mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix, Test] (MG_Impl/Texture, MG_Backend, MG_Test): copy_image compatibility is texel-block size, and neither backend was told which slice to copy
This commit is contained in:
@@ -5563,6 +5563,56 @@ namespace MobileGL::MG_Backend::DirectGLES {
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g_GLESFuncs.glMemoryBarrierByRegion(barriers);
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}
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// One endpoint of a glCopyImageSubData, expressed the way the ES driver stores it.
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//
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// The frontend hands this backend the target the APPLICATION named, and three of the
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// targets core GL has do not exist in ES at all. They are not missing here either - the
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// texture managers already store a 1D texture as a height-1 2D one, a 1D array as a
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// height-1 2D array and a rectangle texture as a plain 2D one (MapToBackendTextureTarget) -
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// but glCopyImageSubData was the one path that never asked for that translation and passed
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// 0x84F5 / 0x0DE0 / 0x8C18 straight through. ES rejects the enum, the copy does not happen,
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// and with the error only asserted on (asserts are compiled out of an INFO build) the
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// destination silently keeps whatever it held.
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//
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// The 1D-array case is not just a rename: GL addresses its layers with y/height while the
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// ES 2D array that backs it addresses them with z/depth, so the two axes swap with the
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// target.
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struct GLESCopyImageEndpoint {
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GLenum target = GL_TEXTURE_2D;
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GLint x = 0;
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GLint y = 0;
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GLint z = 0;
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};
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static GLESCopyImageEndpoint MakeGLESCopyImageEndpoint(GLenum appTarget, GLint x, GLint y, GLint z) {
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const TextureTarget stateTarget = MG_Util::ConvertGLEnumToTextureTarget(appTarget);
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GLESCopyImageEndpoint endpoint{};
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endpoint.target = TextureImpl::ConvertTextureTargetToBackendGLEnum(stateTarget);
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if (stateTarget == TextureTarget::Texture1DArray) {
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endpoint.x = x;
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endpoint.y = 0;
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endpoint.z = y;
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return endpoint;
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}
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endpoint.x = x;
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endpoint.y = y;
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endpoint.z = z;
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return endpoint;
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}
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// The region extent swaps the same two axes for a 1D array, and does so for whichever side
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// of the copy is one - GL forbids a copy whose two endpoints disagree about how many layers
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// move, so at most one of the two can be a 1D array only in the degenerate single-layer
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// case, where the swap is the identity anyway.
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static void ApplyGLESCopyImageExtent(GLenum appSrcTarget, GLenum appDstTarget, GLsizei& height, GLsizei& depth) {
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const TextureTarget srcStateTarget = MG_Util::ConvertGLEnumToTextureTarget(appSrcTarget);
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const TextureTarget dstStateTarget = MG_Util::ConvertGLEnumToTextureTarget(appDstTarget);
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if (srcStateTarget != TextureTarget::Texture1DArray && dstStateTarget != TextureTarget::Texture1DArray) {
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return;
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}
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std::swap(height, depth);
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}
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void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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@@ -5592,6 +5642,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return;
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}
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const GLESCopyImageEndpoint src = MakeGLESCopyImageEndpoint(srcTarget, srcX, srcY, srcZ);
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const GLESCopyImageEndpoint dst = MakeGLESCopyImageEndpoint(dstTarget, dstX, dstY, dstZ);
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GLsizei copyHeight = srcHeight;
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GLsizei copyDepth = srcDepth;
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ApplyGLESCopyImageExtent(srcTarget, dstTarget, copyHeight, copyDepth);
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const Bool srcIsDepth = MG_Util::IsDepthFormatInternalFormat(srcTexture->GetFormat());
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const Bool dstIsDepth = MG_Util::IsDepthFormatInternalFormat(dstTexture->GetFormat());
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const Bool srcStencil = MG_Util::IsStencilFormatInternalFormat(srcTexture->GetFormat());
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@@ -5599,12 +5655,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (srcIsDepth || dstIsDepth || srcStencil || dstStencil) {
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MOBILEGL_ASSERT(srcIsDepth && dstIsDepth && !srcStencil && !dstStencil,
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"DirectGLES CopyImageSubData only supports depth-only image copies.");
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MOBILEGL_ASSERT(srcTarget == GL_TEXTURE_2D && dstTarget == GL_TEXTURE_2D,
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MOBILEGL_ASSERT(src.target == GL_TEXTURE_2D && dst.target == GL_TEXTURE_2D,
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"DirectGLES depth CopyImageSubData only supports GL_TEXTURE_2D.");
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MOBILEGL_ASSERT(srcZ == 0 && dstZ == 0 && srcDepth == 1,
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MOBILEGL_ASSERT(src.z == 0 && dst.z == 0 && copyDepth == 1,
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"DirectGLES depth CopyImageSubData only supports single-layer copies.");
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BlitDepthTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, srcX, srcY, srcWidth, srcHeight,
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dstBackendTexture->GetBackendTextureId(), dstLevel, dstX, dstY, srcWidth, srcHeight);
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BlitDepthTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, src.x, src.y, srcWidth, copyHeight,
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dstBackendTexture->GetBackendTextureId(), dstLevel, dst.x, dst.y, srcWidth, copyHeight);
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return;
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}
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@@ -5615,29 +5671,43 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// with the always-live helper so a stale flag cannot misroute a
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// succeeded native copy into the 2D-only fallback.
