[Refactor] (All): Restructure include system.

This commit is contained in:
BZLZHH
2025-08-09 23:10:34 +08:00
parent a8914c09ce
commit 93ca669929
75 changed files with 3605 additions and 3339 deletions
@@ -1,4 +1,5 @@
#include "../../../Includes.h"
#include "ProgramObject.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
namespace MobileGL {
namespace MG_State {
@@ -8,10 +9,8 @@ namespace MobileGL {
}
void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
auto count = std::erase_if(m_shaders,
[shader](const SharedPtr<ShaderObject>& s) {
return s.get() == shader.get();
});
auto count = std::erase_if(
m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
if (count == 0) {
// FIXME: handle error here
@@ -27,7 +26,7 @@ namespace MobileGL {
shaders[i] = m_shaders[i]->m_shader;
}
MG_Util::ShaderTranspiler::ProgramAttrib attrib {
MG_Util::ShaderTranspiler::ProgramAttrib attrib{
.shaderTypes = Move(shaderTypes),
.shaders = Move(shaders),
};
@@ -40,12 +39,11 @@ namespace MobileGL {
m_linkStatus = false;
m_infoLog = result.error().log;
const std::string e =
std::format("Shader link failed: \nerrc: {}\nmsg: {}\n",
result.error().errc, result.error().log);
const std::string e = std::format("Shader link failed: \nerrc: {}\nmsg: {}\n", result.error().errc,
result.error().log);
THROW_EXCEPTION(e);
}
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,23 +1,25 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
#include "ShaderObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class ProgramObject {
public:
void AttachShader(SharedPtr<ShaderObject> shader);
void DetachShader(SharedPtr<ShaderObject> shader);
void Link();
private:
Vector<SharedPtr<ShaderObject>> m_shaders;
// basically this contains SPIR-V in binary format
Vector<Vector<Uint>> m_programBinary;
String m_infoLog;
bool m_deleteStatus = false;
bool m_linkStatus = true;
bool m_validateStatus = true;
};
}
}
}
namespace MG_State {
namespace GLState {
class ProgramObject {
public:
void AttachShader(SharedPtr<ShaderObject> shader);
void DetachShader(SharedPtr<ShaderObject> shader);
void Link();
private:
Vector<SharedPtr<ShaderObject>> m_shaders;
// basically this contains SPIR-V in binary format
Vector<Vector<Uint>> m_programBinary;
String m_infoLog;
bool m_deleteStatus = false;
bool m_linkStatus = true;
bool m_validateStatus = true;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,4 @@
#include "../../../Includes.h"
#include "ProgramState.h"
namespace MobileGL {
namespace MG_State {
@@ -12,16 +12,14 @@ namespace MobileGL {
}
SharedPtr<ProgramObject> ProgramState::GetProgramObject(Uint id) {
if (!CheckIndexAvail(id))
return nullptr; // FIXME: add error reporting here
if (!CheckIndexAvail(id)) return nullptr; // FIXME: add error reporting here
return m_programObjects[id];
}
void ProgramState::DeleteProgram(Uint id) {
if (!CheckIndexAvail(id))
return; // FIXME: add error reporting here
if (!CheckIndexAvail(id)) return; // FIXME: add error reporting here
m_programObjects[id].reset();
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,7 @@
#pragma once
#include <Includes.h>
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "ProgramObject.h"
namespace MobileGL {
namespace MG_State {
@@ -10,10 +13,9 @@ namespace MobileGL {
Uint CreateProgram();
SharedPtr<ProgramObject> GetProgramObject(Uint id);
void DeleteProgram(Uint program);
private:
bool CheckIndexAvail(SizeT idx) {
return idx < m_programObjects.size();
}
bool CheckIndexAvail(SizeT idx) { return idx < m_programObjects.size(); }
void EnsureIndexAvail(SizeT idx) {
if (CheckIndexAvail(idx)) return;
@@ -25,6 +27,6 @@ namespace MobileGL {
IndexGenerator<Uint> m_indexGenerator;
Vector<SharedPtr<ProgramObject>> m_programObjects;
};
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,5 @@
#include "../../../Includes.h"
#include "ShaderObject.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
namespace MobileGL {
namespace MG_State {
@@ -9,11 +10,8 @@ namespace MobileGL {
void ShaderObject::Compile() {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib {
.sourceStr = m_source,
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
.flags = 0
};
ShaderAttrib attrib{
.sourceStr = m_source, .shaderType = GetGLShaderTypeByMGLShaderStage(m_stage), .flags = 0};
auto result = ShaderCompiler::CompileShader(attrib);
if (result) {
@@ -23,12 +21,11 @@ namespace MobileGL {
m_compileStatus = false;
m_infoLog = result.error().log;
const std::string e =
std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
result.error().errc, result.error().log);
const std::string e = std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
result.error().errc, result.error().log);
THROW_EXCEPTION(e);
}
}
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,5 +1,5 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
namespace MobileGL {
namespace MG_State {
@@ -15,27 +15,27 @@ namespace MobileGL {
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) {
switch (stage) {
case ShaderStage::Vertex:
return GL_VERTEX_SHADER;
case ShaderStage::TessControl:
return GL_TESS_CONTROL_SHADER;
case ShaderStage::TessEval:
return GL_TESS_EVALUATION_SHADER;
case ShaderStage::Geometry:
return GL_GEOMETRY_SHADER;
case ShaderStage::Fragment:
return GL_FRAGMENT_SHADER;
case ShaderStage::Compute:
return GL_COMPUTE_SHADER;
default:
assert(false);
return 0;
case ShaderStage::Vertex:
return GL_VERTEX_SHADER;
case ShaderStage::TessControl:
return GL_TESS_CONTROL_SHADER;
case ShaderStage::TessEval:
return GL_TESS_EVALUATION_SHADER;
case ShaderStage::Geometry:
return GL_GEOMETRY_SHADER;
case ShaderStage::Fragment:
return GL_FRAGMENT_SHADER;
case ShaderStage::Compute:
return GL_COMPUTE_SHADER;
default:
assert(false);
return 0;
}
}
class ShaderObject {
public:
ShaderObject(const ShaderStage stage): m_stage(stage) {}
ShaderObject(const ShaderStage stage) : m_stage(stage) {}
void SetShaderSource(const std::string& source);
void Compile();
@@ -47,6 +47,6 @@ namespace MobileGL {
bool m_deleteStatus = false;
bool m_compileStatus = false;
};
}
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL