mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Optimize] (Diligent/RenderPass): remove renderpass usage
This commit is contained in:
@@ -26,7 +26,7 @@ namespace MG_Diligent {
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MG_Global::unordered_map<GLuint, Diligent::IBuffer*> g_UniformBufferMap;
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Diligent::IBuffer* g_TriangleFanIndexBuffer = nullptr;
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GLuint g_NextResourceId = 0;
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bool IsInRenderPass = false;
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// bool IsInRenderPass = false;
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bool initialized = false;
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void BuildInputLayout(GLuint program, VertexArrayState& vaState,
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@@ -142,13 +142,13 @@ namespace MG_Diligent {
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}
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hash_combine(hash, fbInfo.ColorRTVs.size());
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if (!fbInfo.pRenderPass) {
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// if (!fbInfo.pRenderPass) {
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for (const auto& rtv : fbInfo.ColorRTVs) {
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if (rtv) {
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hash_combine(hash, rtv->GetDesc().Format);
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}
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}
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}
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// }
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hash_combine(hash, fbInfo.DepthStencilFormat);
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auto& programObj = MG_State_T::programState->programs_[MG_State_T::programState->currentProgram_];
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@@ -198,17 +198,18 @@ namespace MG_Diligent {
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PSOCreateInfo.GraphicsPipeline.InputLayout.LayoutElements = programInfo.inputLayout.data();
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PSOCreateInfo.GraphicsPipeline.InputLayout.NumElements = programInfo.inputLayout.size();
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if (fbInfo.pRenderPass) {
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PSOCreateInfo.GraphicsPipeline.pRenderPass = fbInfo.pRenderPass;
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} else {
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PSOCreateInfo.GraphicsPipeline.pRenderPass = g_FramebufferMap[0].pRenderPass; // Default render pass
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}
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// if (fbInfo.pRenderPass) {
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// PSOCreateInfo.GraphicsPipeline.pRenderPass = fbInfo.pRenderPass;
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// } else {
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// PSOCreateInfo.GraphicsPipeline.pRenderPass = g_FramebufferMap[0].pRenderPass; // Default render pass
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// }
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PSOCreateInfo.GraphicsPipeline.PrimitiveTopology = GLPrimitiveTopologyToDiligent(primitiveTopology);
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if (fbInfo.pRenderPass) {
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PSOCreateInfo.GraphicsPipeline.NumRenderTargets = 0;
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} else {
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// if (fbInfo.pRenderPass) {
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// PSOCreateInfo.GraphicsPipeline.NumRenderTargets = 0;
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// } else
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{
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PSOCreateInfo.GraphicsPipeline.NumRenderTargets = fbInfo.ColorRTVs.size();
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if (PSOCreateInfo.GraphicsPipeline.NumRenderTargets == 0) {
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PSOCreateInfo.GraphicsPipeline.NumRenderTargets = 1;
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@@ -225,7 +226,7 @@ namespace MG_Diligent {
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}
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}
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PSOCreateInfo.GraphicsPipeline.DSVFormat = Diligent::TEX_FORMAT_UNKNOWN;
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PSOCreateInfo.GraphicsPipeline.DSVFormat = fbInfo.DepthStencilFormat;
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Diligent::BlendStateDesc &blendDesc = PSOCreateInfo.GraphicsPipeline.BlendDesc;
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blendDesc.IndependentBlendEnable = false;
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@@ -245,7 +246,7 @@ namespace MG_Diligent {
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(commonState.colorMask[3] ? Diligent::COLOR_MASK_ALPHA : 0));
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MG_Util::Debug::LogD("Configured Blend State:");
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MG_Util::Debug::LogD(" Using explicit render pass: %s", fbInfo.pRenderPass ? "true" : "false");
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// MG_Util::Debug::LogD(" Using explicit render pass: %s", fbInfo.pRenderPass ? "true" : "false");
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MG_Util::Debug::LogD(" NumRenderTargets: %u", PSOCreateInfo.GraphicsPipeline.NumRenderTargets);
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MG_Util::Debug::LogD(" IndependentBlendEnable: %s", blendDesc.IndependentBlendEnable ? "true" : "false");
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MG_Util::Debug::LogD(" RenderTargets[0].BlendEnable: %s", blendDesc.RenderTargets[0].BlendEnable ? "true" : "false");
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@@ -804,13 +805,13 @@ namespace MG_EGL::Diligent {
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RPDesc.SubpassCount = 1;
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RPDesc.pSubpasses = Subpasses;
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MG_Util::Debug::LogD("Creating default render pass");
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MG_Diligent::g_pDevice->CreateRenderPass(RPDesc, &MG_Diligent::g_FramebufferMap[0].pRenderPass);
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if (MG_Diligent::g_FramebufferMap[0].pRenderPass) {
