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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_Test/Backend/DirectVulkan): pick and compare physical device
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@@ -207,69 +207,112 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MGLOG_I("Found %d physical device(s).", deviceCount);
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}
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auto deviceTypeToStr = [](VkPhysicalDeviceType type) {
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switch (type) {
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case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
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return "INTEGRATED_GPU";
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case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
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return "DISCRETE_GPU";
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case VK_PHYSICAL_DEVICE_TYPE_CPU:
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return "CPU";
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case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
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return "VIRTUAL_GPU";
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case VK_PHYSICAL_DEVICE_TYPE_OTHER:
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return "OTHER";
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default:
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return "UNKNOWN";
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}
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};
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MOBILEGL_ASSERT(deviceCount > 0, "No physical devices found.");
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Vector<VkPhysicalDevice> devices(deviceCount);
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vkEnumeratePhysicalDevices(m_instance, &deviceCount, devices.data());
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for (const auto& device : devices) {
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VkPhysicalDeviceProperties deviceProperties;
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vkGetPhysicalDeviceProperties(device, &deviceProperties);
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auto apiVersion = deviceProperties.apiVersion;
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MGLOG_I(" %s (Vulkan %d.%d.%d, %s)",
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deviceProperties.deviceName,
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VK_VERSION_MAJOR(apiVersion), VK_VERSION_MINOR(apiVersion), VK_VERSION_PATCH(apiVersion),
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deviceTypeToStr(deviceProperties.deviceType));
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// TODO: Properly check device eligibility
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m_queueFamilies = GetQueueFamilyFromPhysicalDevice(device);
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auto gfxQueueFamily = GetQueueFamilyIndex(m_queueFamilies, VK_QUEUE_GRAPHICS_BIT);
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if (m_physicalDevice == VK_NULL_HANDLE && gfxQueueFamily != -1) {
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m_physicalDevice = device;
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m_queueFamilyIndices.graphicsFamily = gfxQueueFamily;
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MGLOG_I("Physical device picked.");
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}
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for (Int i = 0; i < deviceCount; i++) {
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if (CheckPhysicalDeviceEligibilityAndCompare(devices[i], m_physicalDevice, m_physicalDevice))
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MGLOG_I("Picked physical device %d.", i);
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}
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MOBILEGL_ASSERT(!devices.empty(), "No physical devices found.");
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if (m_physicalDevice == VK_NULL_HANDLE) {
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m_physicalDevice = devices[0];
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if (m_physicalDevice.handle == VK_NULL_HANDLE) {
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m_physicalDevice.handle = devices[0];
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vkGetPhysicalDeviceProperties(devices[0], &m_physicalDevice.properties);
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MGLOG_I("No suitable physical device picked yet, defaulting to device 0.");
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MGLOG_W("No graphics queue found on physical device. Picking a device that doesn't do graphics?");
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}
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}
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m_queueFamilyIndices.presentFamily = GetPresentQueueFamilyIndex(m_queueFamilies, m_queueFamilyIndices.graphicsFamily);
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Bool VulkanRenderer::CheckPhysicalDeviceEligibilityAndCompare(
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VkPhysicalDevice device, const PhysicalDevice& otherDevice, PhysicalDevice& outDevice) {
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const auto deviceTypeToStr = [](VkPhysicalDeviceType type) {
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switch (type) {
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case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
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return "INTEGRATED_GPU";
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case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
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return "DISCRETE_GPU";
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case VK_PHYSICAL_DEVICE_TYPE_CPU:
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return "CPU";
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case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
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return "VIRTUAL_GPU";
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case VK_PHYSICAL_DEVICE_TYPE_OTHER:
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return "OTHER";
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default:
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return "UNKNOWN";
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}
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};
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PhysicalDevice newDevice;
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newDevice.handle = device;
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vkGetPhysicalDeviceProperties(device, &newDevice.properties);
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const auto& deviceProperties = newDevice.properties;
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auto apiVersion = deviceProperties.apiVersion;
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MGLOG_I(" %s (Vulkan %d.%d.%d, %s)",
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deviceProperties.deviceName,
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VK_VERSION_MAJOR(apiVersion), VK_VERSION_MINOR(apiVersion), VK_VERSION_PATCH(apiVersion),
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deviceTypeToStr(deviceProperties.deviceType));
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Vector<VkQueueFamilyProperties> queueFamilies = GetQueueFamilyFromPhysicalDevice(device);
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newDevice.queueFamilies.graphicsFamily = GetQueueFamilyIndex(queueFamilies, VK_QUEUE_GRAPHICS_BIT);
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if (newDevice.queueFamilies.graphicsFamily == -1) {
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outDevice = otherDevice;
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MGLOG_I(" Ignored physical device: No graphics queue family.");
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return false;
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}
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newDevice.queueFamilies.presentFamily =
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GetPresentQueueFamilyIndex(newDevice, queueFamilies, newDevice.queueFamilies.graphicsFamily);
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if (newDevice.queueFamilies.presentFamily == -1) {
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outDevice = otherDevice;
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MGLOG_I(" Ignored physical device: No present queue family.");
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return false;
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}
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// Pick discrete GPU
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if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
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otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
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outDevice = newDevice;
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MGLOG_I(" Picked physical device: Discrete GPU.");
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return true;
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}
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// Pick integrated GPU if no discrete GPU
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if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
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otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
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outDevice = newDevice;
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MGLOG_I(" Picked physical device: Integrated GPU and the other is not discrete.");
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return true;
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}
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// Ignore other GPU when discrete GPU found
