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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Chore]: (MG_State/Program): use proper enum constant, get rid of junk
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@@ -486,6 +486,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// Attach current shaders
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auto& attachedShaders = stateProgramObject->GetAttachedShaders();
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MGLOG_D("Attaching %zu shaders to program %u", attachedShaders.size(), m_backendProgramId);
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for (auto& shader: attachedShaders) {
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const auto& src = shader->GetShaderSource();
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const auto& stage = MG_Util::ConvertGLEnumToString(MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage()));
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MGLOG_D("Original src @ %s: \n%s", stage.c_str(), src.c_str());
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}
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auto& shaderSpirvs = stateProgramObject->GetGeneratedSpirv();
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for (int index = 0; index < attachedShaders.size(); ++index) {
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@@ -501,9 +506,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto& spirvCode = shaderSpirvs[index];
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MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode);
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if (glShaderType == GL_VERTEX_SHADER) {
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spvcSession.SetVertexAttribLocation(stateProgramObject->GetAttribLocationMap());
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}
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// if (glShaderType == GL_VERTEX_SHADER) {
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// if (stateProgramObject->GetAttribLocationMap().empty())
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// MGLOG_D("%s: no explicitly set vertex in location", __func__);
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// for (auto& [name, loc]: stateProgramObject->GetAttribLocationMap()) {
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// MGLOG_D("%s: got explicitly set - layout(location = %d) %s;", __func__, loc, name.c_str());
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// }
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//// spvcSession.SetVertexAttribLocation(stateProgramObject->GetAttribLocationMap());
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// }
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spvc_compiler_options options;
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spvcSession.CreateOptions(&options);
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@@ -533,7 +543,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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source = ForceSupporterOutput(source);
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const char* sourceCStr = source.c_str();
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MGLOG_D("Setting shader source for backend shader ID: %u", backendShaderId);
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MGLOG_D("Setting shader source for backend shader ID: %u\nsrc:\n%s", backendShaderId, sourceCStr);
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MG_External::GLES::glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
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MG_External::GLES::glCompileShader(backendShaderId);
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@@ -149,7 +149,7 @@ namespace MobileGL {
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for (int i = 0; i < m_activeUniformCount; i++) {
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auto& uniform = m_program->getUniform(i);
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auto location = uniform.layoutLocation();
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if (location != 4095) {
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if (location != glslang::TQualifier::layoutLocationEnd) {
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m_maxUniformLocation = std::max(m_maxUniformLocation, location);
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}
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m_uniformNameMaxLength = std::max(m_uniformNameMaxLength, (Int)uniform.name.length());
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@@ -171,7 +171,7 @@ namespace MobileGL {
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}
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// i-th elements refers to uniform at layout(location = i, ...)
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m_uniformIndexInTProgram.resize(m_maxUniformLocation + 1, 4095);
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m_uniformIndexInTProgram.resize(m_maxUniformLocation + 1, glslang::TQualifier::layoutLocationEnd);
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m_uniformSamplerOrImageUnitIndex.resize(m_maxUniformLocation + 1, -1);
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Vector<int> unallocatedUniformIndex;
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@@ -180,7 +180,7 @@ namespace MobileGL {
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for (int i = 0; i < m_activeUniformCount; i++) {
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auto& uniform = m_program->getUniform(i);
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auto location = uniform.layoutLocation();
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if (m_uniformLocations[uniform.name] == 4095) {
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if (m_uniformLocations[uniform.name] == glslang::TQualifier::layoutLocationEnd) {
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unallocatedUniformIndex.emplace_back(i);
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MGLOG_D("ProgramObject %u: Reflection - uniform '%s' is unallocated, will assign later",
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m_externalIndex, uniform.name.c_str());
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@@ -195,7 +195,7 @@ namespace MobileGL {
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for (auto index : unallocatedUniformIndex) {
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auto& uniform = m_program->getUniform(index);
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for (; locNeedle <= m_maxUniformLocation; locNeedle++) {
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if (m_uniformIndexInTProgram[locNeedle] != 4095) continue;
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if (m_uniformIndexInTProgram[locNeedle] != glslang::TQualifier::layoutLocationEnd) continue;
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// Found a vacant location at locNeedle
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m_uniformIndexInTProgram[locNeedle] = index;
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m_uniformLocations[uniform.name] = locNeedle;
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@@ -207,13 +207,15 @@ namespace MobileGL {
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}
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}
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// ------------ attributes (vertex in) ---------------
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int inCount = m_program->getNumPipeInputs();
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MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", m_externalIndex, inCount);
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int maxLoc = -1;
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for (int i = 0; i < inCount; ++i) {
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int loc = m_program->getPipeInput(i).layoutLocation();
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if (loc >= 0) maxLoc = std::max(maxLoc, loc);
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if (loc >= 0 && loc != glslang::TQualifier::layoutLocationEnd)
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maxLoc = std::max(maxLoc, loc);
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MGLOG_D("ProgramObject %u: Reflection - pipe input[%d] name='%s' layoutLocation=%d glType=%u",
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m_externalIndex, i, m_program->getPipeInput(i).name.c_str(), loc,
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m_program->getPipeInput(i).glDefineType);
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@@ -245,7 +247,7 @@ namespace MobileGL {
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if (location >= 0 && location < (int)m_attribs.size()) {
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m_attribs[location] = inVar.name;
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m_attribTypes[location] = inVar.glDefineType;
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MGLOG_D("ProgramObject %u: Reflection - placed attrib '%s' at explicit location %d",
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MGLOG_D("ProgramObject %u: Reflection - got attrib '%s' at explicit location %d",
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m_externalIndex, inVar.name.c_str(), location);
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}
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// else if (location >= (int)m_attribs.size()) {
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@@ -104,7 +104,7 @@ namespace MobileGL {
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Uint GetExternalIndex() const { return m_externalIndex; }
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const UnorderedMap<String, Uint>& GetAttribLocationMap() const { return m_attribLocation; }
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// const UnorderedMap<String, Uint>& GetAttribLocationMap() const { return m_attribLocation; }
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private:
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void DoReflection();
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@@ -124,7 +124,7 @@ namespace MobileGL {
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Vector<String> m_attribs;
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Vector<GLenum> m_attribTypes;
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// For SpvcSession::SetVertexAttribLocation()
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UnorderedMap<String, Uint> m_attribLocation;
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// UnorderedMap<String, Uint> m_attribLocation;
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// Uniforms
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UnorderedMap<String, Uint> m_uniformLocations;
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