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MG_Util::Debug::LogD("Default render pass created: %p", MG_Diligent::g_FramebufferMap[0].pRenderPass);
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} else {
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MG_Util::Debug::LogE("Failed to create default render pass");
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}
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// MG_Util::Debug::LogD("Creating default render pass");
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// MG_Diligent::g_pDevice->CreateRenderPass(RPDesc, &MG_Diligent::g_FramebufferMap[0].pRenderPass);
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// if (MG_Diligent::g_FramebufferMap[0].pRenderPass) {
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// MG_Util::Debug::LogD("Default render pass created: %p", MG_Diligent::g_FramebufferMap[0].pRenderPass);
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// } else {
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// MG_Util::Debug::LogE("Failed to create default render pass");
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// }
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}
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EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
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@@ -896,34 +897,34 @@ namespace MG_EGL::Diligent {
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EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) {
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MG_Util::Debug::LogD("Flushing context");
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if (MG_Diligent::IsInRenderPass) {
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MG_Util::Debug::LogD("Ending current render pass.");
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MG_Diligent::g_pContext->EndRenderPass();
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MG_Diligent::IsInRenderPass = false;
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MG_Util::Debug::LogD("Current render pass ended.");
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} else {
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MG_Util::Debug::LogD("No active render pass to end.");
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}
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// if (MG_Diligent::IsInRenderPass) {
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// MG_Util::Debug::LogD("Ending current render pass.");
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// MG_Diligent::g_pContext->EndRenderPass();
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// MG_Diligent::IsInRenderPass = false;
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// MG_Util::Debug::LogD("Current render pass ended.");
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// } else {
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// MG_Util::Debug::LogD("No active render pass to end.");
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// }
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MG_Diligent::g_pContext->Flush();
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MG_Util::Debug::LogD("Presenting swap chain");
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MG_Diligent::g_pSwapChain->Present();
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MG_GL::GL::UpdateDefaultFramebuffer();
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if (MG_Diligent::IsInRenderPass) {
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MG_Util::Debug::LogD("Ending current render pass.");
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MG_Diligent::g_pContext->EndRenderPass();
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MG_Diligent::IsInRenderPass = false;
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MG_Util::Debug::LogD("Current render pass ended.");
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} else {
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MG_Util::Debug::LogD("No active render pass to end.");
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}
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// if (MG_Diligent::IsInRenderPass) {
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// MG_Util::Debug::LogD("Ending current render pass.");
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// MG_Diligent::g_pContext->EndRenderPass();
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// MG_Diligent::IsInRenderPass = false;
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// MG_Util::Debug::LogD("Current render pass ended.");
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// } else {
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// MG_Util::Debug::LogD("No active render pass to end.");
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// }
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MG_Diligent::g_pContext->Flush();
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MG_Util::Debug::LogD("Finishing frame");
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MG_Diligent::g_pContext->FinishFrame();
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auto& fbInfo = MG_Diligent::g_FramebufferMap[0];
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if (fbInfo.pRenderPass && fbInfo.pFramebuffer) {
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// if (/*fbInfo.pRenderPass &&*/ fbInfo.pFramebuffer) {
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MG_Util::Debug::LogD("Setting render targets: %zu color attachments", fbInfo.ColorRTVs.size());
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MG_Diligent::g_pContext->SetRenderTargets(
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static_cast<Uint32>(fbInfo.ColorRTVs.size()),
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@@ -942,14 +943,14 @@ namespace MG_EGL::Diligent {
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DefaultClearValues[1].DepthStencil.Depth = 1.0f;
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DefaultClearValues[1].DepthStencil.Stencil = 0;
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MG_Util::Debug::LogD("Beginning render pass: pass=%p, fb=%p", fbInfo.pRenderPass, fbInfo.pFramebuffer);
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MG_Diligent::g_pContext->BeginRenderPass(
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::Diligent::BeginRenderPassAttribs{ fbInfo.pRenderPass, fbInfo.pFramebuffer,
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2, DefaultClearValues,
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::Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION}
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);
