[Feat] (MG_State/Texture): Initial implementation of cube map

This commit is contained in:
2025-11-25 22:47:41 +08:00
parent 4d44dda117
commit a0aaba3cb5
10 changed files with 184 additions and 52 deletions
+1
View File
@@ -142,6 +142,7 @@ set(SOURCE_FILES
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
MobileGL/MG_State/GLState/TextureState/TextureState.cpp
+70 -45
View File
@@ -296,30 +296,44 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(stateTextureObject->GetFormat(), &glInternalFormat, &glType,
&glFormat);
for (SizeT level = 0; level < mipmapCount; ++level) {
// TODO: deal with multiple upload target texture
auto levelTexelSize = stateTextureObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, level);
auto levelByteSize = stateTextureObject->GetMipmapByteSize(TextureUploadTarget::Texture2D, level);
bool levelDirty = stateTextureObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0);
auto* pData = (levelDirty && levelByteSize != 0) ? stateTextureObject->MapMipmapData(TextureUploadTarget::Texture2D, level) : nullptr;
MGLOG_D("%s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p", __func__,
level,
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(),
levelByteSize,
pData);
BufferImpl::BackendBufferBindingProtector pixelUnpackProtector =
BufferImpl::BackendBufferBindingProtector(GL_PIXEL_UNPACK_BUFFER);
errorLopper.Clear();
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
MG_External::GLES::glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()),
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
pData);
// TODO: handle more texture types
const auto& uploadTargets = stateTextureObject->GetUploadTargets();
for (auto uploadTarget: uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) {
auto levelTexelSize = stateTextureObject->GetMipmapTexelSize(
uploadTarget, level);
auto levelByteSize = stateTextureObject->GetMipmapByteSize(
uploadTarget, level);
bool levelDirty = stateTextureObject->IsStorageDirty(
uploadTarget, 0);
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
auto *pData = (levelDirty && levelByteSize != 0)
? stateTextureObject->MapMipmapData(
uploadTarget, level) : nullptr;
MGLOG_D("%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p", __func__,
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
level,
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(),
levelByteSize,
pData);
BufferImpl::BackendBufferBindingProtector pixelUnpackProtector =
BufferImpl::BackendBufferBindingProtector(GL_PIXEL_UNPACK_BUFFER);
errorLopper.Clear();
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level),
glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()),
static_cast<GLsizei>(levelTexelSize.y()), 0,
glFormat, glType,
pData);
MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
stateTextureObject->MarkStorageDirty(TextureUploadTarget::Texture2D, level, false);
// TODO: handle more texture types
MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level,
m_backendTextureId);
stateTextureObject->MarkStorageDirty(uploadTarget, level,
false);
}
}
m_isInitialized = true;
@@ -429,30 +443,41 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(stateTextureObject->GetFormat(), &glInternalFormat, &glType,
&glFormat);
for (SizeT level = 0; level < mipmapCount; ++level) {
if (!stateTextureObject->IsStorageDirty(TextureUploadTarget::Texture2D, level)) {
continue;
const auto& uploadTargets = stateTextureObject->GetUploadTargets();
for (auto uploadTarget: uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) {
if (!stateTextureObject->IsStorageDirty(uploadTarget, level)) {
continue;
}
auto byteSize = stateTextureObject->GetMipmapByteSize(
uploadTarget, level);
if (byteSize == 0) {
MGLOG_W("Mipmap level %d has no data, skipping update.", level);
continue;
}
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
BufferImpl::BackendBufferBindingProtector pixelUnpackProtector =
BufferImpl::BackendBufferBindingProtector(GL_PIXEL_UNPACK_BUFFER);
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
errorLopper.Loop(
[file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
MG_Util::ConvertGLEnumToString(err).c_str());
});
auto texelSize = stateTextureObject->GetMipmapTexelSize(
uploadTarget, level);
MG_External::GLES::glTexSubImage2D(glUploadTarget, static_cast<GLint>(level),
0, 0,
static_cast<GLsizei>(texelSize.x()),
static_cast<GLsizei>(texelSize.y()),
glFormat, glType,
stateTextureObject->MapMipmapData(uploadTarget, level));
stateTextureObject->MarkStorageDirty(uploadTarget, level, false);
}
auto byteSize = stateTextureObject->GetMipmapByteSize(TextureUploadTarget::Texture2D, level);
if (byteSize == 0) {
MGLOG_W("Mipmap level %d has no data, skipping update.", level);
continue;
}
BufferImpl::BackendBufferBindingProtector pixelUnpackProtector =
BufferImpl::BackendBufferBindingProtector(GL_PIXEL_UNPACK_BUFFER);
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
auto texelSize = stateTextureObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, level);
MG_External::GLES::glTexSubImage2D(GL_TEXTURE_2D, static_cast<GLint>(level), 0, 0,
static_cast<GLsizei>(texelSize.x()),
static_cast<GLsizei>(texelSize.y()), glFormat, glType,
(byteSize != 0) ? stateTextureObject->MapMipmapData(TextureUploadTarget::Texture2D, level) : nullptr);
stateTextureObject->MarkStorageDirty(TextureUploadTarget::Texture2D, level, false);
}
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
@@ -114,12 +114,10 @@ namespace MobileGL {
