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[Fix] (MG_Backend/DirectVulkan): misc fixes
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@@ -36,7 +36,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool Initialize();
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void Shutdown();
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void QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, MG_State::GLState::FramebufferObject& drawFbo);
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void QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, const MG_State::GLState::FramebufferObject& drawFbo);
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void QueueClear(
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const ClearAttachmentPayload& clearPayload,
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const SharedPtr<MG_State::GLState::ITextureObject>& texture);
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