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MG_Diligent::IsInRenderPass = true;
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}
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// MG_Util::Debug::LogD("Beginning render pass: pass=%p, fb=%p", fbInfo.pRenderPass, fbInfo.pFramebuffer);
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// MG_Diligent::g_pContext->BeginRenderPass(
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// ::Diligent::BeginRenderPassAttribs{ fbInfo.pRenderPass, fbInfo.pFramebuffer,
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// 2, DefaultClearValues,
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// ::Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION}
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// );
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// MG_Diligent::IsInRenderPass = true;
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// }
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// const auto& SCDesc = MG_Diligent::g_pSwapChain->GetDesc();
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// MG_Util::Debug::LogD("Setting viewport: width=%d, height=%d", SCDesc.Width, SCDesc.Height);
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@@ -19,8 +19,8 @@ namespace MG_Diligent {
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struct GLFramebufferInfo
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{
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Diligent::IFramebuffer* pFramebuffer = nullptr;
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Diligent::IRenderPass* pRenderPass = nullptr;
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// Diligent::IFramebuffer* pFramebuffer = nullptr;
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// Diligent::IRenderPass* pRenderPass = nullptr;
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std::vector<Diligent::ITextureView*> ColorRTVs;
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Diligent::ITextureView* pDepthStencilRTV = nullptr;
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Diligent::TEXTURE_FORMAT DepthStencilFormat = Diligent::TEX_FORMAT_UNKNOWN;
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@@ -231,7 +231,7 @@ namespace MG_Diligent {
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std::vector<Diligent::LayoutElement>& inputLayout);
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extern bool initialized;
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extern bool IsInRenderPass;
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// extern bool IsInRenderPass;
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extern GLuint g_NextResourceId;
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}
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@@ -24,27 +24,27 @@ namespace MG_GL::GL {
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MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
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auto& commonState = *MG_State_T::commonState;
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if (MG_Diligent::IsInRenderPass) {
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MG_Util::Debug::LogD("Ending render pass before clear operation");
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MG_Diligent::g_pContext->EndRenderPass();
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MG_Diligent::IsInRenderPass = false;
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}
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// if (MG_Diligent::IsInRenderPass) {
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// MG_Util::Debug::LogD("Ending render pass before clear operation");
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// MG_Diligent::g_pContext->EndRenderPass();
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// MG_Diligent::IsInRenderPass = false;
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// }
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MG_Util::Debug::LogD("Beginning render pass for clear operation");
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// MG_Util::Debug::LogD("Beginning render pass for clear operation");
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if (!fbInfo.pRenderPass) {
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MG_GL::GL::CreateRenderPassAndFramebuffer(drawFramebuffer,
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*MG_State_T::framebufferState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER), fbInfo);
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}
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Diligent::BeginRenderPassAttribs beginAttribs;
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beginAttribs.pRenderPass = fbInfo.pRenderPass;
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beginAttribs.pFramebuffer = fbInfo.pFramebuffer;
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beginAttribs.StateTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
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beginAttribs.ClearValueCount = 0;
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beginAttribs.pClearValues = nullptr;
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// if (!fbInfo.pRenderPass) {
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// MG_GL::GL::CreateRenderPassAndFramebuffer(drawFramebuffer,
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// *MG_State_T::framebufferState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER), fbInfo);
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// }
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// Diligent::BeginRenderPassAttribs beginAttribs;
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// beginAttribs.pRenderPass = fbInfo.pRenderPass;
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// beginAttribs.pFramebuffer = fbInfo.pFramebuffer;
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// beginAttribs.StateTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
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// beginAttribs.ClearValueCount = 0;
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// beginAttribs.pClearValues = nullptr;
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MG_Diligent::g_pContext->BeginRenderPass(beginAttribs);
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MG_Diligent::IsInRenderPass = true;
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// MG_Diligent::g_pContext->BeginRenderPass(beginAttribs);
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// MG_Diligent::IsInRenderPass = true;
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if (mask & GL_COLOR_BUFFER_BIT) {
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for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
