Revert "[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones"

This reverts commit 8e0284faec.
This commit is contained in:
2025-08-02 18:01:36 +08:00
parent 8e0284faec
commit 972a4efed1
6 changed files with 57 additions and 83 deletions
-2
View File
@@ -48,8 +48,6 @@
#include <glslang/Public/ShaderLang.h>
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
#include <spirv_cross/spirv_cross.hpp>
#include <spirv_cross/spirv_glsl.hpp>
#include <spirv_cross/spirv_cross_c.h>
#include <glslang/SPIRV/GlslangToSpv.h>
#include <glslang/Include/intermediate.h>
+2 -12
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@@ -7,6 +7,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(LINK_LIBRARIES
${VULKAN_LIB_DIR}/libglslang.a
${VULKAN_LIB_DIR}/libspirv-cross-c-shared.dylib
${VULKAN_LIB_DIR}/libGenericCodeGen.a
${VULKAN_LIB_DIR}/libglslang-default-resource-limits.a
${VULKAN_LIB_DIR}/libMachineIndependent.a
@@ -18,18 +19,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
${VULKAN_LIB_DIR}/libSPIRV-Tools-reduce.a
${VULKAN_LIB_DIR}/libSPIRV-Tools.a
${VULKAN_LIB_DIR}/libSPIRV.a
${VULKAN_LIB_DIR}/libSPVRemapper.a
${VULKAN_LIB_DIR}/libspirv-cross-c-shared.dylib
${VULKAN_LIB_DIR}/libspirv-cross-core.a
${VULKAN_LIB_DIR}/libspirv-cross-cpp.a
${VULKAN_LIB_DIR}/libspirv-cross-glsl.a
${VULKAN_LIB_DIR}/libspirv-cross-hlsl.a
${VULKAN_LIB_DIR}/libspirv-cross-msl.a
${VULKAN_LIB_DIR}/libspirv-cross-reflect.a
${VULKAN_LIB_DIR}/libspirv-cross-util.a
)
${VULKAN_LIB_DIR}/libSPVRemapper.a)
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
find_package(Vulkan REQUIRED)
get_filename_component(VULKAN_LIB_DIR ${Vulkan_LIBRARY} PATH)
+45 -41
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@@ -148,7 +148,7 @@ TEST_F(ProgramTest, DecompProgram) {
ShaderAttrib fs_attrib {
.shaderType = GL_FRAGMENT_SHADER,
.sourceStr = fs
};
};
auto fs_res = ShaderCompiler::CompileShader(fs_attrib);
if (!fs_res) {
ASSERT_NE(fs_res.error().errc, 0);
@@ -168,10 +168,14 @@ TEST_F(ProgramTest, DecompProgram) {
auto spirvs = program_res.value();
Vector<SpvcSession> sessions(spirvs.size());
for (SizeT i = 0; i < spirvs.size(); ++i) {
sessions[i] = SpvcSession(spirvs[i]);
}
for (SizeT i = 0; i < spirvs.size(); ++i) {
std::cout << "Decompiling " << MG_Util::ConvertGLEnumToString(programAttrib.shaderTypes[i]) << std::endl;
spirv_cross::CompilerGLSL compiler(spirvs[i]);
auto src = ShaderCompiler::DecompileShader(compiler);
auto src = ShaderCompiler::DecompileShader(sessions[i]);
if (!src) {
ASSERT_NE(src.error().errc, 0);
FAIL() << "errc: " << src.error().errc << "\nlog: " << src.error().log;
@@ -181,42 +185,42 @@ TEST_F(ProgramTest, DecompProgram) {
}
// spirv link check
// auto vs_outputs = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_STAGE_OUTPUT);
// auto fs_inputs = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_STAGE_INPUT);
//
// ASSERT_EQ(vs_outputs.size(), fs_inputs.size());
//
// for (size_t i = 0; i < vs_outputs.size(); ++i) {
// EXPECT_EQ(vs_outputs[i].location, fs_inputs[i].location);
// }
//
// auto vs_uniforms = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM);
// auto fs_uniforms = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM);
//
// std::unordered_map<std::string, uint32_t> uniform_locations;
// for (const auto& uniform : vs_uniforms) {
// uniform_locations[uniform.name] = uniform.location;
// }
//
// for (const auto& uniform : fs_uniforms) {
// auto it = uniform_locations.find(uniform.name);
// if (it != uniform_locations.end()) {
// EXPECT_EQ(it->second, uniform.location);
// }
// }
//
