[Refactor] (All): Restructure include system.

This commit is contained in:
BZLZHH
2025-08-09 23:10:34 +08:00
parent a8914c09ce
commit 93ca669929
75 changed files with 3605 additions and 3339 deletions
@@ -1,159 +1,155 @@
#include "../../../Includes.h"
#include "BufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
BufferObject::BufferObject()
: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw),
m_isMapped(false), m_mappingAccess(BufferMappingAccessBit::Null),
m_dirtyRange({ 0, 0 }), m_mappedRange({ 0, 0 }) {
}
namespace MG_State {
namespace GLState {
BufferObject::BufferObject()
: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}) {}
void BufferObject::Resize(SizeT size) {
m_size = size;
m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve
m_data.resize(size);
m_dirtyRange = { 0, 0 };
}
void BufferObject::Resize(SizeT size) {
m_size = size;
m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve
m_data.resize(size);
m_dirtyRange = {0, 0};
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
assert(atOffset + data.size <= m_size);
assert(!m_isMapped);
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
assert(atOffset + data.size <= m_size);
assert(!m_isMapped);
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
memcpy(m_data.data() + m_mappedRange.start,
m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
}
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
memcpy(m_data.data() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
}
m_stagingData.clear();
}
m_stagingData.clear();
}
m_isMapped = false;
m_mappingAccess = BufferMappingAccessBit::Null;
m_mappedRange = { 0, 0 };
m_ownsStagingData = false;
}
m_isMapped = false;
m_mappingAccess = BufferMappingAccessBit::Null;
m_mappedRange = {0, 0};
m_ownsStagingData = false;
}
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
assert(m_isMapped);
assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert((m_mappingAccess & BufferMappingAccessBit::Write));
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
assert(m_isMapped);
assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert((m_mappingAccess & BufferMappingAccessBit::Write));
SizeT start = m_mappedRange.start + offset;
SizeT end = start + length;
assert(end <= m_mappedRange.end);
SizeT start = m_mappedRange.start + offset;
SizeT end = start + length;
assert(end <= m_mappedRange.end);
memcpy(m_data.data() + start, m_stagingData.data() + offset, length);
m_dirtyRange.UnionUpdate(start, end);
}
memcpy(m_data.data() + start, m_stagingData.data() + offset, length);
m_dirtyRange.UnionUpdate(start, end);
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
assert(!m_isMapped);
assert(atOffset + data.size <= m_size);
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
assert(!m_isMapped);
assert(atOffset + data.size <= m_size);
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
assert(!m_isMapped);
assert(!src->IsMapped());
assert(srcOffset + size <= src->GetSize());
assert(dstOffset + size <= m_size);
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
SizeT size) {
assert(!m_isMapped);
assert(!src->IsMapped());
assert(srcOffset + size <= src->GetSize());
assert(dstOffset + size <= m_size);
const Uint8* srcData = src->m_data.data() + srcOffset;
memcpy(m_data.data() + dstOffset, srcData, size);
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
}
const Uint8* srcData = src->m_data.data() + srcOffset;
memcpy(m_data.data() + dstOffset, srcData, size);
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess =
(read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = { 0, m_size };
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = {0, m_size};
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
if (!(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data(), m_size);
}
if (!(m_mappingAccess &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data(), m_size);
}
return m_stagingData.data();
}
}
return m_stagingData.data();
}
}
return m_data.data();
}
return m_data.data();
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
assert(range.end <= m_size && range.start <= range.end);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
assert(range.end <= m_size && range.start <= range.end);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (!(access & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
}
if (!(access &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
}
return m_stagingData.data();
}
else {
m_ownsStagingData = false;
