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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Fix, Test] (GLImpl, MG_IntegrationTest): answer glGetTexLevelParameter for buffer textures instead of erroring
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@@ -661,21 +661,42 @@ namespace MobileGL::MG_Impl::GLImpl {
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"Compressed texture formats are not supported."));
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}
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// glGetTexLevelParameter{i,f}v answers WIDTH/HEIGHT/DEPTH out of the mipmap chain. The only
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// other storage type the state layer knows is GL_TEXTURE_BUFFER (TextureStorageType is
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// {Mipmap, Buffer}), whose level geometry this stack does not track yet. Report that instead
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// of throwing: THROW_UNIMPL_EXCEPTION unwinds a C++ exception through the C GL ABI and takes
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// the process down, which is never an acceptable answer to a query - see the same reasoning
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// above for the compressed-format path.
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// GL_TEXTURE_WIDTH of a buffer texture: how many texels of the texture's internal format fit
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// in the buffer range it addresses, CLAMPED to GL_MAX_TEXTURE_BUFFER_SIZE. Attaching a larger
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// buffer is legal (GL 4.6 core 8.9) - the texture simply addresses the first
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// MAX_TEXTURE_BUFFER_SIZE texels of it, and that clamped count is what WIDTH reports.
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//
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// GL_TEXTURE_BUFFER_SIZE is deliberately NOT clamped the same way: it reports the range in
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// basic machine units exactly as glTexBuffer/glTexBufferRange were given it. Swapping the two
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// fails KHR-GL43.texture_buffer.texture_buffer_max_size in the opposite direction.
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GLint GetBufferTextureTexelWidth(const MG_State::GLState::ITextureObject* textureObject) {
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const SizeT texelByteSize = MG_Util::GetSizedInternalFormatSizeInBytes(textureObject->GetFormat());
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// A format with no known footprint has no texel count to report; answering 0 beats
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// dividing by it.
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if (texelByteSize == 0) return 0;
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const auto* bufferTextureObject =
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static_cast<const MG_State::GLState::TextureObjectBuffer*>(textureObject);
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const SizeT texelCount = bufferTextureObject->GetBufferRangeSizeInBytes() / texelByteSize;
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const SizeT maxTexelCount = static_cast<SizeT>(
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std::max(0, MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxTextureBufferSize));
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return static_cast<GLint>(std::min(texelCount, maxTexelCount));
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}
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// glGetTexLevelParameter{i,f}v answers WIDTH/HEIGHT/DEPTH out of the mipmap chain, and (since
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// the buffer-texture arms above) out of the attached buffer range for GL_TEXTURE_BUFFER. This
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// is what is left: a storage class with no level geometry at all. Report it instead of
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// throwing - THROW_UNIMPL_EXCEPTION unwinds a C++ exception through the C GL ABI and takes the
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// process down, which is never an acceptable answer to a query - see the same reasoning above
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// for the compressed-format path.
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void RecordUnsupportedLevelQueryStorage(const char* caller, GLenum pname) {
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MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for texture-buffer "
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"storage; recording GL_INVALID_OPERATION instead of terminating",
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MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for this texture's "
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"storage class; recording GL_INVALID_OPERATION instead of terminating",
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caller, MG_Util::ConvertGLEnumToString(pname).c_str());
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", caller,
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"Level queries are not supported for texture-buffer storage."));
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"Level queries are not supported for this texture's storage class."));
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}
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} // namespace
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@@ -3117,6 +3138,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
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break;
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}
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case TextureStorageType::Buffer:
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*params = GetBufferTextureTexelWidth(textureObject.get());
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break;
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default:
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RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
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break;
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@@ -3132,6 +3156,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
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break;
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}
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case TextureStorageType::Buffer:
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*params = 1; // a buffer texture is one-dimensional
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break;
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default:
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RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
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break;
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@@ -3147,6 +3174,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
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break;
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}
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case TextureStorageType::Buffer:
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*params = 1; // a buffer texture is one-dimensional
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break;
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default:
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RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
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break;
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@@ -3216,6 +3246,31 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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break;
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}
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case GL_TEXTURE_BUFFER_SIZE:
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case GL_TEXTURE_BUFFER_OFFSET: {
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// GL 4.6 core 8.9: both describe the window of the attached buffer a GL_TEXTURE_BUFFER
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// texture addresses, so there is nothing to report for any other storage - which is
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// INVALID_OPERATION, the same shape GL_TEXTURE_COMPRESSED_IMAGE_SIZE guards itself with
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// above.