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ClearGLErrors();
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g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), srcTarget, srcLevel, srcX, srcY, srcZ,
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dstBackendTexture->GetBackendTextureId(), dstTarget, dstLevel, dstX, dstY, dstZ,
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srcWidth, srcHeight, srcDepth);
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g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), src.target, srcLevel, src.x, src.y, src.z,
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dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y, dst.z,
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srcWidth, copyHeight, copyDepth);
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const GLenum copyImageError = g_GLESFuncs.glGetError();
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if (copyImageError == GL_NO_ERROR) {
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return;
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}
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MOBILEGL_ASSERT(IsColorOnlyFormat(srcTexture->GetFormat()) && IsColorOnlyFormat(dstTexture->GetFormat()),
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"DirectGLES CopyImageSubData only supports color-only or depth-only copies.");
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MOBILEGL_ASSERT(srcTarget == GL_TEXTURE_2D && dstTarget == GL_TEXTURE_2D,
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MOBILEGL_ASSERT(src.target == GL_TEXTURE_2D && dst.target == GL_TEXTURE_2D,
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"DirectGLES color CopyImageSubData only supports GL_TEXTURE_2D.");
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MOBILEGL_ASSERT(srcZ == 0 && dstZ == 0 && srcDepth == 1,
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MOBILEGL_ASSERT(src.z == 0 && dst.z == 0 && copyDepth == 1,
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"DirectGLES color CopyImageSubData only supports single-layer copies.");
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CopyR32FTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, srcX, srcY, srcWidth, srcHeight,
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dstBackendTexture->GetBackendTextureId(), dstTarget, dstLevel, dstX, dstY);
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CopyR32FTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, src.x, src.y, srcWidth, copyHeight,
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dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y);
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return;
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}
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ClearGLErrors();
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g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), srcTarget, srcLevel, srcX, srcY, srcZ,
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dstBackendTexture->GetBackendTextureId(), dstTarget, dstLevel, dstX, dstY, dstZ,
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srcWidth, srcHeight, srcDepth);
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AssertNoGLError("glCopyImageSubData");
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g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), src.target, srcLevel, src.x, src.y, src.z,
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dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y, dst.z,
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srcWidth, copyHeight, copyDepth);
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// Every error condition glCopyImageSubData has was already ruled out by the frontend
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// validator, so a driver error here is an internal invariant violation, not something
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// the application can provoke. Say so where an INFO build can still see it, then trap
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// in the builds that trap - the previous bare assert left a release build with a
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// destination that silently kept its old contents.