return m_data.data() + range.start;
}
}
return m_stagingData.data();
} else {
m_ownsStagingData = false;
return m_data.data() + range.start;
}
}
void BufferObject::ClearDirty() {
m_dirtyRange = { 0, 0 };
}
void BufferObject::ClearDirty() {
m_dirtyRange = {0, 0};
}
SizeT BufferObject::GetSize() const {
return m_size;
}
SizeT BufferObject::GetSize() const {
return m_size;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
Range1D BufferObject::GetDirtyRange() const {
return m_dirtyRange;
}
Range1D BufferObject::GetDirtyRange() const {
return m_dirtyRange;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{ 0, 0 };
}
Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{0, 0};
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
}
}
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,106 +1,89 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
namespace MobileGL {
enum class BufferTarget {
Vertex,
Index,
Uniform,
CopyRead,
CopyWrite,
PixelPack,
PixelUnpack,
Query,
Texture,
TransformFeedback,
AtomicCounter,
DispatchIndirect,
DrawIndirect,
ShaderStorage,
enum class BufferTarget {
Vertex,
Index,
Uniform,
CopyRead,
CopyWrite,
PixelPack,
PixelUnpack,
Query,
Texture,
TransformFeedback,
AtomicCounter,
DispatchIndirect,
DrawIndirect,
ShaderStorage,
BufferTargetCount,
Unknown = -1
};
Unknown = -1
};
enum class BufferUsage {
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy,
Unknown = -1
};
enum class BufferUsage {
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy,
Unknown = -1
};
enum class BufferMappingAccessBit : Uint {
Null = 0x00,
Read = 0x01,
Write = 0x02,
InvalidateRange = 0x04,
InvalidateBuffer = 0x08,
FlushExplicit = 0x10,
Unsynchronized = 0x20,
Persistent = 0x40,
Coherent = 0x80
};
enum class BufferMappingAccessBit : Uint {
Null = 0x00,
Read = 0x01,
Write = 0x02,
InvalidateRange = 0x04,
InvalidateBuffer = 0x08,
FlushExplicit = 0x10,
Unsynchronized = 0x20,
Persistent = 0x40,
Coherent = 0x80
};
// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) | b;
// }
//
// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
// a = a | b;
// return a;
// }
namespace MG_State {
namespace GLState {
class BufferObject {
public:
using TargetEnum = BufferTarget;
// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) & b;
// }
BufferObject();
// inline bool Any(BufferMappingAccessBit a) {
// using T = std::underlying_type_t<BufferMappingAccessBit>;
// return static_cast<T>(a) != 0;
// }
void Resize(SizeT size);
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
void ClearDirty();
namespace MG_State {
namespace GLState {
class BufferObject {
public:
using TargetEnum = BufferTarget;
BufferObject();
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
void Resize(SizeT size);
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
void ClearDirty();
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
Range1D m_mappedRange;
std::vector<Uint8> m_stagingData;
bool m_ownsStagingData;
};
}
}
}
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
Range1D m_mappedRange;
std::vector<Uint8> m_stagingData;
bool m_ownsStagingData;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,66 +1,65 @@
#include "../../../Includes.h"
#include "BufferState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
BufferState::BufferState()
: m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
}
}
namespace MG_State {
namespace GLState {
BufferState::BufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
}
}
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> BufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
Vector<Uint> BufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
}
}
assert(false);
}
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
}
}
assert(false);
}
void BufferState::MarkBufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_bufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
void BufferState::MarkBufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_bufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
bool BufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
bool BufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end();
}
}
}
}
bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,40 +1,34 @@
#pragma once
#include <Includes.h>
#include "BufferObject.h"
#include <MG_Util/Miscellany/IndexGenerator.h>
namespace MobileGL {
namespace MG_State {
namespace GLState {
constexpr const auto GlobalBufferTargets = ToArray(
BufferTarget::Vertex,
BufferTarget::Uniform,
BufferTarget::CopyRead,
