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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): misc fixes
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@@ -154,7 +154,7 @@ namespace MobileGL {
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// Clear State
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FloatVec4 ClearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
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Float ClearDepth = 1.0f;
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Int ClearStencil = 0;
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Uint32 ClearStencil = 0;
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// Cull Face
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Bool CullFaceEnabled = false;
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@@ -209,7 +209,7 @@ namespace MobileGL {
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void SetClearDepth(Float depth);
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Float GetClearDepth() const;
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void SetClearStencil(Int stencil);
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Int GetClearStencil() const;
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Uint32 GetClearStencil() const;
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// Pixel Store
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void SetPixelStoreParam(PixelStoreParam param, Int value);
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