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[Feat] (MG_State/Texture): Initial implementation of cube map
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@@ -25,6 +25,7 @@ namespace MobileGL {
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virtual TextureInternalFormat GetFormat() const = 0;
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virtual TextureTarget GetTarget() const = 0;
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virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0;
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virtual IntVec3 GetBaseSize() const = 0;
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virtual SharedPtr<SamplerObject> GetSamplerObject() const = 0;
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virtual void SetInternalFormat(TextureInternalFormat format) = 0;
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