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const GLenum copyImageError = g_GLESFuncs.glGetError();
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if (copyImageError != GL_NO_ERROR) {
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MGLOG_E_ONCE("glCopyImageSubData failed: %s. src target=%s (app %s), dst target=%s (app %s)",
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MG_Util::ConvertGLEnumToString(copyImageError).c_str(),
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MG_Util::ConvertGLEnumToString(src.target).c_str(),
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MG_Util::ConvertGLEnumToString(srcTarget).c_str(),
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MG_Util::ConvertGLEnumToString(dst.target).c_str(),
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MG_Util::ConvertGLEnumToString(dstTarget).c_str());
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MOBILEGL_ASSERT(false, "glCopyImageSubData failed after frontend validation accepted the request.");
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}
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}
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void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
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@@ -3382,12 +3382,84 @@ namespace MobileGL::MG_Impl::GLImpl {
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dstY, dstZ, srcWidth, srcHeight, srcDepth);
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}
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namespace {
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// The eleven targets GL 4.6 core 18.3.2 accepts. GL_TEXTURE_BUFFER, the six cube FACE
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// enums and every PROXY enum all convert to a TextureTarget this frontend recognises,
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// so ValidateTextureTarget lets them through; here they are INVALID_ENUM.
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Bool ValidateCopyImageTarget(GLenum target, const char* endpointName) {
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switch (target) {
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case GL_RENDERBUFFER:
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case GL_TEXTURE_1D:
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case GL_TEXTURE_1D_ARRAY:
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_TEXTURE_3D:
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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case GL_TEXTURE_RECTANGLE:
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return true;
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default:
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break;
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}
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", "ValidateCopyImageSubData_State",
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std::format("{} is not a target glCopyImageSubData accepts as the {}.",
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MG_Util::ConvertGLEnumToString(target), endpointName)));
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return false;
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}
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IntVec3 GetCopyImageLevelSize(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
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TextureUploadTarget uploadTarget, GLint level) {
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const auto* mipmapTexture = MG_State::GLState::AsMipmapTexture(textureObject.get());
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if (!mipmapTexture) return textureObject->GetBaseSize();
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return mipmapTexture->GetMipmapTexelSize(uploadTarget, static_cast<Uint>(level));
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}
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// glCopyImageSubData names an object that must already exist, and GL 4.6 core 18.3.2
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// spells the failure INVALID_VALUE - "if either name does not correspond to a valid
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// object". The shared ValidateTextureObject says INVALID_OPERATION, which is right for
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// the ~30 entry points that reach it through a BOUND object (where the name was never
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// in question and the fault is the binding), so this is a local rule rather than a
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// change to the helper.
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Bool ValidateCopyImageObjectExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
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const char* endpointName) {
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if (textureObject) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", "ValidateCopyImageSubData_State",
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std::format("The {} name does not correspond to an existing image object.", endpointName)));
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return false;
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}
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// Same split for the target/object disagreement: GL 4.6 core 18.3.2 makes a target that
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// does not match the object INVALID_ENUM, where the shared uniformity helper records
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// INVALID_OPERATION for the upload paths that share it.
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Bool ValidateCopyImageTargetMatchesObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
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TextureTarget target, const char* endpointName) {
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if (!textureObject || textureObject->GetTarget() == target) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", "ValidateCopyImageSubData_State",
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std::format("The {} target {} does not match the target the object was created with ({}).",
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endpointName, MG_Util::ConvertTextureTargetToString(target),
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MG_Util::ConvertTextureTargetToString(textureObject->GetTarget()))));
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return false;
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}
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} // namespace
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Bool ValidateCopyImageSubData_State(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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GLenum srcTarget, GLint srcLevel,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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GLenum dstTarget, GLint dstLevel,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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if (!TextureImpl::ValidateTextureObject(srcTexture) || !TextureImpl::ValidateTextureObject(dstTexture)) {
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if (!ValidateCopyImageObjectExists(srcTexture, "source") ||
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!ValidateCopyImageObjectExists(dstTexture, "destination")) {
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return false;
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}
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const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
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@@ -3396,8 +3468,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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!TextureImpl::ValidateTextureTarget(dstTextureTarget)) {
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return false;
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}
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if (!TextureImpl::ValidateTextureTargetUniformity(srcTexture, srcTextureTarget) ||
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!TextureImpl::ValidateTextureTargetUniformity(dstTexture, dstTextureTarget)) {
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// GL_TEXTURE_BUFFER and the cube FACE enums convert to a target this frontend knows, but
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// 18.3.2 does not accept them here - only the eleven whole-image targets do.
