[Fix] (MG_Impl/Getter): don't ask system GL for context flags

This commit is contained in:
2026-07-04 21:14:04 +08:00
parent e5ef9b2ace
commit 95f2f5bab9
@@ -22,24 +22,9 @@
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
#include <MG_Backend/BackendObjects.h>
#if !defined(_WIN32)
#include <dlfcn.h>
#endif
namespace MobileGL::MG_Impl::GLImpl {
namespace {
bool TryGetNativeContextFlags(GLint* flags) {
#if !defined(_WIN32)
using GLGetIntegervFn = void (*)(GLenum, GLint*);
static auto* nextGetIntegerv = reinterpret_cast<GLGetIntegervFn>(dlsym(RTLD_NEXT, "glGetIntegerv"));
if (nextGetIntegerv) {
nextGetIntegerv(GL_CONTEXT_FLAGS, flags);
return true;
}
#endif
return false;
}
enum class IndexedBufferQueryKind {
Binding,
Start,
@@ -959,9 +944,6 @@ namespace MobileGL::MG_Impl::GLImpl {
return;
case GL_CONTEXT_FLAGS: {
*params = MG_State::pEGLContext ? MG_State::pEGLContext->GetCurrentContextFlags() : 0;
if (*params == 0) {
TryGetNativeContextFlags(params);
}
return;
}
case GL_CULL_FACE: