[Fix] (MG_Backend/DirectVulkan): fixing some layout mismatch

This commit is contained in:
2026-03-06 17:16:55 +08:00
parent bca7328421
commit 972804fdc7
5 changed files with 84 additions and 23 deletions
@@ -15,12 +15,13 @@
namespace MobileGL::MG_Backend::DirectVulkan {
VkRenderPassManager::VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
const SwapchainObject& swapchainObject):
SwapchainObject& swapchainObject):
m_device(device), m_config(config), m_clearManager(clearManager), m_textureManager(textureManager),
m_swapchainObject(swapchainObject) {
RenderPassEntry::s_device = m_device;
s_clearManager = &m_clearManager;
s_textureManager = &m_textureManager;
s_swapchainObject = &m_swapchainObject;
}
VkRenderPassManager::~VkRenderPassManager() {}
@@ -79,6 +80,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_hashState, &clearPayload.attachmentType, sizeof(clearPayload.attachmentType)));
}
}
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (isDefaultFbo) {
if (attachment >= FramebufferAttachmentType::Color0 &&
attachment <= FramebufferAttachmentType::Color31) {
currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
} else if (attachment == FramebufferAttachmentType::Depth ||
attachment == FramebufferAttachmentType::Stencil) {
currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
}
} else {
auto* resource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
if (resource != nullptr) {
currentLayout = resource->layout;
}
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
}
};
@@ -181,7 +199,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
"GetOrCreateRenderPass: swapchain image index out of range");
desc.initialLayout = hasClear ?
VK_IMAGE_LAYOUT_UNDEFINED :
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
m_swapchainObject.GetImageLayout(swapchainImageIndex);
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainColor,
.swapchainImageIndex = swapchainImageIndex,
.finalLayout = desc.finalLayout,
});
attachmentViews[i] = swapchainViews[swapchainImageIndex];
} else {
textureResources[i] = m_textureManager.SyncTextureAndGetDescriptor(*texture);
@@ -194,6 +217,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_IMAGE_LAYOUT_UNDEFINED :
textureResources[i]->layout;
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture,
.texture = texture,
.finalLayout = desc.finalLayout,
});
@@ -226,7 +250,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool hasClear = m_clearManager.GetPendingClear(&texture, clearPayload);
Bool clearDepth = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Depth;
Bool clearStencil = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Stencil;
VkImageLayout trackedDepthLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkImageLayout trackedDepthLayout = isDefaultFbo ?
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (!isDefaultFbo) {
depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
MOBILEGL_ASSERT(depthTextureResource,
@@ -246,7 +272,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (!isDefaultFbo && trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
if (!clearDepth) {
depthAttachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
@@ -255,7 +281,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
depthAttachmentDescription.initialLayout =
(clearDepth && clearStencil) || (!isDefaultFbo && trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
(clearDepth && clearStencil) || trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED ?