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if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
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"GL_TEXTURE_BUFFER_SIZE / GL_TEXTURE_BUFFER_OFFSET need a buffer texture."));
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return;
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}
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if (params) {
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const auto* bufferTextureObject =
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static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
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// Basic machine units, and UNCLAMPED - see GetBufferTextureTexelWidth for why this
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// half does not take the GL_MAX_TEXTURE_BUFFER_SIZE clamp that WIDTH does.
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*params = static_cast<GLint>(pname == GL_TEXTURE_BUFFER_SIZE
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? bufferTextureObject->GetBufferRangeSizeInBytes()
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: bufferTextureObject->GetBufferRangeOffset());
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}
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break;
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}
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
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@@ -3255,6 +3310,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
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break;
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}
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case TextureStorageType::Buffer:
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*params = (GLfloat)GetBufferTextureTexelWidth(textureObject.get());
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break;
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default:
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RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
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break;
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@@ -3270,6 +3328,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
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break;
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}
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case TextureStorageType::Buffer:
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*params = 1.0f; // a buffer texture is one-dimensional
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break;
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default:
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RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
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break;
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@@ -3285,6 +3346,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
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break;
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}
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case TextureStorageType::Buffer:
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*params = 1.0f; // a buffer texture is one-dimensional
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break;
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default:
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RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
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break;
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@@ -3352,6 +3416,27 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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break;
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}
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case GL_TEXTURE_BUFFER_SIZE:
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case GL_TEXTURE_BUFFER_OFFSET: {
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// See GetTexLevelParameteriv_State: both describe the attached buffer range of a
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// GL_TEXTURE_BUFFER texture, so any other storage makes the query INVALID_OPERATION.
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if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
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"GL_TEXTURE_BUFFER_SIZE / GL_TEXTURE_BUFFER_OFFSET need a buffer texture."));
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return;
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}
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if (params) {
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const auto* bufferTextureObject =
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static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
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*params = static_cast<GLfloat>(pname == GL_TEXTURE_BUFFER_SIZE
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? bufferTextureObject->GetBufferRangeSizeInBytes()
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: bufferTextureObject->GetBufferRangeOffset());
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}
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break;
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}
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
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@@ -299,4 +299,99 @@ void main() {
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EXPECT_EQ(FirstGLError(), 0u);
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}
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// glGetTexLevelParameter used to refuse EVERY pname on a buffer texture: WIDTH/HEIGHT/DEPTH
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// fell out of a mipmap-only switch as GL_INVALID_OPERATION, and GL_TEXTURE_BUFFER_SIZE /
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// GL_TEXTURE_BUFFER_OFFSET were not in the switch at all, so they came back GL_INVALID_ENUM.
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// KHR-GL43.texture_buffer wraps both queries in GLU_EXPECT_NO_ERROR, so the error alone fails
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// the case before any value is compared.
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//
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// The two halves report DIFFERENT units and only one of them is clamped, which is the thing
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// easiest to get backwards: WIDTH is a TEXEL count clamped to GL_MAX_TEXTURE_BUFFER_SIZE,
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// BUFFER_SIZE is the range in basic machine units exactly as it was given.
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TEST_F(BufferTextureScenario, LevelQueriesDescribeTheAttachedBufferRange) {
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if (!Ready()) return;
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FirstGLError();
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GLint offsetAlignment = 1;
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glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &offsetAlignment);
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if (offsetAlignment < 1) offsetAlignment = 1;
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GLint maxTexels = 0;
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTexels);
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ASSERT_EQ(FirstGLError(), 0u);
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ASSERT_GT(maxTexels, 0) << "an OpenGL 4.x context may not advertise a zero buffer-texture limit";
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constexpr GLint kTexelBytes = 4; // GL_RGBA8
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const GLsizeiptr rangeOffset = static_cast<GLsizeiptr>(offsetAlignment);
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const GLsizeiptr rangeBytes = 32 * kTexelBytes;
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// Deliberately bigger than the range, so a getter that answered out of the BUFFER rather
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// than out of the texture's window would be caught.