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@@ -76,9 +76,9 @@ namespace MG_GL::GL {
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}
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}
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MG_Util::Debug::LogD("Ending render pass after clear operation");
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MG_Diligent::g_pContext->EndRenderPass();
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MG_Diligent::IsInRenderPass = false;
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// MG_Util::Debug::LogD("Ending render pass after clear operation");
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// MG_Diligent::g_pContext->EndRenderPass();
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// MG_Diligent::IsInRenderPass = false;
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}
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void Enable(GLenum cap) {
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@@ -5,9 +5,9 @@
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#include "GL_Drawing.h"
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namespace MG_GL::GL {
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void CreateRenderPassAndFramebuffer(GLuint framebuffer,
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const FramebufferObject& fbo,
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MG_Diligent::GLFramebufferInfo& fbInfo);
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// void CreateRenderPassAndFramebuffer(GLuint framebuffer,
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// const FramebufferObject& fbo,
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// MG_Diligent::GLFramebufferInfo& fbInfo);
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bool IsSamplerType(GLenum type) {
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switch (type) {
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@@ -357,59 +357,59 @@ namespace MG_GL::GL {
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}
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}
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void EnsureRenderPassActive() {
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MG_Util::Debug::LogD("EnsureRenderPassActive called.");
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if (MG_Diligent::IsInRenderPass) {
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MG_Util::Debug::LogD("Render pass is already active.");
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return;
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}
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MG_Util::Debug::LogD("Render pass is not active, attempting to begin one.");
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GLuint drawFB = MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER];
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if (drawFB == 0) {
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MG_Util::Debug::LogD("drawFB is 0, using default framebuffer (0).");
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drawFB = 0;
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}
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auto it = MG_Diligent::g_FramebufferMap.find(drawFB);
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if (it == MG_Diligent::g_FramebufferMap.end()) {
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MG_Util::Debug::LogE("Framebuffer %u not found in g_FramebufferMap.", drawFB);
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return;
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}
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MG_Util::Debug::LogD("Found framebuffer %u in g_FramebufferMap.", drawFB);
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MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
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if (!fbInfo.pRenderPass || !fbInfo.pFramebuffer) {
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MG_Util::Debug::LogD("RenderPass or Framebuffer not yet created for FBO %u. Creating now.", drawFB);
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FramebufferObject* pFBO = MG_State_T::framebufferState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
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if (!pFBO) {
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MG_Util::Debug::LogE("No current FBO found for GL_DRAW_FRAMEBUFFER when trying to create RenderPass/Framebuffer.");
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return;
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}
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CreateRenderPassAndFramebuffer(drawFB, *pFBO, fbInfo);
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if (!fbInfo.pRenderPass || !fbInfo.pFramebuffer) {
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MG_Util::Debug::LogE("Failed to create RenderPass or Framebuffer for FBO %u.", drawFB);
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return;
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}
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MG_Util::Debug::LogD("Successfully created RenderPass and Framebuffer for FBO %u.", drawFB);
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}
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MG_Util::Debug::LogD("Proceeding to begin render pass for FBO %u.", drawFB);
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if (fbInfo.pRenderPass && fbInfo.pFramebuffer) {
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Diligent::BeginRenderPassAttribs beginRenderPassAttribs;
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beginRenderPassAttribs.pFramebuffer = fbInfo.pFramebuffer;
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beginRenderPassAttribs.pRenderPass = fbInfo.pRenderPass;
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beginRenderPassAttribs.StateTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
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beginRenderPassAttribs.ClearValueCount = fbInfo.ClearValues.size();
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beginRenderPassAttribs.pClearValues = fbInfo.ClearValues.data();
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MG_Diligent::g_pContext->BeginRenderPass(beginRenderPassAttribs);
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MG_Diligent::IsInRenderPass = true;
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} else {
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MG_Util::Debug::LogE("RenderPass or Framebuffer not yet created for FBO %u.", drawFB);
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}
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}
