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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (GL_Buffer.cpp): name buffers
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@@ -187,24 +187,30 @@ namespace MG_GL::GL {
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Diligent::IBuffer*& pBuffer = MG_Diligent::g_BufferMap[buffer];
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Diligent::BufferDesc BuffDesc;
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BuffDesc.Name = "Buffer";
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std::string name;
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BuffDesc.Size = static_cast<Diligent::Uint64>(size);
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switch (target) {
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case GL_ARRAY_BUFFER:
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BuffDesc.BindFlags = Diligent::BIND_VERTEX_BUFFER;
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name += std::format("VBO {}", buffer);
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break;
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case GL_ELEMENT_ARRAY_BUFFER:
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BuffDesc.BindFlags = Diligent::BIND_INDEX_BUFFER;
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name += std::format("IBO {}", buffer);
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break;
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case GL_UNIFORM_BUFFER:
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BuffDesc.BindFlags = Diligent::BIND_UNIFORM_BUFFER;
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name += std::format("UBO {}", buffer);
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break;
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default:
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BuffDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE;
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name += std::format("SRV {}", buffer);
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break;
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}
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BuffDesc.Name = name.c_str();
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switch (usage) {
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case GL_STATIC_DRAW:
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BuffDesc.Usage = Diligent::USAGE_IMMUTABLE;
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