BufferTarget::CopyWrite,
BufferTarget::PixelPack,
BufferTarget::PixelUnpack,
BufferTarget::Query,
BufferTarget::Texture,
BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter,
BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect,
BufferTarget::ShaderStorage);
namespace MG_State {
namespace GLState {
constexpr const auto GlobalBufferTargets =
ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
class BufferState {
public:
BufferState();
class BufferState {
public:
BufferState();
SharedPtr<BufferObject> GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
void MarkBufferObjectForDeletion(Uint index);
bool ValidateName(Uint index) const;
bool ValidateBufferObject(Uint index) const;
SharedPtr<BufferObject> GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
void MarkBufferObjectForDeletion(Uint index);
bool ValidateName(Uint index) const;
bool ValidateBufferObject(Uint index) const;
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
};
}
}
}
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
+11 -12
View File
@@ -1,4 +1,4 @@
#include "../../Includes.h"
#include "Core.h"
namespace MobileGL {
namespace MG_State {
@@ -36,7 +36,7 @@ namespace MobileGL {
m_errorState.Clear();
}
// Buffer
// Buffer
Vector<Uint> GLContext::GenBufferNames(Uint number) {
return m_bufferState.GenerateNames(number);
}
@@ -47,9 +47,9 @@ namespace MobileGL {
BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) {
if (target == BufferTarget::Index) {
return m_vertexArrayState.GetBoundVertexArray()->GetIndexBufferBindingSlot();
return m_vertexArrayState.GetBoundVertexArray()->GetIndexBufferBindingSlot();
}
return m_bufferState.GetBindingSlot(target);
}
@@ -59,12 +59,11 @@ namespace MobileGL {
void GLContext::MarkBufferObjectForDeletion(Uint index) {
if (ValidateBufferObject(index)) {
auto bufferObject = m_bufferState.GetBufferObject(index);
auto bufferObject = m_bufferState.GetBufferObject(index);
auto& vaos = m_vertexArrayState.GetAllVertexArrays();
for (SizeT i = 0; i < vaos.size(); ++i) {
auto vao = vaos[i];
if (vao == nullptr)
continue;
if (vao == nullptr) continue;
if (vao->GetIndexBufferBindingSlot().GetBoundObject() == bufferObject) {
vao->GetIndexBufferBindingSlot().Bind(nullptr);
@@ -81,11 +80,11 @@ namespace MobileGL {
}
bool GLContext::ValidateBufferName(Uint index) const {
return m_bufferState.ValidateName(index);
return m_bufferState.ValidateName(index);
}
bool GLContext::ValidateBufferObject(Uint index) const {
return m_bufferState.ValidateBufferObject(index);
return m_bufferState.ValidateBufferObject(index);
}
// VertexArray
@@ -120,8 +119,8 @@ namespace MobileGL {
SharedPtr<VertexArrayObject> GLContext::GetBoundVertexArray() {
return m_vertexArrayState.GetBoundVertexArray();
}
}
} // namespace GLState
GLState::GLContext* pGLContext;
}
}
} // namespace MG_State
} // namespace MobileGL
+48 -43
View File
@@ -1,53 +1,58 @@
#pragma once
#include <Includes.h>
#include "BufferState/BufferState.h"
#include "VertexArrayState/VertexArrayState.h"
#include "ErrorState/Error.h"
#include "ProgramState/ProgramState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class GLContext {
public:
GLContext() = default;
namespace MG_State {
namespace GLState {
class GLContext {
public:
GLContext() = default;
// Error
void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr);
bool HasGLError() const;
Optional<const Error> PeekGLError() const;
Optional<Error> PopGLError();
bool HasNonGLError() const;
Optional<const Error> PeekNonGLError() const;
Optional<Error> PopNonGLError();
void ClearErrors();
// Error
void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr);
bool HasGLError() const;
Optional<const Error> PeekGLError() const;
Optional<Error> PopGLError();
bool HasNonGLError() const;
Optional<const Error> PeekNonGLError() const;
Optional<Error> PopNonGLError();
void ClearErrors();
// Buffer
Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index);
bool ValidateBufferName(Uint index) const;
bool ValidateBufferObject(Uint index) const;
// Buffer
Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index);
bool ValidateBufferName(Uint index) const;
bool ValidateBufferObject(Uint index) const;
// VertexArray
Vector<Uint> GenVertexArrayNames(Uint number);
SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index);
void BindVertexArray(Uint index);
SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index);
void MarkVertexArrayForDeletion(Uint index);
bool ValidateVertexArrayName(Uint index) const;
