[Fix, Test] (GLImpl, MG_IntegrationTest): answer glGetTexLevelParameter for buffer textures instead of erroring

This commit is contained in:
2026-08-20 13:27:50 -04:00
parent de8e7a4606
commit a3dbe234d7
2 changed files with 189 additions and 9 deletions
+94 -9
View File
@@ -661,21 +661,42 @@ namespace MobileGL::MG_Impl::GLImpl {
"Compressed texture formats are not supported."));
}
// glGetTexLevelParameter{i,f}v answers WIDTH/HEIGHT/DEPTH out of the mipmap chain. The only
// other storage type the state layer knows is GL_TEXTURE_BUFFER (TextureStorageType is
// {Mipmap, Buffer}), whose level geometry this stack does not track yet. Report that instead
// of throwing: THROW_UNIMPL_EXCEPTION unwinds a C++ exception through the C GL ABI and takes
// the process down, which is never an acceptable answer to a query - see the same reasoning
// above for the compressed-format path.
// GL_TEXTURE_WIDTH of a buffer texture: how many texels of the texture's internal format fit
// in the buffer range it addresses, CLAMPED to GL_MAX_TEXTURE_BUFFER_SIZE. Attaching a larger
// buffer is legal (GL 4.6 core 8.9) - the texture simply addresses the first
// MAX_TEXTURE_BUFFER_SIZE texels of it, and that clamped count is what WIDTH reports.
//
// GL_TEXTURE_BUFFER_SIZE is deliberately NOT clamped the same way: it reports the range in
// basic machine units exactly as glTexBuffer/glTexBufferRange were given it. Swapping the two
// fails KHR-GL43.texture_buffer.texture_buffer_max_size in the opposite direction.
GLint GetBufferTextureTexelWidth(const MG_State::GLState::ITextureObject* textureObject) {
const SizeT texelByteSize = MG_Util::GetSizedInternalFormatSizeInBytes(textureObject->GetFormat());
// A format with no known footprint has no texel count to report; answering 0 beats
// dividing by it.
if (texelByteSize == 0) return 0;
const auto* bufferTextureObject =
static_cast<const MG_State::GLState::TextureObjectBuffer*>(textureObject);
const SizeT texelCount = bufferTextureObject->GetBufferRangeSizeInBytes() / texelByteSize;
const SizeT maxTexelCount = static_cast<SizeT>(
std::max(0, MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxTextureBufferSize));
return static_cast<GLint>(std::min(texelCount, maxTexelCount));
}
// glGetTexLevelParameter{i,f}v answers WIDTH/HEIGHT/DEPTH out of the mipmap chain, and (since
// the buffer-texture arms above) out of the attached buffer range for GL_TEXTURE_BUFFER. This
// is what is left: a storage class with no level geometry at all. Report it instead of
// throwing - THROW_UNIMPL_EXCEPTION unwinds a C++ exception through the C GL ABI and takes the
// process down, which is never an acceptable answer to a query - see the same reasoning above
// for the compressed-format path.
void RecordUnsupportedLevelQueryStorage(const char* caller, GLenum pname) {
MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for texture-buffer "
"storage; recording GL_INVALID_OPERATION instead of terminating",
MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for this texture's "
"storage class; recording GL_INVALID_OPERATION instead of terminating",
caller, MG_Util::ConvertGLEnumToString(pname).c_str());
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
"Level queries are not supported for texture-buffer storage."));
"Level queries are not supported for this texture's storage class."));
}
} // namespace
@@ -3117,6 +3138,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
break;
}
case TextureStorageType::Buffer:
*params = GetBufferTextureTexelWidth(textureObject.get());
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
break;
@@ -3132,6 +3156,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
break;
}
case TextureStorageType::Buffer:
*params = 1; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
break;
@@ -3147,6 +3174,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
break;
}
case TextureStorageType::Buffer:
*params = 1; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
break;
@@ -3216,6 +3246,31 @@ namespace MobileGL::MG_Impl::GLImpl {
}
break;
}
case GL_TEXTURE_BUFFER_SIZE:
case GL_TEXTURE_BUFFER_OFFSET: {
// GL 4.6 core 8.9: both describe the window of the attached buffer a GL_TEXTURE_BUFFER
// texture addresses, so there is nothing to report for any other storage - which is
// INVALID_OPERATION, the same shape GL_TEXTURE_COMPRESSED_IMAGE_SIZE guards itself with
// above.