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// void EnsureRenderPassActive() {
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// MG_Util::Debug::LogD("EnsureRenderPassActive called.");
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// if (MG_Diligent::IsInRenderPass) {
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// MG_Util::Debug::LogD("Render pass is already active.");
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// return;
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// }
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//
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// MG_Util::Debug::LogD("Render pass is not active, attempting to begin one.");
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// GLuint drawFB = MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER];
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// if (drawFB == 0) {
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// MG_Util::Debug::LogD("drawFB is 0, using default framebuffer (0).");
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// drawFB = 0;
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// }
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//
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// auto it = MG_Diligent::g_FramebufferMap.find(drawFB);
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// if (it == MG_Diligent::g_FramebufferMap.end()) {
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// MG_Util::Debug::LogE("Framebuffer %u not found in g_FramebufferMap.", drawFB);
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// return;
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// }
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//
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// MG_Util::Debug::LogD("Found framebuffer %u in g_FramebufferMap.", drawFB);
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// MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
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//
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// if (!fbInfo.pRenderPass || !fbInfo.pFramebuffer) {
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// MG_Util::Debug::LogD("RenderPass or Framebuffer not yet created for FBO %u. Creating now.", drawFB);
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// FramebufferObject* pFBO = MG_State_T::framebufferState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
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// if (!pFBO) {
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// MG_Util::Debug::LogE("No current FBO found for GL_DRAW_FRAMEBUFFER when trying to create RenderPass/Framebuffer.");
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// return;
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// }
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// CreateRenderPassAndFramebuffer(drawFB, *pFBO, fbInfo);
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// if (!fbInfo.pRenderPass || !fbInfo.pFramebuffer) {
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// MG_Util::Debug::LogE("Failed to create RenderPass or Framebuffer for FBO %u.", drawFB);
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// return;
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// }
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// MG_Util::Debug::LogD("Successfully created RenderPass and Framebuffer for FBO %u.", drawFB);
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// }
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//
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// MG_Util::Debug::LogD("Proceeding to begin render pass for FBO %u.", drawFB);
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// if (fbInfo.pRenderPass && fbInfo.pFramebuffer) {
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// Diligent::BeginRenderPassAttribs beginRenderPassAttribs;
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// beginRenderPassAttribs.pFramebuffer = fbInfo.pFramebuffer;
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// beginRenderPassAttribs.pRenderPass = fbInfo.pRenderPass;
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// beginRenderPassAttribs.StateTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
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// beginRenderPassAttribs.ClearValueCount = fbInfo.ClearValues.size();
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// beginRenderPassAttribs.pClearValues = fbInfo.ClearValues.data();
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//
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// MG_Diligent::g_pContext->BeginRenderPass(beginRenderPassAttribs);
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// MG_Diligent::IsInRenderPass = true;
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// } else {
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// MG_Util::Debug::LogE("RenderPass or Framebuffer not yet created for FBO %u.", drawFB);
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// }
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// }
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template<typename T>
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void generate_triangle_fan_indices(std::vector<uint8_t>& out_data, const void* in_indices, size_t count) {
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@@ -427,14 +427,14 @@ namespace MG_GL::GL {
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}
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|
||||
void PrepareForDraw(GLenum mode, GLsizei* pCount, GLenum type, const void*& pIndices) {
|
||||
if (MG_Diligent::IsInRenderPass) {
|
||||
MG_Util::Debug::LogD("Ending current render pass.");
|
||||
MG_Diligent::g_pContext->EndRenderPass();
|
||||
MG_Diligent::IsInRenderPass = false;
|
||||
MG_Util::Debug::LogD("Current render pass ended.");
|
||||
} else {
|
||||
MG_Util::Debug::LogD("No active render pass to end.");
|
||||
}
|
||||
// if (MG_Diligent::IsInRenderPass) {
|
||||
// MG_Util::Debug::LogD("Ending current render pass.");
|
||||
// MG_Diligent::g_pContext->EndRenderPass();
|
||||
// MG_Diligent::IsInRenderPass = false;
|
||||
// MG_Util::Debug::LogD("Current render pass ended.");
|
||||
// } else {
|
||||
// MG_Util::Debug::LogD("No active render pass to end.");
|
||||
// }
|
||||
GLuint program = MG_State::GetCurrentProgram();
|
||||
|
||||
if (program == 0) {
|
||||
@@ -728,10 +728,10 @@ namespace MG_GL::GL {
|
||||
MG_Util::Debug::LogD(" FirstIndexLocation: %u", drawAttrs.FirstIndexLocation);
|
||||
MG_Util::Debug::LogD(" FirstInstanceLocation: %u", drawAttrs.FirstInstanceLocation);
|
||||
|
||||
EnsureRenderPassActive();
|
||||
// EnsureRenderPassActive();