bool ValidateVertexArrayObject(Uint index) const;
SharedPtr<VertexArrayObject> GetBoundVertexArray();
// VertexArray
Vector<Uint> GenVertexArrayNames(Uint number);
SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index);
void BindVertexArray(Uint index);
SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index);
void MarkVertexArrayForDeletion(Uint index);
bool ValidateVertexArrayName(Uint index) const;
bool ValidateVertexArrayObject(Uint index) const;
SharedPtr<VertexArrayObject> GetBoundVertexArray();
private:
// Error
ErrorState m_errorState;
private:
// Error
ErrorState m_errorState;
// Buffer
BufferState m_bufferState;
// Buffer
BufferState m_bufferState;
// VertexArray
VertexArrayState m_vertexArrayState;
};
}
// VertexArray
VertexArrayState m_vertexArrayState;
};
} // namespace GLState
extern GLState::GLContext* pGLContext;
}
}
extern GLState::GLContext* pGLContext;
} // namespace MG_State
} // namespace MobileGL
+20 -20
View File
@@ -1,19 +1,19 @@
#include "../../../Includes.h"
#include "Error.h"
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
namespace MobileGL {
namespace MG_State {
namespace MG_State {
namespace GLState {
void ErrorState::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) {
if (code == ErrorCode::NoError) {
MGLOG_E("Recording Non-OpenGL error:\n%s",
info->ToString().c_str());
m_nonGLErrors.push_back(Error{ code, info });
}
else {
MGLOG_E("Recording OpenGL error (%s):\n%s",
MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(),
info->ToString().c_str());
m_errors.push_back(Error{ code, info });
MGLOG_E("Recording Non-OpenGL error:\n%s", info->ToString().c_str());
m_nonGLErrors.push_back(Error{code, info});
} else {
MGLOG_E("Recording OpenGL error (%s):\n%s",
MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(),
info->ToString().c_str());
m_errors.push_back(Error{code, info});
}
}
@@ -22,15 +22,15 @@ namespace MobileGL {
}
Optional<const Error> ErrorState::PeekNonGLError() const {
if (m_nonGLErrors.empty()) return Optional<const Error>{ };
if (m_nonGLErrors.empty()) return Optional<const Error>{};
return Optional<const Error>{m_nonGLErrors.front()};
}
Optional<Error> ErrorState::PopNonGLError() {
if (m_nonGLErrors.empty()) return Optional<const Error>{ };
if (m_nonGLErrors.empty()) return Optional<const Error>{};
auto error = Move(m_nonGLErrors.front());
m_nonGLErrors.erase(m_nonGLErrors.begin());
return Optional<const Error>{ error };
return Optional<const Error>{error};
}
bool ErrorState::HasGLError() const {
@@ -38,21 +38,21 @@ namespace MobileGL {
}
Optional<const Error> ErrorState::PeekGLError() const {
if (m_errors.empty()) return Optional<const Error>{ };
if (m_errors.empty()) return Optional<const Error>{};
return Optional<const Error>{m_errors.front()};
}
Optional<Error> ErrorState::PopGLError() {
if (m_errors.empty()) return Optional<const Error>{ };
if (m_errors.empty()) return Optional<const Error>{};
auto error = Move(m_errors.front());
m_errors.erase(m_errors.begin());
return Optional<const Error>{ error };
return Optional<const Error>{error};
}
void ErrorState::Clear() {
m_errors.clear();
m_nonGLErrors.clear();
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
+6 -3
View File
@@ -1,4 +1,7 @@
#pragma once
#include <Includes.h>
#include "ErrorCode.h"
#include "ErrorInfo.h"
namespace MobileGL {
struct Error {
@@ -23,6 +26,6 @@ namespace MobileGL {
Vector<Error> m_errors;
Vector<Error> m_nonGLErrors;
};
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,5 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
class ErrorInfo {
@@ -10,9 +11,11 @@ namespace MobileGL {
class GenericErrorInfo : public ErrorInfo {
public:
explicit GenericErrorInfo(String message) : m_message(Move(message)) {}
explicit GenericErrorInfo(String m_prefix, String message) : m_message(Move(message)), m_prefix(Move(m_prefix)) {}
explicit GenericErrorInfo(String m_prefix, String m_prefix_2, String message) : m_message(Move(message)), m_prefix(Move(m_prefix)), m_prefix_2(Move(m_prefix_2)) {}
explicit GenericErrorInfo(String m_prefix, String message)
: m_message(Move(message)), m_prefix(Move(m_prefix)) {}
explicit GenericErrorInfo(String m_prefix, String m_prefix_2, String message)
: m_message(Move(message)), m_prefix(Move(m_prefix)), m_prefix_2(Move(m_prefix_2)) {}
String ToString() const override {
StringStream ss;
if (m_prefix.has_value()) {
@@ -22,11 +25,12 @@ namespace MobileGL {
ss << "[" << m_prefix_2.value() << "] ";
}
ss << m_message;
return ss.str();