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const GLsizeiptr bufferBytes = rangeOffset + rangeBytes + 16 * kTexelBytes;
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const std::vector<GLubyte> zeros(static_cast<size_t>(bufferBytes), 0);
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GLuint buffer = 0;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_TEXTURE_BUFFER, buffer);
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glBufferData(GL_TEXTURE_BUFFER, bufferBytes, zeros.data(), GL_STATIC_DRAW);
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GLuint texture = 0;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_BUFFER, texture);
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glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA8, buffer, rangeOffset, rangeBytes);
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ASSERT_EQ(FirstGLError(), 0u) << "glTexBufferRange(GL_RGBA8) was refused";
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const auto levelQuery = [](GLenum pname) {
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GLint value = -1;
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glGetTexLevelParameteriv(GL_TEXTURE_BUFFER, 0, pname, &value);
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return value;
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};
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const auto levelQueryF = [](GLenum pname) {
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GLfloat value = -1.0f;
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glGetTexLevelParameterfv(GL_TEXTURE_BUFFER, 0, pname, &value);
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return value;
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};
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EXPECT_EQ(levelQuery(GL_TEXTURE_WIDTH), static_cast<GLint>(rangeBytes / kTexelBytes))
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<< "GL_TEXTURE_WIDTH is a texel count over the attached RANGE";
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EXPECT_EQ(levelQuery(GL_TEXTURE_HEIGHT), 1);
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EXPECT_EQ(levelQuery(GL_TEXTURE_DEPTH), 1);
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EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_SIZE), static_cast<GLint>(rangeBytes))
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<< "GL_TEXTURE_BUFFER_SIZE reports basic machine units, not texels";
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EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_OFFSET), static_cast<GLint>(rangeOffset));
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EXPECT_EQ(FirstGLError(), 0u) << "a buffer-texture level query raised an error";
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EXPECT_LE(levelQuery(GL_TEXTURE_WIDTH), maxTexels)
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<< "GL_TEXTURE_WIDTH must stay clamped to GL_MAX_TEXTURE_BUFFER_SIZE";
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// The float getter is a separate switch and has drifted from the integer one before.
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EXPECT_FLOAT_EQ(levelQueryF(GL_TEXTURE_WIDTH), static_cast<GLfloat>(rangeBytes / kTexelBytes));
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EXPECT_FLOAT_EQ(levelQueryF(GL_TEXTURE_HEIGHT), 1.0f);
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EXPECT_FLOAT_EQ(levelQueryF(GL_TEXTURE_BUFFER_SIZE), static_cast<GLfloat>(rangeBytes));
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EXPECT_EQ(FirstGLError(), 0u) << "the float form of a buffer-texture level query raised an error";
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// The whole-buffer form follows the buffer's current size instead of freezing a window.
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buffer);
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EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_OFFSET), 0);
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EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_SIZE), static_cast<GLint>(bufferBytes));
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EXPECT_EQ(levelQuery(GL_TEXTURE_WIDTH), static_cast<GLint>(bufferBytes / kTexelBytes));
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EXPECT_EQ(FirstGLError(), 0u);
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// Both buffer pnames belong to buffer textures alone; anything else is INVALID_OPERATION,
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// the same shape GL_TEXTURE_COMPRESSED_IMAGE_SIZE uses for an uncompressed image.
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GLuint plainTexture = 0;
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glGenTextures(1, &plainTexture);
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glBindTexture(GL_TEXTURE_2D, plainTexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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EXPECT_EQ(FirstGLError(), 0u);
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GLint unused = -1;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BUFFER_SIZE, &unused);
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EXPECT_EQ(FirstGLError(), static_cast<unsigned int>(GL_INVALID_OPERATION));
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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glBindBuffer(GL_TEXTURE_BUFFER, 0);
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glDeleteTextures(1, &plainTexture);
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glDeleteTextures(1, &texture);
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glDeleteBuffers(1, &buffer);
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EXPECT_EQ(FirstGLError(), 0u);
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}
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} // namespace MGITest
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