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if (newDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
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otherDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
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outDevice = newDevice;
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MGLOG_I(" Ignored physical device: Already picked discrete GPU.");
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return false;
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}
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return false;
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}
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void VulkanRenderer::CreateLogicalDeviceAndQueues() {
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Float queuePriority = 1.0f;
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Vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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MOBILEGL_ASSERT(m_queueFamilyIndices.graphicsFamily != -1, "Graphics queue family not found.");
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MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.graphicsFamily != -1, "Graphics queue family not found.");
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VkDeviceQueueCreateInfo& gfxQueueCreateInfo = queueCreateInfos.emplace_back();
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gfxQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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gfxQueueCreateInfo.queueFamilyIndex = m_queueFamilyIndices.graphicsFamily;
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gfxQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
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gfxQueueCreateInfo.queueCount = 1;
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gfxQueueCreateInfo.pQueuePriorities = &queuePriority;
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if (m_queueFamilyIndices.graphicsFamily != m_queueFamilyIndices.presentFamily) {
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MOBILEGL_ASSERT(m_queueFamilyIndices.presentFamily != -1, "Present queue family not found.");
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if (m_physicalDevice.queueFamilies.graphicsFamily != m_physicalDevice.queueFamilies.presentFamily) {
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MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.presentFamily != -1, "Present queue family not found.");
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VkDeviceQueueCreateInfo& presentQueueCreateInfo = queueCreateInfos.emplace_back();
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presentQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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presentQueueCreateInfo.queueFamilyIndex = m_queueFamilyIndices.presentFamily;
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presentQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.presentFamily;
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presentQueueCreateInfo.queueCount = 1;
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presentQueueCreateInfo.pQueuePriorities = &queuePriority;
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}
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@@ -288,12 +331,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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} else {
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deviceCreateInfo.enabledLayerCount = 0;
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}
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VK_VERIFY(vkCreateDevice(m_physicalDevice, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice");
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VK_VERIFY(vkCreateDevice(m_physicalDevice.handle, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice");
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MGLOG_I("Logical device created.");
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// Queues
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vkGetDeviceQueue(m_device, m_queueFamilyIndices.graphicsFamily, 0, &m_graphicsQueue);
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vkGetDeviceQueue(m_device, m_queueFamilyIndices.presentFamily, 0, &m_presentQueue);
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vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.graphicsFamily, 0, &m_graphicsQueue);
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vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.presentFamily, 0, &m_presentQueue);
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MGLOG_I("Queues got successfully.");
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}
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@@ -338,18 +381,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return -1;
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}
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Int VulkanRenderer::GetPresentQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies,
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Int preferredFamilyIndex) const {
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Int VulkanRenderer::GetPresentQueueFamilyIndex(
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const PhysicalDevice& physicalDevice,
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const Vector<VkQueueFamilyProperties>& queueFamilies, Int preferredFamilyIndex) const {
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if (preferredFamilyIndex != -1) {
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VkBool32 supportsPresent = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, preferredFamilyIndex, m_surface, &supportsPresent);
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vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, preferredFamilyIndex, m_surface, &supportsPresent);
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if (supportsPresent)
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return preferredFamilyIndex;
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}
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for (Uint32 i = 0; i < queueFamilies.size(); i++) {
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VkBool32 supportsPresent = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, i, m_surface, &supportsPresent);
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vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, i, m_surface, &supportsPresent);
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if (supportsPresent)
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return i;
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}
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@@ -49,6 +49,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Int32 presentFamily = -1;
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};
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struct PhysicalDevice {
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QueueFamilyIndices queueFamilies;
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VkPhysicalDeviceProperties properties;
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VkPhysicalDevice handle = VK_NULL_HANDLE;
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};
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NativeWindowType m_window = 0;
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RendererConfig m_config;
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@@ -57,12 +63,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<VkExtensionProperties> m_extensions;
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VkInstance m_instance = VK_NULL_HANDLE;
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VkDebugUtilsMessengerEXT m_debugMessenger = VK_NULL_HANDLE;
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VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
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PhysicalDevice m_physicalDevice;
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// VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
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VkDevice m_device = VK_NULL_HANDLE;
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VkSurfaceKHR m_surface = VK_NULL_HANDLE;
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Vector<VkQueueFamilyProperties> m_queueFamilies;
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QueueFamilyIndices m_queueFamilyIndices;
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// Vector<VkQueueFamilyProperties> m_queueFamilies;
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// QueueFamilyIndices m_queueFamilyIndices;
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VkQueue m_graphicsQueue = VK_NULL_HANDLE;
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VkQueue m_presentQueue = VK_NULL_HANDLE;
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@@ -73,10 +80,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkResult DestroyDebugMessenger();
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VkDebugUtilsMessengerCreateInfoEXT PopulateDebugMessengerCreateInfo();
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void PickPhysicalDevice();
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Bool CheckPhysicalDeviceEligibilityAndCompare(VkPhysicalDevice device, const PhysicalDevice& compareWithDevice, PhysicalDevice& outDevice);
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void CreateLogicalDeviceAndQueues();
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void CreateSurface();
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Int GetPresentQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies, Int preferredFamilyIndex = -1) const;
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Int GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, const Vector<VkQueueFamilyProperties>& queueFamilies, Int preferredFamilyIndex = -1) const;
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static Vector<VkQueueFamilyProperties> GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device);
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static Int GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies, VkQueueFlagBits flag);
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