|
||||
MG_Diligent::g_pContext->DrawIndexed(drawAttrs);
|
||||
MG_Diligent::g_pContext->EndRenderPass();
|
||||
MG_Diligent::IsInRenderPass = false;
|
||||
// MG_Diligent::g_pContext->EndRenderPass();
|
||||
// MG_Diligent::IsInRenderPass = false;
|
||||
MG_Util::Debug::LogD("DrawIndexed completed.");
|
||||
}
|
||||
|
||||
@@ -769,10 +769,10 @@ namespace MG_GL::GL {
|
||||
MG_Util::Debug::LogD(" FirstIndexLocation: %u", drawAttrs.FirstIndexLocation);
|
||||
MG_Util::Debug::LogD(" FirstInstanceLocation: %u", drawAttrs.FirstInstanceLocation);
|
||||
|
||||
EnsureRenderPassActive();
|
||||
// EnsureRenderPassActive();
|
||||
MG_Diligent::g_pContext->DrawIndexed(drawAttrs);
|
||||
MG_Diligent::g_pContext->EndRenderPass();
|
||||
MG_Diligent::IsInRenderPass = false;
|
||||
// MG_Diligent::g_pContext->EndRenderPass();
|
||||
// MG_Diligent::IsInRenderPass = false;
|
||||
MG_Util::Debug::LogD("DrawIndexed (BaseVertex) completed.");
|
||||
}
|
||||
|
||||
@@ -998,10 +998,10 @@ namespace MG_GL::GL {
|
||||
MG_Util::Debug::LogD(" BaseVertex: %d", item.BaseVertex);
|
||||
}
|
||||
|
||||
EnsureRenderPassActive();
|
||||
// EnsureRenderPassActive();
|
||||
MG_Diligent::g_pContext->MultiDrawIndexed(drawAttrs);
|
||||
MG_Diligent::g_pContext->EndRenderPass();
|
||||
MG_Diligent::IsInRenderPass = false;
|
||||
// MG_Diligent::g_pContext->EndRenderPass();
|
||||
// MG_Diligent::IsInRenderPass = false;
|
||||
MG_Util::Debug::LogD("MultiDrawIndexed completed.");
|
||||
}
|
||||
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
|
||||
namespace MG_GL::GL {
|
||||
void ReleaseFramebufferResources(MG_Diligent::GLFramebufferInfo& fbInfo) {
|
||||
if (fbInfo.pFramebuffer) {
|
||||
fbInfo.pFramebuffer->Release();
|
||||
fbInfo.pFramebuffer = nullptr;
|
||||
}
|
||||
// if (fbInfo.pFramebuffer) {
|
||||
// fbInfo.pFramebuffer->Release();
|
||||
// fbInfo.pFramebuffer = nullptr;
|
||||
// }
|
||||
|
||||
if (fbInfo.pRenderPass) {
|
||||
fbInfo.pRenderPass->Release();
|
||||
fbInfo.pRenderPass = nullptr;
|
||||
}
|
||||
// if (fbInfo.pRenderPass) {
|
||||
// fbInfo.pRenderPass->Release();
|
||||
// fbInfo.pRenderPass = nullptr;
|
||||
// }
|
||||
}
|
||||
|
||||
void CreateRenderPassAndFramebuffer(GLuint framebuffer,
|
||||
@@ -52,115 +52,115 @@ namespace MG_GL::GL {
|
||||
return;
|
||||
}
|
||||
|
||||
Diligent::RenderPassDesc RPDesc;
|
||||
std::vector<Diligent::RenderPassAttachmentDesc> Attachments;
|
||||
std::vector<Diligent::SubpassDesc> Subpasses;
|
||||
std::vector<Diligent::AttachmentReference> ColorRefs;
|
||||
// Diligent::RenderPassDesc RPDesc;
|
||||
// std::vector<Diligent::RenderPassAttachmentDesc> Attachments;
|
||||
// std::vector<Diligent::SubpassDesc> Subpasses;
|
||||
// std::vector<Diligent::AttachmentReference> ColorRefs;
|
||||
//
|
||||
// for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
|
||||
// if (fbInfo.ColorRTVs[i]) {
|
||||
// Diligent::RenderPassAttachmentDesc ColorAttachment;
|
||||
// ColorAttachment.Format = framebuffer != 0 ? fbInfo.ColorRTVs[i]->GetDesc().Format:
|
||||
// MG_Diligent::g_pSwapChain->GetDesc().ColorBufferFormat;
|
||||
// ColorAttachment.SampleCount = 1;
|
||||
// ColorAttachment.InitialState = Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
// ColorAttachment.FinalState = Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
// ColorAttachment.LoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
|
||||
// ColorAttachment.StoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
// Attachments.push_back(ColorAttachment);
|
||||
//
|
||||
// Diligent::AttachmentReference ColorRef;
|
||||
// ColorRef.AttachmentIndex = static_cast<Diligent::Uint32>(Attachments.size() - 1);
|
||||
// ColorRef.State = Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
// ColorRefs.push_back(ColorRef);
|
||||
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Added color attachment %zu", i);
|
||||
// }
|
||||
// }
|
||||
|
||||
for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
|
||||
if (fbInfo.ColorRTVs[i]) {
|
||||
Diligent::RenderPassAttachmentDesc ColorAttachment;
|
||||
ColorAttachment.Format = framebuffer != 0 ? fbInfo.ColorRTVs[i]->GetDesc().Format:
|
||||
MG_Diligent::g_pSwapChain->GetDesc().ColorBufferFormat;
|
||||
ColorAttachment.SampleCount = 1;
|
||||
ColorAttachment.InitialState = Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
ColorAttachment.FinalState = Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
ColorAttachment.LoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
|
||||
ColorAttachment.StoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
Attachments.push_back(ColorAttachment);
|
||||
// Diligent::AttachmentReference DepthRef;
|
||||
// if (fbInfo.pDepthStencilRTV) {
|
||||
// Diligent::RenderPassAttachmentDesc DepthAttachment;
|
||||
// DepthAttachment.Format = fbInfo.DepthStencilFormat;
|
||||
// DepthAttachment.SampleCount = 1;
|
||||
// DepthAttachment.InitialState = Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
// DepthAttachment.FinalState = Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
// DepthAttachment.LoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
|
||||
// DepthAttachment.StoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
// DepthAttachment.StencilLoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
|
||||
// DepthAttachment.StencilStoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
// Attachments.push_back(DepthAttachment);
|
||||
//
|
||||
// DepthRef.AttachmentIndex = static_cast<Diligent::Uint32>(Attachments.size() - 1);
|
||||
// DepthRef.State = Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Added depth/stencil attachment");
|
||||
// }
|
||||
|
||||
Diligent::AttachmentReference ColorRef;
|
||||
ColorRef.AttachmentIndex = static_cast<Diligent::Uint32>(Attachments.size() - 1);
|
||||
ColorRef.State = Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
ColorRefs.push_back(ColorRef);
|
||||
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Added color attachment %zu", i);
|
||||
}
|
||||
}
|
||||
// Diligent::SubpassDesc Subpass;
|
||||
// Subpass.RenderTargetAttachmentCount = static_cast<Diligent::Uint32>(ColorRefs.size());
|
||||
// Subpass.pRenderTargetAttachments = ColorRefs.empty() ? nullptr : ColorRefs.data();
|
||||
// Subpass.pDepthStencilAttachment = fbInfo.pDepthStencilRTV ? &DepthRef : nullptr;
|
||||
// Subpasses.push_back(Subpass);
|
||||
//
|
||||
// RPDesc.AttachmentCount = static_cast<Diligent::Uint32>(Attachments.size());
|
||||
// RPDesc.pAttachments = Attachments.empty() ? nullptr : Attachments.data();
|
||||
// RPDesc.SubpassCount = static_cast<Diligent::Uint32>(Subpasses.size());
|
||||
// RPDesc.pSubpasses = Subpasses.data();
|
||||
//
|
||||
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Creating RenderPass with %u attachments and %u subpasses.",