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if (!ValidateCopyImageTarget(srcTarget, "source") || !ValidateCopyImageTarget(dstTarget, "destination")) {
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return false;
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}
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if (!ValidateCopyImageTargetMatchesObject(srcTexture, srcTextureTarget, "source") ||
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!ValidateCopyImageTargetMatchesObject(dstTexture, dstTextureTarget, "destination")) {
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return false;
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}
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if (!TextureImpl::ValidateTextureLevelNumber(srcLevel) ||
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@@ -3425,7 +3502,44 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (srcWidth == 0 || srcHeight == 0 || srcDepth == 0) {
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return false;
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}
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if (!TextureImpl::ValidateBaseInternalFormatMatch(srcTexture->GetFormat(), dstTexture->GetFormat())) {
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// A multisample image can only be copied to one with the same sample count, and a
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// single-sample image reports zero - so this one comparison is also what rejects
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// copying between a multisample target and a non-multisample one.
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if (srcTexture->GetSamples() != dstTexture->GetSamples()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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std::format("The two images have different sample counts ({} vs. {}).",
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srcTexture->GetSamples(), dstTexture->GetSamples())));
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return false;
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}
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// 18.3.2: both images must be complete. An incomplete one has no defined texels to copy
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// and no defined storage to copy into.
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if (!srcTexture->IsComplete() || !dstTexture->IsComplete()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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std::format("A copied image is incomplete (source complete: {}, destination complete: {}).",
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srcTexture->IsComplete(), dstTexture->IsComplete())));
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return false;
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}
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const auto srcUploadTarget = GetPrimaryUploadTarget(srcTexture);
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const auto dstUploadTarget = GetPrimaryUploadTarget(dstTexture);
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const auto srcBlock = TextureImpl::ResolveCopyImageTexelBlock(
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srcTexture->GetFormat(), GetCompressedLevelFormat(srcTexture, srcUploadTarget, srcLevel));
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const auto dstBlock = TextureImpl::ResolveCopyImageTexelBlock(
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dstTexture->GetFormat(), GetCompressedLevelFormat(dstTexture, dstUploadTarget, dstLevel));
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if (!TextureImpl::ValidateCopyImageFormatCompatibility(srcBlock, dstBlock)) {
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return false;
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}
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const IntVec3 srcLevelSize = GetCopyImageLevelSize(srcTexture, srcUploadTarget, srcLevel);
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const IntVec3 dstLevelSize = GetCopyImageLevelSize(dstTexture, dstUploadTarget, dstLevel);
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if (!TextureImpl::ValidateCopyImageBlockAlignment(srcBlock, srcX, srcY, srcWidth, srcHeight,
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srcLevelSize.x(), srcLevelSize.y(), "source") ||
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!TextureImpl::ValidateCopyImageBlockAlignment(dstBlock, dstX, dstY, srcWidth, srcHeight,
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dstLevelSize.x(), dstLevelSize.y(), "destination")) {
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return false;
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}
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return true;
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@@ -5600,10 +5714,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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void CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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auto srcTexture = GetTextureObjectByName(srcName, __func__);
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auto dstTexture = GetTextureObjectByName(dstName, __func__);
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if (!ValidateCopyImageSubData_State(srcTexture, srcTarget, srcLevel, dstTexture, dstTarget, dstLevel,
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srcWidth, srcHeight, srcDepth)) {
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// A missing name is INVALID_VALUE here, where GetTextureObjectByName's own diagnostic is
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// INVALID_OPERATION - so resolve through the plain lookup, which answers a null
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// SharedPtr, and let the validator record the error this entry point owes.
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const SharedPtr<MG_State::GLState::ITextureObject> srcTexture =
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MG_State::pGLContext->GetTextureObject(srcName);
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const SharedPtr<MG_State::GLState::ITextureObject> dstTexture =
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MG_State::pGLContext->GetTextureObject(dstName);
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if (!ValidateCopyImageSubData_State(srcTexture, srcTarget, srcLevel, srcX, srcY, dstTexture, dstTarget,
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dstLevel, dstX, dstY, srcWidth, srcHeight, srcDepth)) {
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return;
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}
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CopyImageSubData_Backend(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel,
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@@ -15,6 +15,7 @@
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
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#include <MG_Util/Metrics/TextureMetrics.h>
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namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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Bool ValidateTextureTarget(TextureTarget target) {
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@@ -515,26 +516,86 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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}
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} // namespace
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Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
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const auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
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const auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
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if (unsizedFormat1 != unsizedFormat2) {
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// The 3-argument GenericErrorInfo constructor used to be spelled as a single
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// std::format() call whose format string was the component name, so every
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// diagnostic collapsed to the literal "MG_Impl/GLImpl". Format the message, then
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// hand over component/function/message separately.
