mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (MG_Backend/DirectVulkan): fixing some layout mismatch
This commit is contained in:
@@ -15,12 +15,13 @@
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namespace MobileGL::MG_Backend::DirectVulkan {
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VkRenderPassManager::VkRenderPassManager(VkDevice device,
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const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
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const SwapchainObject& swapchainObject):
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SwapchainObject& swapchainObject):
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m_device(device), m_config(config), m_clearManager(clearManager), m_textureManager(textureManager),
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m_swapchainObject(swapchainObject) {
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RenderPassEntry::s_device = m_device;
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s_clearManager = &m_clearManager;
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s_textureManager = &m_textureManager;
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s_swapchainObject = &m_swapchainObject;
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}
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VkRenderPassManager::~VkRenderPassManager() {}
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@@ -79,6 +80,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_hashState, &clearPayload.attachmentType, sizeof(clearPayload.attachmentType)));
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}
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}
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VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (isDefaultFbo) {
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if (attachment >= FramebufferAttachmentType::Color0 &&
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attachment <= FramebufferAttachmentType::Color31) {
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currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
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} else if (attachment == FramebufferAttachmentType::Depth ||
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attachment == FramebufferAttachmentType::Stencil) {
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currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
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}
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} else {
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auto* resource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
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if (resource != nullptr) {
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currentLayout = resource->layout;
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}
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, ¤tLayout, sizeof(currentLayout)));
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}
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};
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@@ -181,7 +199,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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"GetOrCreateRenderPass: swapchain image index out of range");
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desc.initialLayout = hasClear ?
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VK_IMAGE_LAYOUT_UNDEFINED :
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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m_swapchainObject.GetImageLayout(swapchainImageIndex);
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trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
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.target = TrackedAttachmentTarget::SwapchainColor,
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.swapchainImageIndex = swapchainImageIndex,
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.finalLayout = desc.finalLayout,
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});
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attachmentViews[i] = swapchainViews[swapchainImageIndex];
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} else {
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textureResources[i] = m_textureManager.SyncTextureAndGetDescriptor(*texture);
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@@ -194,6 +217,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_IMAGE_LAYOUT_UNDEFINED :
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textureResources[i]->layout;
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trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
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.target = TrackedAttachmentTarget::Texture,
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.texture = texture,
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.finalLayout = desc.finalLayout,
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});
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@@ -226,7 +250,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool hasClear = m_clearManager.GetPendingClear(&texture, clearPayload);
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Bool clearDepth = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Depth;
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Bool clearStencil = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Stencil;
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VkImageLayout trackedDepthLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkImageLayout trackedDepthLayout = isDefaultFbo ?
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m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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if (!isDefaultFbo) {
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depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
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MOBILEGL_ASSERT(depthTextureResource,
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@@ -246,7 +272,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_ATTACHMENT_LOAD_OP_LOAD;
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depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
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depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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if (!isDefaultFbo && trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
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if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
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if (!clearDepth) {
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depthAttachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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}
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@@ -255,7 +281,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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}
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depthAttachmentDescription.initialLayout =
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(clearDepth && clearStencil) || (!isDefaultFbo && trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
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(clearDepth && clearStencil) || trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED ?
