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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (All): Restructure include system.
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@@ -1,10 +1,12 @@
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/BufferState/BufferObject.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace BufferImpl {
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bool ValidateBufferTarget(BufferTarget target);
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bool ValidateBufferName(Uint index);
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bool ValidateBufferUsage(BufferUsage usage);
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bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
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}
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}
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namespace BufferImpl {
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bool ValidateBufferTarget(BufferTarget target);
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bool ValidateBufferName(Uint index);
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bool ValidateBufferUsage(BufferUsage usage);
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bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
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} // namespace BufferImpl
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} // namespace MobileGL::MG_Impl::GLImpl
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