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CopyImageTexelBlock ResolveCopyImageTexelBlock(TextureInternalFormat format, GLenum compressedFormat) {
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CopyImageTexelBlock block{};
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if (compressedFormat != GL_NONE) {
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const auto info = MG_Util::GetCompressedFormatInfo(compressedFormat);
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if (info.blockByteSize != 0) {
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block.byteSize = info.blockByteSize;
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block.blockWidth = info.blockWidth;
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block.blockHeight = info.blockHeight;
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block.compressed = true;
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return block;
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}
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}
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// The size MobileGL actually stores a texel of this format in, which for every format GL
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// gives a required size is that required size. The handful of legacy formats GL leaves
|
||||
// implementation-defined (R3_G3_B2, RGB4/5/10/12, RGBA2/12) have no view class in table
|
||||
// 8.22 to be compared against anyway, and this is the size that decides whether a raw
|
||||
// copy between them would in fact preserve the bytes.
|
||||
block.byteSize = MG_Util::GetSizedInternalFormatSizeInBytes(format);
|
||||
return block;
|
||||
}
|
||||
|
||||
Bool ValidateCopyImageFormatCompatibility(const CopyImageTexelBlock& srcBlock,
|
||||
const CopyImageTexelBlock& dstBlock) {
|
||||
if (srcBlock.byteSize == 0 || dstBlock.byteSize == 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
||||
"A copied image has no storage whose texel size is known."));
|
||||
return false;
|
||||
}
|
||||
if (srcBlock.byteSize != dstBlock.byteSize) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
|
||||
std::format("The base internal format of the two formats do not match ({} vs. {})",
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1),
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2))));
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
||||
std::format("The two images' texel blocks are different sizes ({} vs. {} bytes), so the "
|
||||
"formats are not copy-compatible.",
|
||||
srcBlock.byteSize, dstBlock.byteSize)));
|
||||
return false;
|
||||
}
|
||||
// Two compressed images additionally have to agree on the SHAPE of the block, not only
|
||||
// its size: an 8-byte 4x4 block and a hypothetical 8-byte 8x8 one hold different texel
|
||||
// counts, and GL 4.6 core 18.3.2 requires both dimensions to match.
|
||||
if (srcBlock.compressed && dstBlock.compressed &&
|
||||
(srcBlock.blockWidth != dstBlock.blockWidth || srcBlock.blockHeight != dstBlock.blockHeight)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
||||
std::format("The two compressed images have different block dimensions ({}x{} vs. {}x{}).",
|
||||
srcBlock.blockWidth, srcBlock.blockHeight, dstBlock.blockWidth,
|
||||
dstBlock.blockHeight)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateCopyImageBlockAlignment(const CopyImageTexelBlock& block, Int x, Int y, Int width, Int height,
|
||||
Int imageWidth, Int imageHeight, const char* endpointName) {
|
||||
if (!block.compressed) return true;
|
||||
const Int blockWidth = static_cast<Int>(block.blockWidth);
|
||||
const Int blockHeight = static_cast<Int>(block.blockHeight);
|
||||
if (blockWidth <= 1 && blockHeight <= 1) return true;
|
||||
// The origin is unconditional; the extent gets the "or it reaches the edge of the image"
|
||||
// exemption GL 4.6 core 18.3.2 grants, which is what lets a 16x16 BPTC image be copied
|
||||
// whole even when the last block is partial.
