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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (MG_Backend/DirectVulkan): refactor queue family stuff
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@@ -235,10 +235,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_VERSION_MAJOR(apiVersion), VK_VERSION_MINOR(apiVersion), VK_VERSION_PATCH(apiVersion),
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deviceTypeToStr(deviceProperties.deviceType));
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// TODO: Properly check device eligibility
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Int gfxQueueIndex = GetGraphicsQueueFamilyIndexOfPhysicalDevice(device);
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if (m_physicalDevice == VK_NULL_HANDLE && gfxQueueIndex != -1) {
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m_queueFamilies = GetQueueFamilyFromPhysicalDevice(device);
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auto gfxQueueFamily = GetQueueFamilyIndex(m_queueFamilies, VK_QUEUE_GRAPHICS_BIT);
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if (m_physicalDevice == VK_NULL_HANDLE && gfxQueueFamily != -1) {
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m_physicalDevice = device;
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m_graphicsQueueFamilyIndex = gfxQueueIndex;
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m_queueFamilyIndices.graphicsFamily = gfxQueueFamily;
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MGLOG_I("Physical device picked.");
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}
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}
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@@ -253,7 +254,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void VulkanRenderer::CreateLogicalDevice() {
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VkDeviceQueueCreateInfo queueCreateInfo{};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = m_graphicsQueueFamilyIndex;
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queueCreateInfo.queueFamilyIndex = m_queueFamilyIndices.graphicsFamily;
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queueCreateInfo.queueCount = 1;
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Float queuePriority = 1.0f;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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@@ -273,7 +274,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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deviceCreateInfo.enabledLayerCount = 0;
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}
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VK_VERIFY(vkCreateDevice(m_physicalDevice, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice");
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vkGetDeviceQueue(m_device, m_graphicsQueueFamilyIndex, 0, &m_graphicsQueue);
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vkGetDeviceQueue(m_device, m_queueFamilyIndices.graphicsFamily, 0, &m_graphicsQueue);
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}
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void VulkanRenderer::CreateSurface() {
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@@ -298,15 +299,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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#endif
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}
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Int VulkanRenderer::GetGraphicsQueueFamilyIndexOfPhysicalDevice(VkPhysicalDevice device) {
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Vector<VkQueueFamilyProperties> VulkanRenderer::GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device) {
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Uint32 queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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Vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
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return queueFamilies;
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}
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for (Int i = 0; i < queueFamilies.size(); ++i) {
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if (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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Uint32 VulkanRenderer::GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies, VkQueueFlagBits flag) {
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for (Uint32 i = 0; i < queueFamilies.size(); i++) {
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if (queueFamilies[i].queueFlags & flag) {
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return i;
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}
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}
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@@ -44,6 +44,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void Present();
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private:
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struct QueueFamilyIndices {
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Int32 graphicsFamily = -1;
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Int32 presentFamily = -1;
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};
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NativeWindowType m_window = 0;
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RendererConfig m_config;
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@@ -53,10 +58,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkInstance m_instance = VK_NULL_HANDLE;
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VkDebugUtilsMessengerEXT m_debugMessenger = VK_NULL_HANDLE;
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VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
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Int m_graphicsQueueFamilyIndex = -1;
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VkDevice m_device = VK_NULL_HANDLE;
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VkQueue m_graphicsQueue = VK_NULL_HANDLE;
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VkSurfaceKHR m_surface = VK_NULL_HANDLE;
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Vector<VkQueueFamilyProperties> m_queueFamilies;
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QueueFamilyIndices m_queueFamilyIndices;
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void CreateInstance();
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void DestroyInstance();
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@@ -67,7 +73,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void CreateLogicalDevice();
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void CreateSurface();
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static Int GetGraphicsQueueFamilyIndexOfPhysicalDevice(VkPhysicalDevice device);
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static Vector<VkQueueFamilyProperties> GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device);
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static Uint32 GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies, VkQueueFlagBits flag);
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static Vector<VkExtensionProperties> EnumerateInstanceExtensions();
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static constexpr const char* s_validationLayerNames[] = {
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"VK_LAYER_KHRONOS_validation"
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