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VK_IMAGE_LAYOUT_UNDEFINED :
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trackedDepthLayout;
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if (hasClear) {
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@@ -265,12 +291,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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});
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}
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if (isDefaultFbo) {
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trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
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.target = TrackedAttachmentTarget::SwapchainDepthStencil,
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.swapchainImageIndex = swapchainImageIndex,
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.finalLayout = depthAttachmentDescription.finalLayout,
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});
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attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
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} else {
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MOBILEGL_ASSERT(clearDepth || clearStencil || depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED,
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"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
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texture.GetExternalIndex());
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trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
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.target = TrackedAttachmentTarget::Texture,
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.texture = &texture,
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.finalLayout = depthAttachmentDescription.finalLayout,
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});
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@@ -401,9 +433,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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auto* activeRenderPass = GetActiveRenderPass();
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vkCmdEndRenderPass(commandBuffer);
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if (activeRenderPass != nullptr && !activeRenderPass->trackedAttachmentLayouts.empty()) {
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MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
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for (const auto& trackedAttachment : activeRenderPass->trackedAttachmentLayouts) {
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s_textureManager->UpdateTrackedImageLayout(trackedAttachment.texture, trackedAttachment.finalLayout);
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switch (trackedAttachment.target) {
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case TrackedAttachmentTarget::Texture:
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MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
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s_textureManager->UpdateTrackedImageLayout(trackedAttachment.texture, trackedAttachment.finalLayout);
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break;
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case TrackedAttachmentTarget::SwapchainColor:
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MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
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s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
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break;
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case TrackedAttachmentTarget::SwapchainDepthStencil:
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MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
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s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
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trackedAttachment.finalLayout);
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break;
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default:
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MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
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static_cast<Int>(trackedAttachment.target));
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break;
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}
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}
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}
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s_activeRenderPass = {};
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@@ -18,6 +18,11 @@
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#include <Includes.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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enum class TrackedAttachmentTarget : Uint8 {
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Texture,
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SwapchainColor,
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SwapchainDepthStencil
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};
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struct PendingClearAttachmentInfo {
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Uint32 attachmentIndex = 0;
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@@ -25,7 +30,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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};
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struct TrackedAttachmentLayoutInfo {
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TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
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MG_State::GLState::ITextureObject* texture = nullptr;
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Uint32 swapchainImageIndex = 0;
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VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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};
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@@ -113,7 +120,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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using HashType = Uint64;
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VkRenderPassManager(VkDevice device,
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const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
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const SwapchainObject& swapchainObject);
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SwapchainObject& swapchainObject);
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~VkRenderPassManager();
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Bool Initialize();
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@@ -132,12 +139,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const VulkanRendererConfig& m_config;
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VkClearManager& m_clearManager;
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VkTextureManager& m_textureManager;
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const SwapchainObject& m_swapchainObject;
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SwapchainObject& m_swapchainObject;
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UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
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static inline XXH64_state_t* m_hashState = XXH64_createState();
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static inline ActiveRenderPassInfo s_activeRenderPass{};
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static inline Bool s_hasActiveRenderPass = false;
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static inline VkClearManager* s_clearManager = nullptr;
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static inline VkTextureManager* s_textureManager = nullptr;
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static inline SwapchainObject* s_swapchainObject = nullptr;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -95,18 +95,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
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resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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"TransitionTextureForSampling: unsupported color layout=%d for textureId=%d",
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static_cast<Int>(resource->layout), texture.GetExternalIndex());
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srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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if (resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
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srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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}
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targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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} else if ((resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
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resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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"TransitionTextureForSampling: unsupported depth/stencil layout=%d for textureId=%d",
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static_cast<Int>(resource->layout), texture.GetExternalIndex());
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srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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if (resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
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srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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targetLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
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} else {
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MOBILEGL_ASSERT(false, "TransitionTextureForSampling: unsupported aspect mask=0x%x for textureId=%d",
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@@ -335,7 +335,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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GLenum mode,
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const MG_State::GLState::ProgramObject& program,
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const MG_State::GLState::VertexArrayObject& vao,
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const MG_State::GLState::FramebufferObject& drawFbo) {
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const RenderPassEntry& renderPassEntry) {
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ProgramFactory::CompileOptionFlags transformFlags = GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
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Bool invertClockwise = transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip;
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auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(program, transformFlags);
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@@ -348,7 +348,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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auto vertexInputHash = m_vertexInputStateFactory->ComputeHash(vao);
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auto& vis = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
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auto pipelineLayout = m_uniformDescriptorBinder->GetOrCreatePipelineLayout(program);
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auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(drawFbo, m_imageIndexAcquired);
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auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
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auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
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BlendFactor srcRGB = BlendFactor::One;
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@@ -389,15 +388,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void VulkanRenderer::SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects) {
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// Prepare render pass
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const auto& drawFbo =
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
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// Prepare pipeline
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const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
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const auto& program = *MG_State::pGLContext->GetCurrentProgram();
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auto pipeline = GetOrCreatePipeline(mode, program, vao, *drawFbo);
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// Begin command recording if not yet
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if (!frame.isCommandRecording) {
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@@ -423,6 +417,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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__func__, sampledTexture->GetExternalIndex());
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}
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auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
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auto pipeline = GetOrCreatePipeline(mode, program, vao, renderPassEntry);
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activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
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// Begin render pass, and handle clear
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if (activeRenderPass && activeRenderPass->CompatibleWith(renderPassEntry)) {
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@@ -153,7 +153,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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GLenum mode,
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const MG_State::GLState::ProgramObject& program,
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const MG_State::GLState::VertexArrayObject& vao,
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const MG_State::GLState::FramebufferObject& drawFbo);
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const RenderPassEntry& renderPassEntry);
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void DeferDestroyBuffer(VkBufferObject& buffer);
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void CollectDeferredBufferReleases(Uint32 frameIndex);
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