|
||||
// RPDesc.AttachmentCount, RPDesc.SubpassCount);
|
||||
//
|
||||
// MG_Diligent::g_pDevice->CreateRenderPass(RPDesc, &fbInfo.pRenderPass);
|
||||
// if (!fbInfo.pRenderPass) {
|
||||
// MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Failed to create RenderPass.");
|
||||
// return;
|
||||
// }
|
||||
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: RenderPass created successfully.");
|
||||
|
||||
Diligent::AttachmentReference DepthRef;
|
||||
if (fbInfo.pDepthStencilRTV) {
|
||||
Diligent::RenderPassAttachmentDesc DepthAttachment;
|
||||
DepthAttachment.Format = fbInfo.DepthStencilFormat;
|
||||
DepthAttachment.SampleCount = 1;
|
||||
DepthAttachment.InitialState = Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
DepthAttachment.FinalState = Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
DepthAttachment.LoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
|
||||
DepthAttachment.StoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
DepthAttachment.StencilLoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
|
||||
DepthAttachment.StencilStoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
Attachments.push_back(DepthAttachment);
|
||||
// Diligent::FramebufferDesc FBDesc;
|
||||
// FBDesc.Name = "Framebuffer";
|
||||
//// FBDesc.pRenderPass = fbInfo.pRenderPass;
|
||||
// FBDesc.AttachmentCount = static_cast<Diligent::Uint32>(Attachments.size());
|
||||
//
|
||||
// std::vector<Diligent::ITextureView *> FBAtachments(Attachments.size());
|
||||
// for (size_t i = 0; i < ColorRefs.size(); ++i) {
|
||||
// if (i < fbInfo.ColorRTVs.size() && fbInfo.ColorRTVs[i]) {
|
||||
// FBAtachments[i] = fbInfo.ColorRTVs[i];
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (fbInfo.pDepthStencilRTV) {
|
||||
// FBAtachments[ColorRefs.size()] = fbInfo.pDepthStencilRTV;
|
||||
// }
|
||||
|
||||
DepthRef.AttachmentIndex = static_cast<Diligent::Uint32>(Attachments.size() - 1);
|
||||
DepthRef.State = Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Added depth/stencil attachment");
|
||||
}
|
||||
|
||||
Diligent::SubpassDesc Subpass;
|
||||
Subpass.RenderTargetAttachmentCount = static_cast<Diligent::Uint32>(ColorRefs.size());
|
||||
Subpass.pRenderTargetAttachments = ColorRefs.empty() ? nullptr : ColorRefs.data();
|
||||
Subpass.pDepthStencilAttachment = fbInfo.pDepthStencilRTV ? &DepthRef : nullptr;
|
||||
Subpasses.push_back(Subpass);
|
||||
|
||||
RPDesc.AttachmentCount = static_cast<Diligent::Uint32>(Attachments.size());
|
||||
RPDesc.pAttachments = Attachments.empty() ? nullptr : Attachments.data();
|
||||
RPDesc.SubpassCount = static_cast<Diligent::Uint32>(Subpasses.size());
|
||||
RPDesc.pSubpasses = Subpasses.data();
|
||||
|
||||
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Creating RenderPass with %u attachments and %u subpasses.",
|
||||
RPDesc.AttachmentCount, RPDesc.SubpassCount);
|
||||
|
||||
MG_Diligent::g_pDevice->CreateRenderPass(RPDesc, &fbInfo.pRenderPass);
|
||||
if (!fbInfo.pRenderPass) {
|
||||
MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Failed to create RenderPass.");
|
||||
return;
|
||||
}
|
||||
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: RenderPass created successfully.");
|
||||
|
||||
Diligent::FramebufferDesc FBDesc;
|
||||
FBDesc.Name = "Framebuffer";
|
||||
FBDesc.pRenderPass = fbInfo.pRenderPass;
|
||||
FBDesc.AttachmentCount = static_cast<Diligent::Uint32>(Attachments.size());
|
||||
|
||||
std::vector<Diligent::ITextureView *> FBAtachments(Attachments.size());
|
||||
for (size_t i = 0; i < ColorRefs.size(); ++i) {
|
||||
if (i < fbInfo.ColorRTVs.size() && fbInfo.ColorRTVs[i]) {
|
||||
FBAtachments[i] = fbInfo.ColorRTVs[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (fbInfo.pDepthStencilRTV) {
|
||||
FBAtachments[ColorRefs.size()] = fbInfo.pDepthStencilRTV;
|
||||
}
|
||||
|
||||
FBDesc.ppAttachments = FBAtachments.data();
|
||||
FBDesc.Width = width;
|
||||
FBDesc.Height = height;
|
||||
FBDesc.NumArraySlices = 1;
|
||||
|
||||
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: FramebufferDesc Details:");
|
||||
MG_Util::Debug::LogD(" Name: %s", FBDesc.Name ? FBDesc.Name : "N/A");
|
||||
MG_Util::Debug::LogD(" pRenderPass: %p", FBDesc.pRenderPass);
|
||||
MG_Util::Debug::LogD(" AttachmentCount: %u", FBDesc.AttachmentCount);
|
||||
for (Diligent::Uint32 i = 0; i < FBDesc.AttachmentCount; ++i) {
|
||||
if (FBDesc.ppAttachments && FBDesc.ppAttachments[i]) {
|
||||
Diligent::ITexture* pTexture = FBDesc.ppAttachments[i]->GetTexture();
|
||||
if (pTexture) {
|
||||
const auto& texDesc = pTexture->GetDesc();
|
||||
MG_Util::Debug::LogD(" Attachment %u: Texture '%s', Dim: %ux%u",
|
||||
i, texDesc.Name ? texDesc.Name : "N/A", texDesc.Width, texDesc.Height);
|
||||
} else {
|
||||
MG_Util::Debug::LogW(" Attachment %u: TextureView's texture is nullptr", i);
|
||||
}
|
||||
} else if (!FBDesc.ppAttachments) {
|
||||
MG_Util::Debug::LogW(" FBDesc.ppAttachments is nullptr. Cannot access attachment %u.", i);
|
||||
} else {
|
||||
MG_Util::Debug::LogD(" Attachment %u: nullptr", i);
|
||||
}
|
||||
}
|
||||
MG_Util::Debug::LogD(" Width: %u", FBDesc.Width);
|
||||
MG_Util::Debug::LogD(" Height: %u", FBDesc.Height);
|
||||
MG_Util::Debug::LogD(" NumArraySlices: %u", FBDesc.NumArraySlices);
|
||||
MG_Util::Debug::LogD(" fbInfo.pFramebuffer: %p", fbInfo.pFramebuffer);
|
||||
// FBDesc.ppAttachments = FBAtachments.data();
|
||||
// FBDesc.Width = width;
|
||||
// FBDesc.Height = height;
|
||||
// FBDesc.NumArraySlices = 1;
|
||||
//
|
||||
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: FramebufferDesc Details:");
|
||||
// MG_Util::Debug::LogD(" Name: %s", FBDesc.Name ? FBDesc.Name : "N/A");
|
||||
// MG_Util::Debug::LogD(" pRenderPass: %p", FBDesc.pRenderPass);
|
||||
// MG_Util::Debug::LogD(" AttachmentCount: %u", FBDesc.AttachmentCount);
|
||||
// for (Diligent::Uint32 i = 0; i < FBDesc.AttachmentCount; ++i) {
|
||||
// if (FBDesc.ppAttachments && FBDesc.ppAttachments[i]) {
|
||||
// Diligent::ITexture* pTexture = FBDesc.ppAttachments[i]->GetTexture();
|
||||
// if (pTexture) {
|
||||
// const auto& texDesc = pTexture->GetDesc();
|
||||
// MG_Util::Debug::LogD(" Attachment %u: Texture '%s', Dim: %ux%u",
|
||||
// i, texDesc.Name ? texDesc.Name : "N/A", texDesc.Width, texDesc.Height);
|
||||
// } else {
|
||||
// MG_Util::Debug::LogW(" Attachment %u: TextureView's texture is nullptr", i);
|
||||
// }
|
||||
// } else if (!FBDesc.ppAttachments) {
|
||||
// MG_Util::Debug::LogW(" FBDesc.ppAttachments is nullptr. Cannot access attachment %u.", i);
|
||||
// } else {
|
||||
// MG_Util::Debug::LogD(" Attachment %u: nullptr", i);
|
||||
// }
|
||||
// }
|
||||
// MG_Util::Debug::LogD(" Width: %u", FBDesc.Width);
|
||||
