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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/Getter): don't ask system GL for context flags
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@@ -22,24 +22,9 @@
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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#include <MG_Util/Texture/TextureFormatProcessor.h>
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#include <MG_Backend/BackendObjects.h>
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#if !defined(_WIN32)
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#include <dlfcn.h>
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#endif
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namespace MobileGL::MG_Impl::GLImpl {
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namespace {
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bool TryGetNativeContextFlags(GLint* flags) {
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#if !defined(_WIN32)
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using GLGetIntegervFn = void (*)(GLenum, GLint*);
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static auto* nextGetIntegerv = reinterpret_cast<GLGetIntegervFn>(dlsym(RTLD_NEXT, "glGetIntegerv"));
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if (nextGetIntegerv) {
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nextGetIntegerv(GL_CONTEXT_FLAGS, flags);
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return true;
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}
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#endif
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return false;
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}
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enum class IndexedBufferQueryKind {
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Binding,
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Start,
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@@ -959,9 +944,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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case GL_CONTEXT_FLAGS: {
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*params = MG_State::pEGLContext ? MG_State::pEGLContext->GetCurrentContextFlags() : 0;
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if (*params == 0) {
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TryGetNativeContextFlags(params);
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}
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return;
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}
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case GL_CULL_FACE:
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