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[Fix, Test] (MG_Impl/Texture, MG_Backend, MG_Test): copy_image compatibility is texel-block size, and neither backend was told which slice to copy
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@@ -50,8 +50,32 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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TextureTarget target);
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Bool ValidateTextureSubImageOffsets(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int xoffset,
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Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
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// Exact base-format equality - what glCopyImageSubData's format compatibility needs.
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Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
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// The texel block of one glCopyImageSubData endpoint, resolved to the two things the
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// compatibility rule actually asks about. `compressed` is not redundant with a block bigger
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// than 1x1: it is what distinguishes "compressed, and so the region is measured in texels of
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// a blocked image" from "uncompressed, and so it is measured in texels".
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struct CopyImageTexelBlock {
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SizeT byteSize = 0;
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Uint blockWidth = 1;
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Uint blockHeight = 1;
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Bool compressed = false;
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};
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// `compressedFormat` is the GLenum a glCompressedTexImage* upload recorded for the level, or
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// GL_NONE. It has to be asked for separately because MobileGL stores every compressed format
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// in uncompressed storage (ConvertGLEnumToTextureInternalFormat), so the TextureInternalFormat
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// alone can no longer tell a BPTC image from the RGBA8 backing it.
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CopyImageTexelBlock ResolveCopyImageTexelBlock(TextureInternalFormat format, GLenum compressedFormat);
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// GL 4.6 core 18.3.2: the two images must be COMPATIBLE, and compatible means their texel
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// blocks are the same SIZE - not that they share a base internal format. RGBA32UI into
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// RGBA32F is legal (both 128-bit) while RGBA8 into RGBA32F is not, and a compressed image
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// pairs with an uncompressed one whose texel is as big as the compressed block.
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Bool ValidateCopyImageFormatCompatibility(const CopyImageTexelBlock& srcBlock,
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const CopyImageTexelBlock& dstBlock);
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// GL 4.6 core 18.3.2: for a compressed image the region's origin must sit on a block
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// boundary and its size must be a whole number of blocks - unless the edge it runs to is
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// the edge of the image.
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Bool ValidateCopyImageBlockAlignment(const CopyImageTexelBlock& block, Int x, Int y, Int width, Int height,
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Int imageWidth, Int imageHeight, const char* endpointName);
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// GL 4.6 SS 8.6 subset rule for glCopyTexImage*: the read buffer must supply every component
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// the requested internalformat asks for, but may supply more.
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Bool ValidateCopyTexImageBaseFormatSubset(TextureInternalFormat destFormat, TextureInternalFormat srcFormat);
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