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[Fix] (MG_State/GLState, MG_Backend): track layered framebuffer textures
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@@ -45,7 +45,7 @@ namespace MobileGL {
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{TextureUploadTarget::Texture1DArray});
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject2DArray, TextureTarget::Texture2DArray,
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{TextureUploadTarget::Texture2D});
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{TextureUploadTarget::Texture2DArray});
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectCubeMapArray, TextureTarget::TextureCubeMapArray,
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{TextureUploadTarget::CubeMapArray});
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