mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Feat] (MG_Impl/GLImpl, MG_State): implement glClampColor and glPolygonMode
Fill the two empty // TODO state handlers with GL 3.3 Core-conformant behavior, backed by new RenderState fields and glGet* read-back. glClampColor: - Accept only GL_CLAMP_READ_COLOR (compat GL_CLAMP_VERTEX/FRAGMENT_COLOR rejected); clamp is one of GL_TRUE / GL_FALSE / GL_FIXED_ONLY. Note the Khronos man page wrongly omits GL_FIXED_ONLY from the accepted set, but it is legal AND the default, so it is accepted here. - Default GL_FIXED_ONLY; both error paths are GL_INVALID_ENUM with no state change. glGetIntegerv returns the raw tri-state enum; GetFloatv/ GetDoublev widen it and GetBooleanv converts nonzero to GL_TRUE via the existing fall-through, so one GetIntegerv case serves every getter. glPolygonMode: - Core accepts only face == GL_FRONT_AND_BACK (GL_FRONT/GL_BACK were removed in 3.1 core); mode is GL_POINT / GL_LINE / GL_FILL. Both errors are GL_INVALID_ENUM with no state change. - Keep separate front/back slots so GL_POLYGON_MODE round-trips its two values (identical under a core context). The raster effect (VkPolygonMode + fillModeNonSolid) remains a backend follow-up; this is the state layer. Tests: two RenderStateSanity round-trips; the glClampColor GL_FIXED_ONLY acceptance assertion is mutation-verified (rejecting it fails the test). Full SanityTest sweep green (29/29).
This commit is contained in:
@@ -103,6 +103,31 @@ namespace MobileGL {
|
||||
return m_parameters.PointSpriteCoordOrigin;
|
||||
}
|
||||
|
||||
void RenderState::SetClampReadColor(GLenum clamp) {
|
||||
if (m_parameters.ClampReadColor == clamp) return;
|
||||
m_parameters.ClampReadColor = clamp;
|
||||
++m_version;
|
||||
}
|
||||
|
||||
GLenum RenderState::GetClampReadColor() const {
|
||||
return m_parameters.ClampReadColor;
|
||||
}
|
||||
|
||||
void RenderState::SetPolygonMode(GLenum front, GLenum back) {
|
||||
if (m_parameters.PolygonModeFront == front && m_parameters.PolygonModeBack == back) return;
|
||||
m_parameters.PolygonModeFront = front;
|
||||
m_parameters.PolygonModeBack = back;
|
||||
++m_version;
|
||||
}
|
||||
|
||||
GLenum RenderState::GetPolygonModeFront() const {
|
||||
return m_parameters.PolygonModeFront;
|
||||
}
|
||||
|
||||
GLenum RenderState::GetPolygonModeBack() const {
|
||||
return m_parameters.PolygonModeBack;
|
||||
}
|
||||
|
||||
void RenderState::SetPointSize(Float size) {
|
||||
if (m_parameters.PointSize == size) return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user