if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
"GL_TEXTURE_BUFFER_SIZE / GL_TEXTURE_BUFFER_OFFSET need a buffer texture."));
return;
}
if (params) {
const auto* bufferTextureObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
// Basic machine units, and UNCLAMPED - see GetBufferTextureTexelWidth for why this
// half does not take the GL_MAX_TEXTURE_BUFFER_SIZE clamp that WIDTH does.
*params = static_cast<GLint>(pname == GL_TEXTURE_BUFFER_SIZE
? bufferTextureObject->GetBufferRangeSizeInBytes()
: bufferTextureObject->GetBufferRangeOffset());
}
break;
}
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
@@ -3255,6 +3310,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
break;
}
case TextureStorageType::Buffer:
*params = (GLfloat)GetBufferTextureTexelWidth(textureObject.get());
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
break;
@@ -3270,6 +3328,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
break;
}
case TextureStorageType::Buffer:
*params = 1.0f; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
break;
@@ -3285,6 +3346,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
break;
}
case TextureStorageType::Buffer:
*params = 1.0f; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
break;
@@ -3352,6 +3416,27 @@ namespace MobileGL::MG_Impl::GLImpl {
}
break;
}
case GL_TEXTURE_BUFFER_SIZE:
case GL_TEXTURE_BUFFER_OFFSET: {
// See GetTexLevelParameteriv_State: both describe the attached buffer range of a
// GL_TEXTURE_BUFFER texture, so any other storage makes the query INVALID_OPERATION.
if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
"GL_TEXTURE_BUFFER_SIZE / GL_TEXTURE_BUFFER_OFFSET need a buffer texture."));
return;
}
if (params) {
const auto* bufferTextureObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
*params = static_cast<GLfloat>(pname == GL_TEXTURE_BUFFER_SIZE
? bufferTextureObject->GetBufferRangeSizeInBytes()
: bufferTextureObject->GetBufferRangeOffset());
}
break;
}
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
@@ -299,4 +299,99 @@ void main() {
EXPECT_EQ(FirstGLError(), 0u);
}
// glGetTexLevelParameter used to refuse EVERY pname on a buffer texture: WIDTH/HEIGHT/DEPTH
// fell out of a mipmap-only switch as GL_INVALID_OPERATION, and GL_TEXTURE_BUFFER_SIZE /
// GL_TEXTURE_BUFFER_OFFSET were not in the switch at all, so they came back GL_INVALID_ENUM.
// KHR-GL43.texture_buffer wraps both queries in GLU_EXPECT_NO_ERROR, so the error alone fails
// the case before any value is compared.
//
// The two halves report DIFFERENT units and only one of them is clamped, which is the thing
// easiest to get backwards: WIDTH is a TEXEL count clamped to GL_MAX_TEXTURE_BUFFER_SIZE,
// BUFFER_SIZE is the range in basic machine units exactly as it was given.
TEST_F(BufferTextureScenario, LevelQueriesDescribeTheAttachedBufferRange) {
if (!Ready()) return;
FirstGLError();
GLint offsetAlignment = 1;
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &offsetAlignment);
if (offsetAlignment < 1) offsetAlignment = 1;
GLint maxTexels = 0;
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTexels);
ASSERT_EQ(FirstGLError(), 0u);
ASSERT_GT(maxTexels, 0) << "an OpenGL 4.x context may not advertise a zero buffer-texture limit";
constexpr GLint kTexelBytes = 4; // GL_RGBA8
const GLsizeiptr rangeOffset = static_cast<GLsizeiptr>(offsetAlignment);
const GLsizeiptr rangeBytes = 32 * kTexelBytes;
// Deliberately bigger than the range, so a getter that answered out of the BUFFER rather
// than out of the texture's window would be caught.
