[Fix] (BufferState): Convert access in AcquireBufferMemory.

This commit is contained in:
BZLZHH
2025-05-17 14:27:45 +08:00
parent 0343b7fd4e
commit 9dc9572849
+9 -1
View File
@@ -196,7 +196,15 @@ GLenum BufferState::CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLint
}
GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer) {
return AcquireBufferMemoryRange(target, 0, buffers_[currentBindings_[target]].data.size(), access, mappedPointer);
GLbitfield flags = 0;
switch (access) {
case GL_READ_ONLY: flags = GL_MAP_READ_BIT; break;
case GL_WRITE_ONLY: flags = GL_MAP_WRITE_BIT; break;
case GL_READ_WRITE: flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; break;
default:
flags = access;
}
return AcquireBufferMemoryRange(target, 0, buffers_[currentBindings_[target]].data.size(), flags, mappedPointer);
}
GLenum BufferState::ReleaseBufferMemory(GLenum target) {