mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev
This commit is contained in:
@@ -10,13 +10,35 @@ namespace MobileGL {
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Texture2D,
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Texture3D,
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TextureCubeMap,
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Texture2DArray,
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TextureRectangle,
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Texture2DMultisample,
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TextureBuffer,
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Texture1DArray,
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Texture2DArray,
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TextureCubeMapArray,
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Texture2DMultisampleArray,
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TextureTargetCount,
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Unknown = -1
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};
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enum class TextureUploadTarget {
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Texture2D,
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ProxyTexture2D,
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Texture1DArray,
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ProxyTexture1DArray,
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TextureRectangle,
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ProxyTextureRectangle,
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CubeMapPositiveX,
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CubeMapNegativeX,
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CubeMapPositiveY,
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CubeMapNegativeY,
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CubeMapPositiveZ,
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CubeMapNegativeZ,
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ProxyCubeMap,
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TextureUploadTargetCount,
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Unknown = -1
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};
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enum class TextureInputFormat {
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Red,
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RG,
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@@ -18,6 +18,14 @@ namespace MobileGL {
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return TextureTarget::Texture2DMultisample;
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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return TextureTarget::TextureCubeMapArray;
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case GL_TEXTURE_BUFFER:
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return TextureTarget::TextureBuffer;
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case GL_TEXTURE_1D_ARRAY:
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return TextureTarget::Texture1DArray;
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case GL_TEXTURE_RECTANGLE:
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return TextureTarget::TextureRectangle;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return TextureTarget::Texture2DMultisampleArray;
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default:
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return TextureTarget::Unknown;
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}
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@@ -234,5 +242,38 @@ namespace MobileGL {
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}
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}
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TextureUploadTarget ConvertGLEnumToTextureUploadTarget(GLenum target) {
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switch (target) {
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case GL_TEXTURE_2D:
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return TextureUploadTarget::Texture2D;
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case GL_PROXY_TEXTURE_2D:
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return TextureUploadTarget::ProxyTexture2D;
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case GL_TEXTURE_1D_ARRAY:
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return TextureUploadTarget::Texture1DArray;
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case GL_PROXY_TEXTURE_1D_ARRAY:
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return TextureUploadTarget::ProxyTexture1DArray;
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case GL_TEXTURE_RECTANGLE:
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return TextureUploadTarget::TextureRectangle;
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case GL_PROXY_TEXTURE_RECTANGLE:
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return TextureUploadTarget::ProxyTextureRectangle;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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return TextureUploadTarget::CubeMapPositiveX;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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return TextureUploadTarget::CubeMapNegativeX;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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return TextureUploadTarget::CubeMapPositiveY;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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return TextureUploadTarget::CubeMapNegativeY;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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return TextureUploadTarget::CubeMapPositiveZ;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return TextureUploadTarget::CubeMapNegativeZ;
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case GL_PROXY_TEXTURE_CUBE_MAP:
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return TextureUploadTarget::ProxyCubeMap;
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default:
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return TextureUploadTarget::Unknown;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -8,5 +8,6 @@ namespace MobileGL {
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TextureInputFormat ConvertGLEnumToTextureInputFormat(GLenum format);
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TextureSizedInternalFormat ConvertGLEnumToTextureSizedInternalFormat(GLenum internalformat);
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TexturePixelDataType ConvertGLEnumToTexturePixelDataType(GLenum type);
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TextureUploadTarget ConvertGLEnumToTextureUploadTarget(GLenum target);
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -18,6 +18,14 @@ namespace MobileGL {
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return GL_TEXTURE_2D_MULTISAMPLE;
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case TextureTarget::TextureCubeMapArray:
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return GL_TEXTURE_CUBE_MAP_ARRAY;
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case TextureTarget::TextureBuffer:
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return GL_TEXTURE_BUFFER;
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case TextureTarget::Texture1DArray:
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return GL_TEXTURE_1D_ARRAY;
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case TextureTarget::TextureRectangle:
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return GL_TEXTURE_RECTANGLE;
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case TextureTarget::Texture2DMultisampleArray:
