[Chore]: (MG_State/Program): use proper enum constant, get rid of junk

This commit is contained in:
2025-11-12 16:00:44 +08:00
parent bfeb827eb7
commit 9bc0ae6b97
3 changed files with 24 additions and 12 deletions
+14 -4
View File
@@ -486,6 +486,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Attach current shaders
auto& attachedShaders = stateProgramObject->GetAttachedShaders();
MGLOG_D("Attaching %zu shaders to program %u", attachedShaders.size(), m_backendProgramId);
for (auto& shader: attachedShaders) {
const auto& src = shader->GetShaderSource();
const auto& stage = MG_Util::ConvertGLEnumToString(MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage()));
MGLOG_D("Original src @ %s: \n%s", stage.c_str(), src.c_str());
}
auto& shaderSpirvs = stateProgramObject->GetGeneratedSpirv();
for (int index = 0; index < attachedShaders.size(); ++index) {
@@ -501,9 +506,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto& spirvCode = shaderSpirvs[index];
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode);
if (glShaderType == GL_VERTEX_SHADER) {
spvcSession.SetVertexAttribLocation(stateProgramObject->GetAttribLocationMap());
}
// if (glShaderType == GL_VERTEX_SHADER) {
// if (stateProgramObject->GetAttribLocationMap().empty())
// MGLOG_D("%s: no explicitly set vertex in location", __func__);
// for (auto& [name, loc]: stateProgramObject->GetAttribLocationMap()) {
// MGLOG_D("%s: got explicitly set - layout(location = %d) %s;", __func__, loc, name.c_str());
// }
//// spvcSession.SetVertexAttribLocation(stateProgramObject->GetAttribLocationMap());
// }
spvc_compiler_options options;
spvcSession.CreateOptions(&options);
@@ -533,7 +543,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
source = ForceSupporterOutput(source);
const char* sourceCStr = source.c_str();
MGLOG_D("Setting shader source for backend shader ID: %u", backendShaderId);
MGLOG_D("Setting shader source for backend shader ID: %u\nsrc:\n%s", backendShaderId, sourceCStr);
MG_External::GLES::glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
MG_External::GLES::glCompileShader(backendShaderId);