void TextureObjectWithOneMipmap::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
MipmapInput input) {
// don't care target, index always 0
m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
}
void TextureObjectWithOneMipmap::UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel,
DataPtr input) {
// ditto
m_textureStorage.UpdateSubData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
}
void* TextureObjectWithOneMipmap::MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) {
@@ -127,7 +125,6 @@ namespace MobileGL {
}
void TextureObjectWithOneMipmap::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) {
// ditto
m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
}
@@ -25,6 +25,7 @@ namespace MobileGL {
virtual TextureInternalFormat GetFormat() const = 0;
virtual TextureTarget GetTarget() const = 0;
virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0;
virtual IntVec3 GetBaseSize() const = 0;
virtual SharedPtr<SamplerObject> GetSamplerObject() const = 0;
virtual void SetInternalFormat(TextureInternalFormat format) = 0;
@@ -7,9 +7,12 @@ namespace MobileGL {
class TextureObject1D : public TextureObjectWithOneMipmap {
public:
explicit TextureObject1D(Uint externalIndex);
const Vector<TextureUploadTarget>& GetUploadTargets() const override {
return m_uploadTargets;
}
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
const Vector<TextureUploadTarget> m_uploadTargets {TextureUploadTarget::Texture1D};
};
}
}
@@ -7,9 +7,12 @@ namespace MobileGL {
class TextureObject2D : public TextureObjectWithOneMipmap {
public:
explicit TextureObject2D(Uint externalIndex);
const Vector<TextureUploadTarget>& GetUploadTargets() const override {
return m_uploadTargets;
}
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
const Vector<TextureUploadTarget> m_uploadTargets {TextureUploadTarget::Texture2D};
};
}
}
@@ -0,0 +1,59 @@
#include "TextureObject2DCube.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
TextureObject2DCube::TextureObject2DCube(Uint externalIndex):
TextureObjectBase(TextureTarget::TextureCubeMap, externalIndex) {
}
Uint TextureObject2DCube::GetMipmapLevelCount() const {
return m_textureStorage.GetLevelCount();
}
const IntVec3 TextureObject2DCube::GetMipmapTexelSize(TextureUploadTarget target,
Uint mipmapLevel) const {
return m_textureStorage.GetTexelSize(GetIndexOfTextureUploadTarget(target), mipmapLevel);
}
const SizeT TextureObject2DCube::GetMipmapByteSize(TextureUploadTarget target,
Uint mipmapLevel) const {
return m_textureStorage.GetByteSize(GetIndexOfTextureUploadTarget(target), mipmapLevel);
}
void
TextureObject2DCube::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
MipmapInput input) {
m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
}
void TextureObject2DCube::UpdateMipmapSubData(TextureUploadTarget uploadTarget,
Uint mipmapLevel, DataPtr input) {
m_textureStorage.UpdateSubData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
}
void *
TextureObject2DCube::MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) {
return m_textureStorage.MapData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
void TextureObject2DCube::MarkStorageDirty(TextureUploadTarget uploadTarget,
Uint mipmapLevel, bool dirty) {
m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
}
bool TextureObject2DCube::IsStorageDirty(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.IsDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
Uint
TextureObject2DCube::GetIndexOfTextureUploadTarget(TextureUploadTarget target) const {
MOBILEGL_ASSERT(TextureUploadTarget::CubeMapPositiveX <= target && target <= TextureUploadTarget::ProxyCubeMap,
"Invalid TextureUploadTarget!");
return (Uint)target - (Uint)TextureUploadTarget::CubeMapPositiveX;
}
}
}
}
@@ -0,0 +1,37 @@
#pragma once
#include "TextureObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class TextureObject2DCube : public TextureObjectBase {
public:
explicit TextureObject2DCube(Uint externalIndex);
const Vector<TextureUploadTarget>& GetUploadTargets() const override {
return m_uploadTargets;
}
Uint GetMipmapLevelCount() const override;
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
TextureStorage<6> m_textureStorage;
const Vector<TextureUploadTarget> m_uploadTargets {
TextureUploadTarget::CubeMapPositiveX,
TextureUploadTarget::CubeMapNegativeX,
TextureUploadTarget::CubeMapPositiveY,
TextureUploadTarget::CubeMapNegativeY,
TextureUploadTarget::CubeMapPositiveZ,
TextureUploadTarget::CubeMapNegativeZ,
};
};
}
}
}
@@ -7,9 +7,12 @@ namespace MobileGL {
class TextureObject3D : public TextureObjectWithOneMipmap {
public:
explicit TextureObject3D(Uint externalIndex);
const Vector<TextureUploadTarget>& GetUploadTargets() const override {
return m_uploadTargets;
}
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
const Vector<TextureUploadTarget> m_uploadTargets {TextureUploadTarget::Texture3D};
};
}
}
@@ -4,6 +4,7 @@
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_State/GLState/TextureState/TextureObject3D.h"
#include "MG_Util/Types.h"
#include "TextureObject2DCube.h"
namespace MobileGL {
namespace MG_State {
@@ -34,7 +35,9 @@ namespace MobileGL {
case TextureTarget::Texture1D:
textureObject = MakeShared<TextureObject1D>(index);
break;
case TextureTarget::TextureCubeMap: // TODO
case TextureTarget::TextureCubeMap:
textureObject = MakeShared<TextureObject2DCube>(index);
break;
case TextureTarget::Texture2D:
textureObject = MakeShared<TextureObject2D>(index);
break;