VK_IMAGE_LAYOUT_UNDEFINED :
trackedDepthLayout;
if (hasClear) {
@@ -265,12 +291,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
});
}
if (isDefaultFbo) {
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainDepthStencil,
.swapchainImageIndex = swapchainImageIndex,
.finalLayout = depthAttachmentDescription.finalLayout,
});
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
} else {
MOBILEGL_ASSERT(clearDepth || clearStencil || depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED,
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex());
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture,
.texture = &texture,
.finalLayout = depthAttachmentDescription.finalLayout,
});
@@ -401,9 +433,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto* activeRenderPass = GetActiveRenderPass();
vkCmdEndRenderPass(commandBuffer);
if (activeRenderPass != nullptr && !activeRenderPass->trackedAttachmentLayouts.empty()) {
MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
for (const auto& trackedAttachment : activeRenderPass->trackedAttachmentLayouts) {
s_textureManager->UpdateTrackedImageLayout(trackedAttachment.texture, trackedAttachment.finalLayout);
switch (trackedAttachment.target) {
case TrackedAttachmentTarget::Texture:
MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
s_textureManager->UpdateTrackedImageLayout(trackedAttachment.texture, trackedAttachment.finalLayout);
break;
case TrackedAttachmentTarget::SwapchainColor:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
break;
case TrackedAttachmentTarget::SwapchainDepthStencil:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
trackedAttachment.finalLayout);
break;
default:
MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
static_cast<Int>(trackedAttachment.target));
break;
}
}
}
s_activeRenderPass = {};
@@ -18,6 +18,11 @@
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
enum class TrackedAttachmentTarget : Uint8 {
Texture,
SwapchainColor,
SwapchainDepthStencil
};
struct PendingClearAttachmentInfo {
Uint32 attachmentIndex = 0;
@@ -25,7 +30,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
};
struct TrackedAttachmentLayoutInfo {
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
MG_State::GLState::ITextureObject* texture = nullptr;
Uint32 swapchainImageIndex = 0;
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
};
@@ -113,7 +120,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
using HashType = Uint64;
VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
const SwapchainObject& swapchainObject);
SwapchainObject& swapchainObject);
~VkRenderPassManager();
Bool Initialize();
@@ -132,12 +139,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VulkanRendererConfig& m_config;
VkClearManager& m_clearManager;
VkTextureManager& m_textureManager;
const SwapchainObject& m_swapchainObject;
SwapchainObject& m_swapchainObject;
UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline ActiveRenderPassInfo s_activeRenderPass{};
static inline Bool s_hasActiveRenderPass = false;
static inline VkClearManager* s_clearManager = nullptr;
static inline VkTextureManager* s_textureManager = nullptr;
static inline SwapchainObject* s_swapchainObject = nullptr;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -95,18 +95,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
"TransitionTextureForSampling: unsupported color layout=%d for textureId=%d",
static_cast<Int>(resource->layout), texture.GetExternalIndex());
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
if (resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
} else if ((resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
"TransitionTextureForSampling: unsupported depth/stencil layout=%d for textureId=%d",
static_cast<Int>(resource->layout), texture.GetExternalIndex());
srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
if (resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
targetLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
} else {
MOBILEGL_ASSERT(false, "TransitionTextureForSampling: unsupported aspect mask=0x%x for textureId=%d",
@@ -335,7 +335,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum mode,
const MG_State::GLState::ProgramObject& program,
const MG_State::GLState::VertexArrayObject& vao,
const MG_State::GLState::FramebufferObject& drawFbo) {
const RenderPassEntry& renderPassEntry) {
ProgramFactory::CompileOptionFlags transformFlags = GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
Bool invertClockwise = transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip;
auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(program, transformFlags);
@@ -348,7 +348,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto vertexInputHash = m_vertexInputStateFactory->ComputeHash(vao);
auto& vis = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
auto pipelineLayout = m_uniformDescriptorBinder->GetOrCreatePipelineLayout(program);
auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(drawFbo, m_imageIndexAcquired);
auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
BlendFactor srcRGB = BlendFactor::One;
@@ -389,15 +388,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void VulkanRenderer::SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects) {
// Prepare render pass
const auto& drawFbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
// Prepare pipeline
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& program = *MG_State::pGLContext->GetCurrentProgram();
auto pipeline = GetOrCreatePipeline(mode, program, vao, *drawFbo);
// Begin command recording if not yet
if (!frame.isCommandRecording) {
@@ -423,6 +417,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
__func__, sampledTexture->GetExternalIndex());
}
auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
auto pipeline = GetOrCreatePipeline(mode, program, vao, renderPassEntry);
activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
// Begin render pass, and handle clear
if (activeRenderPass && activeRenderPass->CompatibleWith(renderPassEntry)) {
@@ -153,7 +153,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum mode,
const MG_State::GLState::ProgramObject& program,
const MG_State::GLState::VertexArrayObject& vao,
const MG_State::GLState::FramebufferObject& drawFbo);
const RenderPassEntry& renderPassEntry);
void DeferDestroyBuffer(VkBufferObject& buffer);
void CollectDeferredBufferReleases(Uint32 frameIndex);