const GLsizeiptr bufferBytes = rangeOffset + rangeBytes + 16 * kTexelBytes;
const std::vector<GLubyte> zeros(static_cast<size_t>(bufferBytes), 0);
GLuint buffer = 0;
glGenBuffers(1, &buffer);
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
glBufferData(GL_TEXTURE_BUFFER, bufferBytes, zeros.data(), GL_STATIC_DRAW);
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_BUFFER, texture);
glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA8, buffer, rangeOffset, rangeBytes);
ASSERT_EQ(FirstGLError(), 0u) << "glTexBufferRange(GL_RGBA8) was refused";
const auto levelQuery = [](GLenum pname) {
GLint value = -1;
glGetTexLevelParameteriv(GL_TEXTURE_BUFFER, 0, pname, &value);
return value;
};
const auto levelQueryF = [](GLenum pname) {
GLfloat value = -1.0f;
glGetTexLevelParameterfv(GL_TEXTURE_BUFFER, 0, pname, &value);
return value;
};
EXPECT_EQ(levelQuery(GL_TEXTURE_WIDTH), static_cast<GLint>(rangeBytes / kTexelBytes))
<< "GL_TEXTURE_WIDTH is a texel count over the attached RANGE";
EXPECT_EQ(levelQuery(GL_TEXTURE_HEIGHT), 1);
EXPECT_EQ(levelQuery(GL_TEXTURE_DEPTH), 1);
EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_SIZE), static_cast<GLint>(rangeBytes))
<< "GL_TEXTURE_BUFFER_SIZE reports basic machine units, not texels";
EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_OFFSET), static_cast<GLint>(rangeOffset));
EXPECT_EQ(FirstGLError(), 0u) << "a buffer-texture level query raised an error";
EXPECT_LE(levelQuery(GL_TEXTURE_WIDTH), maxTexels)
<< "GL_TEXTURE_WIDTH must stay clamped to GL_MAX_TEXTURE_BUFFER_SIZE";
// The float getter is a separate switch and has drifted from the integer one before.
EXPECT_FLOAT_EQ(levelQueryF(GL_TEXTURE_WIDTH), static_cast<GLfloat>(rangeBytes / kTexelBytes));
EXPECT_FLOAT_EQ(levelQueryF(GL_TEXTURE_HEIGHT), 1.0f);
EXPECT_FLOAT_EQ(levelQueryF(GL_TEXTURE_BUFFER_SIZE), static_cast<GLfloat>(rangeBytes));
EXPECT_EQ(FirstGLError(), 0u) << "the float form of a buffer-texture level query raised an error";
// The whole-buffer form follows the buffer's current size instead of freezing a window.
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buffer);
EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_OFFSET), 0);
EXPECT_EQ(levelQuery(GL_TEXTURE_BUFFER_SIZE), static_cast<GLint>(bufferBytes));
EXPECT_EQ(levelQuery(GL_TEXTURE_WIDTH), static_cast<GLint>(bufferBytes / kTexelBytes));
EXPECT_EQ(FirstGLError(), 0u);
// Both buffer pnames belong to buffer textures alone; anything else is INVALID_OPERATION,
// the same shape GL_TEXTURE_COMPRESSED_IMAGE_SIZE uses for an uncompressed image.
GLuint plainTexture = 0;
glGenTextures(1, &plainTexture);
glBindTexture(GL_TEXTURE_2D, plainTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(FirstGLError(), 0u);
GLint unused = -1;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BUFFER_SIZE, &unused);
EXPECT_EQ(FirstGLError(), static_cast<unsigned int>(GL_INVALID_OPERATION));
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glBindBuffer(GL_TEXTURE_BUFFER, 0);
glDeleteTextures(1, &plainTexture);
glDeleteTextures(1, &texture);
glDeleteBuffers(1, &buffer);
EXPECT_EQ(FirstGLError(), 0u);
}
} // namespace MGITest