[Fix] (MG_State/GLState, MG_Backend): track layered framebuffer textures

This commit is contained in:
2026-07-03 10:38:51 +08:00
parent 6418561d3c
commit 940ab5fd8e
10 changed files with 155 additions and 39 deletions
@@ -45,7 +45,7 @@ namespace MobileGL {
{TextureUploadTarget::Texture1DArray});
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject2DArray, TextureTarget::Texture2DArray,
{TextureUploadTarget::Texture2D});
{TextureUploadTarget::Texture2DArray});
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectCubeMapArray, TextureTarget::TextureCubeMapArray,
{TextureUploadTarget::CubeMapArray});