// auto vs_samplers = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE);
// auto fs_samplers = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE);
//
// std::unordered_map<std::string, uint32_t> sampler_locations;
// for (const auto& uniform : vs_uniforms) {
// sampler_locations[uniform.name] = uniform.location;
// }
//
// for (const auto& uniform : fs_uniforms) {
// auto it = sampler_locations.find(uniform.name);
// if (it != sampler_locations.end()) {
// EXPECT_EQ(it->second, uniform.location);
// }
// }
auto vs_outputs = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_STAGE_OUTPUT);
auto fs_inputs = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_STAGE_INPUT);
ASSERT_EQ(vs_outputs.size(), fs_inputs.size());
for (size_t i = 0; i < vs_outputs.size(); ++i) {
EXPECT_EQ(vs_outputs[i].location, fs_inputs[i].location);
}
auto vs_uniforms = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM);
auto fs_uniforms = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM);
std::unordered_map<std::string, uint32_t> uniform_locations;
for (const auto& uniform : vs_uniforms) {
uniform_locations[uniform.name] = uniform.location;
}
for (const auto& uniform : fs_uniforms) {
auto it = uniform_locations.find(uniform.name);
if (it != uniform_locations.end()) {
EXPECT_EQ(it->second, uniform.location);
}
}
auto vs_samplers = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE);
auto fs_samplers = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE);
std::unordered_map<std::string, uint32_t> sampler_locations;
for (const auto& uniform : vs_uniforms) {
sampler_locations[uniform.name] = uniform.location;
}
for (const auto& uniform : fs_uniforms) {
auto it = sampler_locations.find(uniform.name);
if (it != sampler_locations.end()) {
EXPECT_EQ(it->second, uniform.location);
}
}
}
+3 -1
View File
@@ -27,8 +27,10 @@ namespace MobileGL {
WideCharToMultiByte(CP_UTF8, 0, desc, -1, buffer, sizeof(buffer), nullptr, nullptr);
LocalFree(desc);
}
#elif defined(__ANDROID__) || defined(__linux__) || defined(__APPLE__)
#elif defined(__ANDROID__) || defined(__linux__)
pthread_getname_np(pthread_self(), buffer, sizeof(buffer));
#elif defined(__APPLE__)
pthread_getname_np(buffer, sizeof(buffer));
#endif
return buffer[0] ? buffer : "UnknownThread";
}
@@ -207,37 +207,18 @@ namespace MobileGL {
const char *result = nullptr;
session.Compile(&result);
// if (!result) {
// ResultInfo r;
// r.log += "Failed to compile the shader to GLSL: \n";
// r.log += session.GetLastErrorString();
// r.errc = -5;
// return std::unexpected(r);
// }
if (!result) {
ResultInfo r;
r.log += "Failed to compile the shader to GLSL: \n";
r.log += session.GetLastErrorString();
r.errc = -5;
return std::unexpected(r);
}
std::string glsl = result;
return glsl;
}
Result<String> ShaderCompiler::DecompileShader(spirv_cross::CompilerGLSL& compiler) {
try {
spirv_cross::CompilerGLSL::Options options;
options.version = 450;
options.es = false;
options.vulkan_semantics = true;
compiler.set_common_options(options);
auto result = compiler.compile();
return result;
} catch (const spirv_cross::CompilerError& e) {
ResultInfo r;
r.log += "Failed to compile the shader to GLSL: \n";
r.log += e.what();
r.errc = -5;
return std::unexpected(r);
}
}
}
}
}
@@ -8,7 +8,6 @@ namespace ShaderTranspiler {
static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
static Result<Vector<Vector<unsigned>>> LinkProgram(const ProgramAttrib& attrib);
static Result<String> DecompileShader(SpvcSession& session);
static Result<String> DecompileShader(spirv_cross::CompilerGLSL& compiler);
};
}
}