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return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
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default:
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return GL_UNKNOWN_MGL;
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}
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@@ -230,5 +238,38 @@ namespace MobileGL {
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}
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}
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GLenum ConvertTextureUploadTargetToGLEnum(TextureUploadTarget target) {
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switch (target) {
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case TextureUploadTarget::Texture2D:
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return GL_TEXTURE_2D;
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case TextureUploadTarget::ProxyTexture2D:
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return GL_PROXY_TEXTURE_2D;
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case TextureUploadTarget::Texture1DArray:
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return GL_TEXTURE_1D_ARRAY;
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case TextureUploadTarget::ProxyTexture1DArray:
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return GL_PROXY_TEXTURE_1D_ARRAY;
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case TextureUploadTarget::TextureRectangle:
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return GL_TEXTURE_RECTANGLE;
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case TextureUploadTarget::ProxyTextureRectangle:
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return GL_PROXY_TEXTURE_RECTANGLE;
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case TextureUploadTarget::CubeMapPositiveX:
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return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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case TextureUploadTarget::CubeMapNegativeX:
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return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
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case TextureUploadTarget::CubeMapPositiveY:
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return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
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case TextureUploadTarget::CubeMapNegativeY:
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return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
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case TextureUploadTarget::CubeMapPositiveZ:
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return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
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case TextureUploadTarget::CubeMapNegativeZ:
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return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
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case TextureUploadTarget::ProxyCubeMap:
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return GL_PROXY_TEXTURE_CUBE_MAP;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -8,5 +8,6 @@ namespace MobileGL {
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GLenum ConvertTextureInputFormatToGLEnum(TextureInputFormat format);
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GLenum ConvertTextureSizedInternalFormatToGLEnum(TextureSizedInternalFormat internalformat);
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GLenum ConvertTexturePixelDataTypeToGLEnum(TexturePixelDataType type);
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GLenum ConvertTextureUploadTargetToGLEnum(TextureUploadTarget target);
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -1,4 +1,5 @@
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#include "TextureEnumConverter.h"
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#include "MG_State/GLState/TextureState/TextureObject.h"
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#include "MG_Util/Types.h"
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namespace MobileGL {
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@@ -226,5 +227,38 @@ namespace MobileGL {
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return "Unknown";
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}
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}
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String ConvertTextureUploadTargetToString(TextureUploadTarget target) {
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switch (target) {
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case TextureUploadTarget::Texture2D:
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return "Texture2D";
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case TextureUploadTarget::ProxyTexture2D:
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return "ProxyTexture2D";
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case TextureUploadTarget::Texture1DArray:
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return "Texture1DArray";
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case TextureUploadTarget::ProxyTexture1DArray:
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return "ProxyTexture1DArray";
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case TextureUploadTarget::TextureRectangle:
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return "TextureRectangle";
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case TextureUploadTarget::ProxyTextureRectangle:
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return "ProxyTextureRectangle";
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case TextureUploadTarget::CubeMapPositiveX:
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return "CubeMapPositiveX";
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case TextureUploadTarget::CubeMapNegativeX:
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return "CubeMapNegativeX";
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case TextureUploadTarget::CubeMapPositiveY:
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return "CubeMapPositiveY";
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case TextureUploadTarget::CubeMapNegativeY:
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return "CubeMapNegativeY";
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case TextureUploadTarget::CubeMapPositiveZ:
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return "CubeMapPositiveZ";
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case TextureUploadTarget::CubeMapNegativeZ:
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return "CubeMapNegativeZ";
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case TextureUploadTarget::ProxyCubeMap:
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return "ProxyCubeMap";
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default:
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return "Unknown";
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -8,5 +8,6 @@ namespace MobileGL {
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String ConvertTextureInputFormatToString(TextureInputFormat format);
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String ConvertTextureSizedInternalFormatToString(TextureSizedInternalFormat internalformat);
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String ConvertTexturePixelDataTypeToString(TexturePixelDataType type);
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String ConvertTextureUploadTargetToString(TextureUploadTarget target);
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} // namespace MG_Util
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} // namespace MobileGL
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