|
||||
const Bool originAligned = (x % blockWidth == 0) && (y % blockHeight == 0);
|
||||
const Bool widthOk = (width % blockWidth == 0) || (x + width == imageWidth);
|
||||
const Bool heightOk = (height % blockHeight == 0) || (y + height == imageHeight);
|
||||
if (originAligned && widthOk && heightOk) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageBlockAlignment",
|
||||
std::format("The {} region [{}, {}] + [{} x {}] is not aligned to the {}x{} compressed block "
|
||||
"grid of a {} x {} image.",
|
||||
endpointName, x, y, width, height, blockWidth, blockHeight, imageWidth, imageHeight)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateCopyTexImageBaseFormatSubset(TextureInternalFormat destFormat, TextureInternalFormat srcFormat) {
|
||||
const auto unsizedDest = MG_Util::ConvertInternalFormatToUnsized(destFormat);
|
||||
const auto unsizedSrc = MG_Util::ConvertInternalFormatToUnsized(srcFormat);
|
||||
|
||||
@@ -50,8 +50,32 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
TextureTarget target);
|
||||
Bool ValidateTextureSubImageOffsets(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int xoffset,
|
||||
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
|
||||
// Exact base-format equality - what glCopyImageSubData's format compatibility needs.
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
|
||||
// The texel block of one glCopyImageSubData endpoint, resolved to the two things the
|
||||
// compatibility rule actually asks about. `compressed` is not redundant with a block bigger
|
||||
// than 1x1: it is what distinguishes "compressed, and so the region is measured in texels of
|
||||
// a blocked image" from "uncompressed, and so it is measured in texels".
|
||||
struct CopyImageTexelBlock {
|
||||
SizeT byteSize = 0;
|
||||
Uint blockWidth = 1;
|
||||
Uint blockHeight = 1;
|
||||
Bool compressed = false;
|
||||
};
|
||||
// `compressedFormat` is the GLenum a glCompressedTexImage* upload recorded for the level, or
|
||||
// GL_NONE. It has to be asked for separately because MobileGL stores every compressed format
|
||||
// in uncompressed storage (ConvertGLEnumToTextureInternalFormat), so the TextureInternalFormat
|
||||
// alone can no longer tell a BPTC image from the RGBA8 backing it.
|
||||
CopyImageTexelBlock ResolveCopyImageTexelBlock(TextureInternalFormat format, GLenum compressedFormat);
|
||||
// GL 4.6 core 18.3.2: the two images must be COMPATIBLE, and compatible means their texel
|
||||
// blocks are the same SIZE - not that they share a base internal format. RGBA32UI into
|
||||
// RGBA32F is legal (both 128-bit) while RGBA8 into RGBA32F is not, and a compressed image
|
||||
// pairs with an uncompressed one whose texel is as big as the compressed block.
|
||||
Bool ValidateCopyImageFormatCompatibility(const CopyImageTexelBlock& srcBlock,
|
||||
const CopyImageTexelBlock& dstBlock);
|
||||
// GL 4.6 core 18.3.2: for a compressed image the region's origin must sit on a block
|
||||
// boundary and its size must be a whole number of blocks - unless the edge it runs to is
|
||||
// the edge of the image.
|
||||
Bool ValidateCopyImageBlockAlignment(const CopyImageTexelBlock& block, Int x, Int y, Int width, Int height,
|
||||
Int imageWidth, Int imageHeight, const char* endpointName);
|
||||
// GL 4.6 SS 8.6 subset rule for glCopyTexImage*: the read buffer must supply every component
|
||||
// the requested internalformat asks for, but may supply more.
|
||||
Bool ValidateCopyTexImageBaseFormatSubset(TextureInternalFormat destFormat, TextureInternalFormat srcFormat);
|
||||
|
||||
@@ -4033,3 +4033,248 @@ TEST_F(TextureTest, TexStorage2DLeavesAGenericCompressedFormatUncompressed) {
|
||||
EXPECT_EQ(compressed, GL_FALSE);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// ===================== glCopyImageSubData validation (KHR-GL43.copy_image) =====================
|
||||
//
|
||||
// Every case below is a mechanism the conformance group caught in the field, and each one is
|
||||
// pinned here because the backend cannot: a wrongly ACCEPTED copy shows up only as wrong pixels
|
||||
// on a device, and a wrongly REJECTED one shows up only as a conformance failure.
