[Refactor] (All): Restructure include system.

This commit is contained in:
BZLZHH
2025-08-09 23:10:34 +08:00
parent a8914c09ce
commit 93ca669929
75 changed files with 3605 additions and 3339 deletions
+9 -7
View File
@@ -1,10 +1,12 @@
#pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace BufferImpl {
bool ValidateBufferTarget(BufferTarget target);
bool ValidateBufferName(Uint index);
bool ValidateBufferUsage(BufferUsage usage);
bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
}
}
namespace BufferImpl {
bool ValidateBufferTarget(BufferTarget target);
bool ValidateBufferName(Uint index);
bool ValidateBufferUsage(BufferUsage usage);
bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
} // namespace BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl