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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): VkClearManager
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+2
-1
@@ -225,10 +225,11 @@ set(SOURCE_FILES
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MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderTargetManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderTargetManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
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MobileGL/MG_State/GLState/Core.cpp
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MobileGL/MG_State/GLState/ErrorState/Error.cpp
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@@ -0,0 +1,85 @@
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "VkClearManager.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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Bool VkClearManager::Initialize() {
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return true;
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}
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void VkClearManager::Shutdown() {
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}
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void VkClearManager::QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
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MG_State::GLState::FramebufferObject& drawFbo) {
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if (mask & GL_COLOR_BUFFER_BIT) {
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auto& drawbufs = drawFbo.GetDrawBuffers();
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// This should automatically work on default & offscreen FBO
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for (auto drawbuf: drawbufs) {
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if (drawbuf == FramebufferAttachmentType::None ||
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drawFbo.GetAttachment(drawbuf).IsRenderbuffer())
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continue;
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QueueClear({
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.color = clearPayload.color,
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.attachmentType = drawbuf
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}, drawFbo.GetAttachment(drawbuf).GetTexture());
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}
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}
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if (mask & GL_DEPTH_BUFFER_BIT &&
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!drawFbo.GetAttachment(FramebufferAttachmentType::Depth).IsRenderbuffer()) {
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QueueClear({
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.depth = clearPayload.depth,
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.attachmentType = FramebufferAttachmentType::Depth,
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}, drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture());
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}
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if (mask & GL_STENCIL_BUFFER_BIT &&
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!drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).IsRenderbuffer()) {
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QueueClear({
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.stencil = clearPayload.stencil,
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.attachmentType = FramebufferAttachmentType::Stencil,
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}, drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture());
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}
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}
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void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
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const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
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WeakPtr weakTexturePtr = texture;
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if (weakTexturePtr.expired())
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return;
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auto* pTexture = weakTexturePtr.lock().get();
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m_aliveObjects[pTexture] = weakTexturePtr;
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m_pendingClears[pTexture] = clearPayload;
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}
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Bool VkClearManager::DequeueClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload) {
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if (m_aliveObjects.find(texture) == m_aliveObjects.end())
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return false;
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outPayload = m_pendingClears[texture];
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m_aliveObjects.erase(texture);
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m_pendingClears.erase(texture);
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return true;
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}
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SizeT VkClearManager::CollectGarbage() {
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SizeT count = 0;
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for (const auto& [raw, weak]: m_aliveObjects) {
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if (weak.expired()) {
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count++;
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m_pendingClears.erase(raw);
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m_aliveObjects.erase(raw);
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}
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}
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return count;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -0,0 +1,49 @@
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include "../VkIncludes.h"
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#include "../VulkanRendererConfig.h"
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#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
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#include "MG_Util/Math/VectorTypes.h"
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#include <Includes.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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struct ClearFramebufferPayload {
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FloatVec4 color;
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Float depth{};
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Uint32 stencil{};
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};
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struct ClearAttachmentPayload {
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union {
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FloatVec4 color;
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Float depth{};
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Uint32 stencil;
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};
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FramebufferAttachmentType attachmentType = FramebufferAttachmentType::Color0;
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};
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class VkClearManager {
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public:
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Bool Initialize();
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void Shutdown();
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void QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, MG_State::GLState::FramebufferObject& drawFbo);
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void QueueClear(
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const ClearAttachmentPayload& clearPayload,
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const SharedPtr<MG_State::GLState::ITextureObject>& texture);
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Bool DequeueClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload);
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SizeT CollectGarbage();
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private:
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UnorderedMap<MG_State::GLState::ITextureObject*, ClearAttachmentPayload> m_pendingClears;
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UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -62,6 +62,7 @@ namespace MobileGL {
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Color29,
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Color30,
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Color31,
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ColorMax = Color31,
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FramebufferAttachmentTypeCount,
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Unknown = -1
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@@ -42,6 +42,8 @@ namespace MobileGL {
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using SharedPtr = std::shared_ptr<T>;
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template <typename T>
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using UniquePtr = std::unique_ptr<T>;
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template <typename T>
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using WeakPtr = std::weak_ptr<T>;
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template <typename T, typename... Args>
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inline SharedPtr<T> MakeShared(Args&&... args) {
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return std::make_shared<T>(std::forward<Args>(args)...);
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