|
||||
|
||||
namespace {
|
||||
struct CopyImageSubDataCall {
|
||||
Bool Called = false;
|
||||
GLenum SrcTarget = GL_NONE;
|
||||
GLenum DstTarget = GL_NONE;
|
||||
GLint SrcZ = -1;
|
||||
GLint DstZ = -1;
|
||||
GLsizei Depth = -1;
|
||||
} g_copyImageSubDataCall;
|
||||
|
||||
void RecordCopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture, GLenum srcTarget,
|
||||
GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture, GLenum dstTarget,
|
||||
GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,
|
||||
GLsizei srcHeight, GLsizei srcDepth) {
|
||||
(void)srcTexture;
|
||||
(void)srcLevel;
|
||||
(void)srcX;
|
||||
(void)srcY;
|
||||
(void)dstTexture;
|
||||
(void)dstLevel;
|
||||
(void)dstX;
|
||||
(void)dstY;
|
||||
(void)srcWidth;
|
||||
(void)srcHeight;
|
||||
g_copyImageSubDataCall = {true, srcTarget, dstTarget, srcZ, dstZ, srcDepth};
|
||||
}
|
||||
|
||||
// Two storage-backed 2D textures of the requested formats, so a copy between them is a legal
|
||||
// call in every respect except the one the test is about.
|
||||
void MakeCopyImagePair(GLenum srcFormat, GLenum dstFormat, GLuint& srcTexture, GLuint& dstTexture,
|
||||
GLsizei levels = 1, GLsizei extent = 8) {
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &srcTexture);
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &dstTexture);
|
||||
MG_Impl::GLImpl::TextureStorage2D(srcTexture, levels, srcFormat, extent, extent);
|
||||
MG_Impl::GLImpl::TextureStorage2D(dstTexture, levels, dstFormat, extent, extent);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// GL 4.6 core 18.3.2 compatibility is texel-block SIZE, not base internal format. RGB10_A2 and
|
||||
// R11F_G11F_B10F are both 32-bit and their bases differ (RGBA vs RGB); the old exact-base-format
|
||||
// predicate rejected the pair, which is what took down the whole cross-format half of the
|
||||
// conformance matrix on both backends.
|
||||
TEST_F(TextureTest, CopyImageSubDataAcceptsEqualTexelSizeAcrossDifferentBaseFormats) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MakeCopyImagePair(GL_RGB10_A2, GL_R11F_G11F_B10F, srcTexture, dstTexture);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
|
||||
4, 4, 1);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.Called);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The other half of the same rule: equal base format is not sufficient either. RGBA8 and RGBA32F
|
||||
// are both RGBA and 32 vs 128 bits, so the copy is illegal.
|
||||
TEST_F(TextureTest, CopyImageSubDataRejectsDifferentTexelSizesWithTheSameBaseFormat) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MakeCopyImagePair(GL_RGBA8, GL_RGBA32F, srcTexture, dstTexture);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
|
||||
4, 4, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
// ...and the pairing that is legal purely because the sizes agree, across integer-ness too.
|
||||
TEST_F(TextureTest, CopyImageSubDataAcceptsIntegerAndFloatOfTheSameTexelSize) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MakeCopyImagePair(GL_RGBA32UI, GL_RGBA32F, srcTexture, dstTexture);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
|
||||
4, 4, 1);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.Called);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// 18.3.2 spells a name that is not an object INVALID_VALUE. The shared texture-object validator
|
||||
// says INVALID_OPERATION, which is right for the entry points that reach an object through a
|
||||
// BINDING - hence a rule local to this entry point rather than a change to the helper.
|
||||
TEST_F(TextureTest, CopyImageSubDataNonExistentNameIsInvalidValue) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(4242, GL_TEXTURE_2D, 0, 0, 0, 0, 4243, GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
}
|
||||
|
||||
// A target that disagrees with the object it names is INVALID_ENUM, not the INVALID_OPERATION the
|
||||
// shared target-uniformity validator records for the upload paths.
|
||||
TEST_F(TextureTest, CopyImageSubDataTargetNotMatchingTheObjectIsInvalidEnum) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D_ARRAY, 0, 0,
|
||||
0, 0, 1, 1, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_ENUM);
|
||||
}
|
||||
|
||||
// The eleven whole-image targets only: a cube FACE converts to a target the frontend knows, so the
|
||||
// generic target validator lets it through, but 18.3.2 does not accept it here.