// MG_Util::Debug::LogD(" Height: %u", FBDesc.Height);
|
||||
// MG_Util::Debug::LogD(" NumArraySlices: %u", FBDesc.NumArraySlices);
|
||||
// MG_Util::Debug::LogD(" fbInfo.pFramebuffer: %p", fbInfo.pFramebuffer);
|
||||
|
||||
fbInfo.ClearValues.clear();
|
||||
for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
|
||||
@@ -179,12 +179,12 @@ namespace MG_GL::GL {
|
||||
fbInfo.ClearValues.push_back(clearValue);
|
||||
}
|
||||
|
||||
MG_Diligent::g_pDevice->CreateFramebuffer(FBDesc, &fbInfo.pFramebuffer);
|
||||
if (!fbInfo.pFramebuffer) {
|
||||
MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Failed to create Framebuffer.");
|
||||
return;
|
||||
}
|
||||
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Framebuffer created successfully.");
|
||||
// MG_Diligent::g_pDevice->CreateFramebuffer(FBDesc, &fbInfo.pFramebuffer);
|
||||
// if (!fbInfo.pFramebuffer) {
|
||||
// MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Failed to create Framebuffer.");
|
||||
// return;
|
||||
// }
|
||||
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Framebuffer created successfully.");
|
||||
}
|
||||
|
||||
void UpdateDefaultFramebuffer() {
|
||||
@@ -249,13 +249,13 @@ namespace MG_GL::GL {
|
||||
if (it != MG_Diligent::g_FramebufferMap.end()) {
|
||||
MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
|
||||
|
||||
if (fbInfo.pFramebuffer) {
|
||||
fbInfo.pFramebuffer->Release();
|
||||
}
|
||||
// if (fbInfo.pFramebuffer) {
|
||||
// fbInfo.pFramebuffer->Release();
|
||||
// }
|
||||
|
||||
if (fbInfo.pRenderPass) {
|
||||
fbInfo.pRenderPass->Release();
|
||||
}
|
||||
// if (fbInfo.pRenderPass) {
|
||||
// fbInfo.pRenderPass->Release();
|
||||
// }
|
||||
|
||||
for (auto& rtv : fbInfo.ColorRTVs) {
|
||||
if (rtv) rtv->Release();
|
||||
@@ -279,14 +279,14 @@ namespace MG_GL::GL {
|
||||
if (result == GL_NO_ERROR) {
|
||||
MG_Util::Debug::LogD("BindFramebuffer: MG_State::BindFramebuffer successful.");
|
||||
|
||||
if (MG_Diligent::IsInRenderPass) {
|
||||
MG_Util::Debug::LogD("BindFramebuffer: Ending current render pass.");
|
||||
MG_Diligent::g_pContext->EndRenderPass();
|
||||
MG_Diligent::IsInRenderPass = false;
|
||||
MG_Util::Debug::LogD("BindFramebuffer: Current render pass ended.");
|
||||
} else {
|
||||
MG_Util::Debug::LogD("BindFramebuffer: No active render pass to end.");
|
||||
}
|
||||
// if (MG_Diligent::IsInRenderPass) {
|
||||
// MG_Util::Debug::LogD("BindFramebuffer: Ending current render pass.");
|
||||
// MG_Diligent::g_pContext->EndRenderPass();
|
||||
// MG_Diligent::IsInRenderPass = false;
|
||||
// MG_Util::Debug::LogD("BindFramebuffer: Current render pass ended.");
|
||||
// } else {
|
||||
// MG_Util::Debug::LogD("BindFramebuffer: No active render pass to end.");
|
||||
// }
|
||||
|
||||
|
||||
if (framebuffer == 0) {
|
||||
@@ -309,13 +309,13 @@ namespace MG_GL::GL {
|
||||
|
||||
MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
|
||||
|
||||
if (!fbInfo.pRenderPass || !fbInfo.pFramebuffer) {
|
||||
MG_Util::Debug::LogD("BindFramebuffer: RenderPass or Framebuffer not yet created for framebuffer %u. Creating now.", framebuffer);
|
||||
CreateRenderPassAndFramebuffer(framebuffer, pFBO ? *pFBO : FramebufferObject(), fbInfo);
|
||||
MG_Util::Debug::LogD("BindFramebuffer: RenderPass and Framebuffer creation attempted for framebuffer %u.", framebuffer);
|
||||
} else {
|
||||
MG_Util::Debug::LogD("BindFramebuffer: RenderPass and Framebuffer already exist for framebuffer %u.", framebuffer);
|
||||
}
|
||||
// if (/*!fbInfo.pRenderPass || */!fbInfo.pFramebuffer) {
|
||||
// MG_Util::Debug::LogD("BindFramebuffer: RenderPass or Framebuffer not yet created for framebuffer %u. Creating now.", framebuffer);
|
||||
// CreateRenderPassAndFramebuffer(framebuffer, pFBO ? *pFBO : FramebufferObject(), fbInfo);
|
||||
// MG_Util::Debug::LogD("BindFramebuffer: RenderPass and Framebuffer creation attempted for framebuffer %u.", framebuffer);
|
||||
// } else {
|
||||
// MG_Util::Debug::LogD("BindFramebuffer: RenderPass and Framebuffer already exist for framebuffer %u.", framebuffer);
|
||||
// }
|
||||
|
||||
MG_Util::Debug::LogD("BindFramebuffer: Setting render targets. ColorRTVs count: %zu, DepthStencilRTV: %p",
|
||||
fbInfo.ColorRTVs.size(), fbInfo.pDepthStencilRTV);
|
||||
@@ -342,16 +342,16 @@ namespace MG_GL::GL {
|
||||
|
||||
MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
|
||||
|
||||
if (fbInfo.pFramebuffer) {
|
||||
fbInfo.pFramebuffer->Release();
|
||||
fbInfo.pFramebuffer = nullptr;
|
||||
MG_Util::Debug::LogD("Released existing framebuffer");
|
||||
}
|
||||
if (fbInfo.pRenderPass) {
|
||||
fbInfo.pRenderPass->Release();
|
||||
fbInfo.pRenderPass = nullptr;
|
||||
MG_Util::Debug::LogD("Released existing render pass");
|
||||
}
|
||||
// if (fbInfo.pFramebuffer) {
|
||||
// fbInfo.pFramebuffer->Release();
|
||||
// fbInfo.pFramebuffer = nullptr;
|
||||
// MG_Util::Debug::LogD("Released existing framebuffer");
|
||||
// }
|
||||
// if (fbInfo.pRenderPass) {
|
||||
// fbInfo.pRenderPass->Release();
|
||||
// fbInfo.pRenderPass = nullptr;
|
||||
// MG_Util::Debug::LogD("Released existing render pass");
|
||||
// }
|
||||
|
||||
if (texture == 0) {
|
||||
MG_Util::Debug::LogD("Unbinding attachment: %s", MG_Util::Debug::GLEnumToString(attachment));
|
||||
@@ -515,12 +515,12 @@ namespace MG_GL::GL {
|
||||
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
if (MG_Diligent::IsInRenderPass) {
|
||||
MG_Util::Debug::LogD("Ending current render pass.");
|
||||
MG_Diligent::g_pContext->EndRenderPass();
|
||||
MG_Diligent::IsInRenderPass = false;
|
||||
MG_Util::Debug::LogD("Current render pass ended.");
|
||||
}
|
||||
// if (MG_Diligent::IsInRenderPass) {
|
||||
// MG_Util::Debug::LogD("Ending current render pass.");
|
||||
// MG_Diligent::g_pContext->EndRenderPass();
|
||||
// MG_Diligent::IsInRenderPass = false;
|
||||
// MG_Util::Debug::LogD("Current render pass ended.");
|
||||
// }
|
||||
|
||||
GLuint readFB = MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER];
|
||||
GLuint drawFB = MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER];
|
||||
|
||||
@@ -648,10 +648,10 @@ namespace MG_GL::GL {
|
||||
MG_Util::Debug::LogD("TexSubImage2D: Updating region [%d,%d]-[%d,%d] at level %d, %d bytes",
|
||||
xoffset, yoffset, xoffset+width, yoffset+height, level, width * height * GetBytesPerPixel(format, type));
|
||||
|
||||
if (MG_Diligent::IsInRenderPass) {
|
||||
MG_Diligent::g_pContext->EndRenderPass();
|
||||
MG_Diligent::IsInRenderPass = false;
|
||||
}
|
||||
// if (MG_Diligent::IsInRenderPass) {
|
||||
// MG_Diligent::g_pContext->EndRenderPass();
|
||||
// MG_Diligent::IsInRenderPass = false;
|
||||
// }
|
||||
|
||||
MG_Diligent::g_pContext->UpdateTexture(
|
||||
pTexture,
|
||||
|
||||
Reference in New Issue
Block a user