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[Optimize] (Diligent/RenderPass): remove renderpass usage
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@@ -648,10 +648,10 @@ namespace MG_GL::GL {
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MG_Util::Debug::LogD("TexSubImage2D: Updating region [%d,%d]-[%d,%d] at level %d, %d bytes",
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xoffset, yoffset, xoffset+width, yoffset+height, level, width * height * GetBytesPerPixel(format, type));
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if (MG_Diligent::IsInRenderPass) {
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MG_Diligent::g_pContext->EndRenderPass();
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MG_Diligent::IsInRenderPass = false;
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}
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// if (MG_Diligent::IsInRenderPass) {
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// MG_Diligent::g_pContext->EndRenderPass();
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// MG_Diligent::IsInRenderPass = false;
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// }
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MG_Diligent::g_pContext->UpdateTexture(
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pTexture,
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