|
||||
TEST_F(TextureTest, CopyImageSubDataRejectsTargetsOutsideTheSpecList) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, dstTexture,
|
||||
GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_ENUM);
|
||||
}
|
||||
|
||||
// A level the image does not have is INVALID_VALUE; a single-level texture asked for level 1 used
|
||||
// to reach the backend with whatever the storage layer answered for that level.
|
||||
TEST_F(TextureTest, CopyImageSubDataRejectsLevelTheImageDoesNotHave) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 1, 0, 0, 0,
|
||||
1, 1, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
}
|
||||
|
||||
// Sample counts must match. A single-sample image reports zero, so this same comparison is also
|
||||
// what refuses a copy between a multisample target and a non-multisample one.
|
||||
TEST_F(TextureTest, CopyImageSubDataRejectsSampleCountMismatch) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
// Two DIFFERENT counts are the whole point, so the case needs an implementation that offers
|
||||
// more than one. The unit-test context has no real backend behind GL_MAX_SAMPLES.
|
||||
GLint maxSamples = 1;
|
||||
MG_Impl::GLImpl::GetIntegerv(GL_MAX_SAMPLES, &maxSamples);
|
||||
if (maxSamples < 2) {
|
||||
GTEST_SKIP() << "GL_MAX_SAMPLES is " << maxSamples << "; no two distinct sample counts to disagree about";
|
||||
}
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &srcTexture);
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &dstTexture);
|
||||
MG_Impl::GLImpl::TextureStorage2DMultisample(srcTexture, 1, GL_RGBA8, 8, 8, GL_FALSE);
|
||||
MG_Impl::GLImpl::TextureStorage2DMultisample(dstTexture, maxSamples, GL_RGBA8, 8, 8, GL_FALSE);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_MULTISAMPLE, 0, 0, 0, 0, dstTexture,
|
||||
GL_TEXTURE_2D_MULTISAMPLE, 0, 0, 0, 0, 1, 1, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
// The layer range has to survive the frontend intact. Both backends used to drop it - DirectVulkan
|
||||
// pinned baseArrayLayer/layerCount at 0/1 - so a 12-layer copy moved one layer and said nothing;
|
||||
// this pins the frontend half of that contract.
|
||||
TEST_F(TextureTest, CopyImageSubDataForwardsTheWholeLayerRangeToTheBackend) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &srcTexture);
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &dstTexture);
|
||||
MG_Impl::GLImpl::TextureStorage3D(srcTexture, 1, GL_RGBA8, 8, 8, 12);
|
||||
MG_Impl::GLImpl::TextureStorage3D(dstTexture, 1, GL_RGBA8, 8, 8, 12);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 2, dstTexture, GL_TEXTURE_2D_ARRAY,
|
||||
0, 0, 0, 5, 4, 4, 7);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.Called);
|
||||
EXPECT_EQ(g_copyImageSubDataCall.SrcZ, 2);
|
||||
EXPECT_EQ(g_copyImageSubDataCall.DstZ, 5);
|
||||
EXPECT_EQ(g_copyImageSubDataCall.Depth, 7);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// A rectangle target reaches the backend as itself. The translation to the GL_TEXTURE_2D the ES
|
||||
// driver actually stores it in belongs to DirectGLES, not here - and putting it here would break
|
||||
// DirectVulkan, which needs the real target to tell an array copy from a flat one.
|
||||
TEST_F(TextureTest, CopyImageSubDataPassesTheRectangleTargetThroughUntranslated) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcTexture = 0;
|
||||
GLuint dstTexture = 0;
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_RECTANGLE, 1, &srcTexture);
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_RECTANGLE, 1, &dstTexture);
|
||||
MG_Impl::GLImpl::TextureStorage2D(srcTexture, 1, GL_RGBA8, 8, 8);
|
||||
MG_Impl::GLImpl::TextureStorage2D(dstTexture, 1, GL_RGBA8, 8, 8);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, dstTexture, GL_TEXTURE_RECTANGLE,
|
||||
0, 0, 0, 0, 4, 4, 1);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.Called);
|
||||
EXPECT_EQ(g_copyImageSubDataCall.SrcTarget, static_cast<GLenum>(GL_TEXTURE_RECTANGLE));
|
||||
EXPECT_EQ(g_copyImageSubDataCall.DstTarget, static_cast<GLenum>(GL_TEXTURE_RECTANGLE));
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user