return ss.str();
}
private:
String m_message;
Optional<String> m_prefix;
Optional<String> m_prefix_2;
Optional<String> m_prefix;
Optional<String> m_prefix_2;
};
}
} // namespace MobileGL
@@ -1,4 +1,5 @@
#include "../../../Includes.h"
#include "ProgramObject.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
namespace MobileGL {
namespace MG_State {
@@ -8,10 +9,8 @@ namespace MobileGL {
}
void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
auto count = std::erase_if(m_shaders,
[shader](const SharedPtr<ShaderObject>& s) {
return s.get() == shader.get();
});
auto count = std::erase_if(
m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
if (count == 0) {
// FIXME: handle error here
@@ -27,7 +26,7 @@ namespace MobileGL {
shaders[i] = m_shaders[i]->m_shader;
}
MG_Util::ShaderTranspiler::ProgramAttrib attrib {
MG_Util::ShaderTranspiler::ProgramAttrib attrib{
.shaderTypes = Move(shaderTypes),
.shaders = Move(shaders),
};
@@ -40,12 +39,11 @@ namespace MobileGL {
m_linkStatus = false;
m_infoLog = result.error().log;
const std::string e =
std::format("Shader link failed: \nerrc: {}\nmsg: {}\n",
result.error().errc, result.error().log);
const std::string e = std::format("Shader link failed: \nerrc: {}\nmsg: {}\n", result.error().errc,
result.error().log);
THROW_EXCEPTION(e);
}
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,23 +1,25 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
#include "ShaderObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class ProgramObject {
public:
void AttachShader(SharedPtr<ShaderObject> shader);
void DetachShader(SharedPtr<ShaderObject> shader);
void Link();
private:
Vector<SharedPtr<ShaderObject>> m_shaders;
// basically this contains SPIR-V in binary format
Vector<Vector<Uint>> m_programBinary;
String m_infoLog;
bool m_deleteStatus = false;
bool m_linkStatus = true;
bool m_validateStatus = true;
};
}
}
}
namespace MG_State {
namespace GLState {
class ProgramObject {
public:
void AttachShader(SharedPtr<ShaderObject> shader);
void DetachShader(SharedPtr<ShaderObject> shader);
void Link();
private:
Vector<SharedPtr<ShaderObject>> m_shaders;
// basically this contains SPIR-V in binary format
Vector<Vector<Uint>> m_programBinary;
String m_infoLog;
bool m_deleteStatus = false;
bool m_linkStatus = true;
bool m_validateStatus = true;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,4 @@
#include "../../../Includes.h"
#include "ProgramState.h"
namespace MobileGL {
namespace MG_State {
@@ -12,16 +12,14 @@ namespace MobileGL {
}
SharedPtr<ProgramObject> ProgramState::GetProgramObject(Uint id) {
if (!CheckIndexAvail(id))
return nullptr; // FIXME: add error reporting here
if (!CheckIndexAvail(id)) return nullptr; // FIXME: add error reporting here
return m_programObjects[id];
}
void ProgramState::DeleteProgram(Uint id) {
if (!CheckIndexAvail(id))
return; // FIXME: add error reporting here
if (!CheckIndexAvail(id)) return; // FIXME: add error reporting here
m_programObjects[id].reset();
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,7 @@
#pragma once
#include <Includes.h>
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "ProgramObject.h"
namespace MobileGL {
namespace MG_State {
@@ -10,10 +13,9 @@ namespace MobileGL {
Uint CreateProgram();
SharedPtr<ProgramObject> GetProgramObject(Uint id);
void DeleteProgram(Uint program);
private:
bool CheckIndexAvail(SizeT idx) {
return idx < m_programObjects.size();
}
bool CheckIndexAvail(SizeT idx) { return idx < m_programObjects.size(); }
void EnsureIndexAvail(SizeT idx) {
if (CheckIndexAvail(idx)) return;
@@ -25,6 +27,6 @@ namespace MobileGL {
IndexGenerator<Uint> m_indexGenerator;
Vector<SharedPtr<ProgramObject>> m_programObjects;
};
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,5 @@
#include "../../../Includes.h"
#include "ShaderObject.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
namespace MobileGL {
namespace MG_State {
@@ -9,11 +10,8 @@ namespace MobileGL {
void ShaderObject::Compile() {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib {
.sourceStr = m_source,
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
.flags = 0
};
ShaderAttrib attrib{
.sourceStr = m_source, .shaderType = GetGLShaderTypeByMGLShaderStage(m_stage), .flags = 0};
auto result = ShaderCompiler::CompileShader(attrib);
if (result) {
@@ -23,12 +21,11 @@ namespace MobileGL {
m_compileStatus = false;
m_infoLog = result.error().log;
const std::string e =
std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
