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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (MG_Test/Program): add test prints
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@@ -48,4 +48,4 @@ jobs:
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- name: Test
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- name: Test
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working-directory: ${{env.TEST_ROOT}}/build-test
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working-directory: ${{env.TEST_ROOT}}/build-test
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run: ctest
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run: ctest -V
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@@ -95,16 +95,23 @@ TEST_F(ProgramTest, CompileFragment) {
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TEST_F(ProgramTest, CompileAndLink) {
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TEST_F(ProgramTest, CompileAndLink) {
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &vsSrc, NULL);
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ShaderSource(vs, 1, &vsSrc, NULL);
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printf("Compiling vertex shader: %s\n", vsSrc);
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CompileShader(vs);
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CompileShader(vs);
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printf("Compiled vertex shader.\n");
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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ShaderSource(fs, 1, &fsSrc, NULL);
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ShaderSource(fs, 1, &fsSrc, NULL);
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printf("Compiling fragment shader: %s\n", fsSrc);
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CompileShader(fs);
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CompileShader(fs);
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printf("Compiled fragment shader.\n");
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GLuint program = CreateProgram();
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GLuint program = CreateProgram();
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AttachShader(program, vs);
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AttachShader(program, vs);
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AttachShader(program, fs);
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AttachShader(program, fs);
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printf("Linking program...\n");
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LinkProgram(program);
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LinkProgram(program);
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printf("Program linked...\n");
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EXPECT_EQ(GetUniformLocation(program, "ProjMat"), 0);
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EXPECT_EQ(GetUniformLocation(program, "ProjMat"), 0);
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EXPECT_EQ(GetUniformLocation(program, "Gray"), 1);
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EXPECT_EQ(GetUniformLocation(program, "Gray"), 1);
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EXPECT_EQ(GetUniformLocation(program, "Saturation"), 6);
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EXPECT_EQ(GetUniformLocation(program, "Saturation"), 6);
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