result.error().errc, result.error().log);
const std::string e = std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
result.error().errc, result.error().log);
THROW_EXCEPTION(e);
}
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,5 +1,5 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
namespace MobileGL {
namespace MG_State {
@@ -15,27 +15,27 @@ namespace MobileGL {
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) {
switch (stage) {
case ShaderStage::Vertex:
return GL_VERTEX_SHADER;
case ShaderStage::TessControl:
return GL_TESS_CONTROL_SHADER;
case ShaderStage::TessEval:
return GL_TESS_EVALUATION_SHADER;
case ShaderStage::Geometry:
return GL_GEOMETRY_SHADER;
case ShaderStage::Fragment:
return GL_FRAGMENT_SHADER;
case ShaderStage::Compute:
return GL_COMPUTE_SHADER;
default:
assert(false);
return 0;
case ShaderStage::Vertex:
return GL_VERTEX_SHADER;
case ShaderStage::TessControl:
return GL_TESS_CONTROL_SHADER;
case ShaderStage::TessEval:
return GL_TESS_EVALUATION_SHADER;
case ShaderStage::Geometry:
return GL_GEOMETRY_SHADER;
case ShaderStage::Fragment:
return GL_FRAGMENT_SHADER;
case ShaderStage::Compute:
return GL_COMPUTE_SHADER;
default:
assert(false);
return 0;
}
}
class ShaderObject {
public:
ShaderObject(const ShaderStage stage): m_stage(stage) {}
ShaderObject(const ShaderStage stage) : m_stage(stage) {}
void SetShaderSource(const std::string& source);
void Compile();
@@ -47,6 +47,6 @@ namespace MobileGL {
bool m_deleteStatus = false;
bool m_compileStatus = false;
};
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,4 @@
#include "../../../Includes.h"
#include "VertexArrayObject.h"
namespace MobileGL {
namespace MG_State {
@@ -30,8 +30,8 @@ namespace MobileGL {
return m_attributes[index].Enabled;
}
void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type,
bool normalized, int stride, SizeT offset, bool isInteger) {
void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type, bool normalized, int stride,
SizeT offset, bool isInteger) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (size < 1 || size > 4) {
@@ -44,17 +44,16 @@ namespace MobileGL {
attr.Normalized = normalized;
attr.Stride = stride;
attr.Offset = offset;
attr.IsInteger = isInteger;
attr.IsInteger = isInteger;
}
void VertexArrayObject::BindAttributeBuffer(Uint index,
const SharedPtr<BufferObject>& buffer) {
void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return;
m_attributes[index].Buffer = buffer;
}
BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
return m_indexBufferBindingSlot;
return m_indexBufferBindingSlot;
}
const VertexAttribute& VertexArrayObject::GetAttribute(Uint index) const {
@@ -62,6 +61,6 @@ namespace MobileGL {
if (index >= MAX_VERTEX_ATTRIBS) return emptyAttr;
return m_attributes[index];
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,6 @@
#pragma once
#include <Includes.h>
#include "../BufferState/BufferObject.h"
namespace MobileGL {
namespace MG_State {
@@ -24,7 +26,8 @@ namespace MobileGL {
void DisableAttribute(Uint index);
bool IsAttributeEnabled(Uint index) const;
void SetAttributeFormat(Uint index, int size, DataType type, bool normalized, int stride, SizeT offset, bool isInteger);
void SetAttributeFormat(Uint index, int size, DataType type, bool normalized, int stride, SizeT offset,
bool isInteger);
void BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer);
@@ -36,6 +39,6 @@ namespace MobileGL {
Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes;
BindingSlot<BufferObject> m_indexBufferBindingSlot;
};
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,11 +1,9 @@
#include "../../../Includes.h"
#include "VertexArrayState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
VertexArrayState::VertexArrayState()
: m_indexGenerator(1024, 1) {
}
VertexArrayState::VertexArrayState() : m_indexGenerator(1024, 1) {}
SharedPtr<VertexArrayObject> VertexArrayState::GetVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size())
@@ -71,6 +69,6 @@ namespace MobileGL {
Vector<SharedPtr<VertexArrayObject>>& VertexArrayState::GetAllVertexArrays() {
return m_vertexArrays;
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,7 @@
#pragma once
#include <Includes.h>
#include "VertexArrayObject.h"
#include <MG_Util/Miscellany/IndexGenerator.h>
namespace MobileGL {
namespace MG_State {
@@ -22,6 +25,6 @@ namespace MobileGL {
IndexGenerator<Uint> m_indexGenerator;
SharedPtr<VertexArrayObject> m_boundVertexArray;
};
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL