mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Perf] (MG_Backend/DirectGLES, MG_Impl): cache link-time lookups, bound unit scans, honor eglSwapInterval
- BackendProgramObjectImpl::CacheResourceLocations resolves every glGetUniformBlockIndex / glGetUniformLocation string query once per link and establishes the block binding points there. Per draw, BindCurrentProgramWithResources now uses the cached indices, re-issues glUniform1i only when a sampler's unit actually changed (program state persists), uploads the global UBO only when its content version moved, and skips redundant glUseProgram binds (guard reset on program-name reuse, MakeCurrent, and every explicit glUseProgram(0)). The caches are invalidated through ProgramObject's link version, which also makes a relinked program finally re-sync its backend program. - Track a texture-unit high-water mark (fed by glBindTexture / glBindTextureUnit / glBindSampler / glBindImageTexture) so the two per-draw unit scans (MAX_TEXTURE_IMAGE_UNITS is 192) and the texture-deletion unbind loop only walk units that were ever touched. - Forward the app's eglSwapInterval to the native EGL surface through a new BackendObject::SetEGLSwapInterval hook (applied immediately when the surface exists, otherwise deferred to surface creation / MakeCurrent). "VSync off" finally reaches the hardware - DirectGLES was hard-locked to the display refresh before. The driver-side cost of the per-draw string lookups was about half of a 30% Adreno driver hotspot; libMobileGL's share of the vanilla render thread fell from 22% to 9% (simpleperf, Adreno 830). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -409,6 +409,13 @@ namespace MobileGL::MG_Backend {
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return true;
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}
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void BackendObject::SetEGLSwapInterval(Int interval) {
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const auto& backendFunctions = GetBackendFunctions();
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if (backendFunctions.SetSwapInterval) {
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backendFunctions.SetSwapInterval(interval);
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}
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}
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Bool BackendObject::IsEGLSurfaceCurrent(EGLSurface surface) const {
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if (surface == EGL_NO_SURFACE) {
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return false;
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@@ -175,6 +175,9 @@ namespace MobileGL {
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struct GlobalBackendFunctionsTable {
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GLFunctionsTable GL;
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void (*Present)();
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// Optional: applies the app-requested eglSwapInterval to the native
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// presentation path (null = backend keeps its own pacing policy).
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void (*SetSwapInterval)(Int interval);
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};
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struct DynamicBackendParameters {
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@@ -264,6 +267,9 @@ namespace MobileGL {
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virtual Bool CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height);
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virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
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// Forwards the app-requested eglSwapInterval to the backend's native
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// presentation path (no-op for backends without a SetSwapInterval hook).
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virtual void SetEGLSwapInterval(Int interval);
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virtual void ReleaseEGLSurface(EGLSurface surface);
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virtual void ReleaseEGLResources();
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@@ -818,6 +818,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static Bool funcsTableInitialized = false;
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if (!funcsTableInitialized) {
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funcsTable.Present = DirectGLES::Present;
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funcsTable.SetSwapInterval = DirectGLES::SetSwapInterval;
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funcsTable.GL.DrawArrays = DrawArrays;
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funcsTable.GL.DrawElements = DrawElements;
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funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
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@@ -355,7 +355,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// 2. textures used in current FBO
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// 3. textures bound to image units (TODO)
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for (int index = 0; index < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++index) {
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// Units past the frontend's high-water mark have provably-empty slots.
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const Int maxTouchedUnit = MG_State::pGLContext->GetMaxTouchedTextureUnit();
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for (Int index = 0; index <= maxTouchedUnit; ++index) {
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auto& unit = MG_State::pGLContext->GetTextureUnitObject(index);
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for (const auto& bindingSlot : unit.GetAllBindingSlots()) {
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auto& textureObject = bindingSlot.GetBoundObject();
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@@ -748,6 +750,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
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if (!currentProgram || !currentProgram->GetLinkStatus()) {
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g_GLESFuncs.glUseProgram(0);
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g_lastUsedBackendProgramId = 0;
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return;
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}
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const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram.get());
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@@ -757,7 +760,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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backendObj = MakeShared<BackendProgramObjectImpl>();
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backendObj->SyncToBackend(currentProgram);
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} else {
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// A link-version mismatch means the program was relinked: the backend
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// shaders and every cache built by CacheResourceLocations (block
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// indices, sampler locations, UBO upload gate) are stale.
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if (!backendObj->GetBackendProgramId() ||
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backendObj->GetSyncedLinkVersion() != currentProgram->GetLinkVersion() ||
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backendObj->GetSnormFallbackClampOutputMask() != g_snormFallbackClampOutputMask ||
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backendObj->GetUnormFallbackClampOutputMask() != g_unormFallbackClampOutputMask) {
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backendObj->SyncToBackend(currentProgram);
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@@ -827,32 +834,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static void BindCurrentProgramWithResources();
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static void BindCurrentTextures();
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// Image uniforms take their unit from the layout(binding=N) qualifier baked into
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// the transpiled ESSL; unlike samplers they must not (and in ES cannot) be
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// assigned through glUniform1i.
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static Bool IsImageUniformType(GLenum type) {
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switch (type) {
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case 0x904D: /*GL_IMAGE_2D*/
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case 0x904E: /*GL_IMAGE_3D*/
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case 0x9050: /*GL_IMAGE_CUBE*/
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case 0x9051: /*GL_IMAGE_BUFFER*/
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case 0x9053: /*GL_IMAGE_2D_ARRAY*/
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case 0x9058: /*GL_INT_IMAGE_2D*/
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case 0x9059: /*GL_INT_IMAGE_3D*/
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case 0x905B: /*GL_INT_IMAGE_CUBE*/
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case 0x905C: /*GL_INT_IMAGE_BUFFER*/
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case 0x905E: /*GL_INT_IMAGE_2D_ARRAY*/
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case 0x9063: /*GL_UNSIGNED_INT_IMAGE_2D*/
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case 0x9064: /*GL_UNSIGNED_INT_IMAGE_3D*/
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case 0x9066: /*GL_UNSIGNED_INT_IMAGE_CUBE*/
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case 0x9067: /*GL_UNSIGNED_INT_IMAGE_BUFFER*/
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case 0x9069: /*GL_UNSIGNED_INT_IMAGE_2D_ARRAY*/
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return true;
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default:
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return false;
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}
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}
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void PrepareForDraw(DrawSyncBit syncBit) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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@@ -896,8 +877,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#ifdef TRACY_ENABLE
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ZoneScopedNC("BindCurrentTextures", TRACY_ZONECOLOR_BACKEND);
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#endif
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Int maxTextureUnits = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS;
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for (Int unit = 0; unit < maxTextureUnits; ++unit) {
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// Units past the frontend's high-water mark have provably-empty slots.
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const Int maxTouchedUnit = MG_State::pGLContext->GetMaxTouchedTextureUnit();
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for (Int unit = 0; unit <= maxTouchedUnit; ++unit) {
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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for (const auto& bindingSlot : textureUnit.GetAllBindingSlots()) {
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@@ -945,56 +927,45 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#endif
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const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
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if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
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backendProgramIt->second->Use();
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auto backendProgramId = backendProgramIt->second->GetBackendProgramId();
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auto& backendProgram = *backendProgramIt->second;
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backendProgram.Use();
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// Global UBO
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if (currentProgram->GetUBOSize() > 0) {
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// Global UBO: block index and binding-point assignment are cached at
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// link time (CacheResourceLocations); re-upload only when the CPU shadow
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// actually changed since the last upload for this program.
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if (currentProgram->GetUBOSize() > 0 && backendProgram.HasGlobalUboBlock()) {
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#ifdef TRACY_ENABLE
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ZoneScopedNC("UpdateGlobalUBO", TRACY_ZONECOLOR_BACKEND);
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#endif
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g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, backendProgramIt->second->GetBackendGlobalUBOId());
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g_GLESFuncs.glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
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currentProgram->MapUBO());
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g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, 0);
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Uint blockIndex = g_GLESFuncs.glGetUniformBlockIndex(backendProgramId,
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MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
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if (blockIndex == GL_INVALID_INDEX) {
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MGLOG_W("Program %u has frontend global UBO storage, but backend has no %s block.",
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currentProgram->GetExternalIndex(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
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} else {
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g_GLESFuncs.glUniformBlockBinding(backendProgramId, blockIndex, 0);
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g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, 0,
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backendProgramIt->second->GetBackendGlobalUBOId());
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const Uint32 uboContentVersion = currentProgram->GetUBOContentVersion();
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if (backendProgram.GetLastUploadedGlobalUboVersion() != uboContentVersion) {
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g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, backendProgram.GetBackendGlobalUBOId());
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g_GLESFuncs.glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
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currentProgram->MapUBO());
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g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, 0);
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backendProgram.SetLastUploadedGlobalUboVersion(uboContentVersion);
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}
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g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, 0, backendProgram.GetBackendGlobalUBOId());
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}
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{
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#ifdef TRACY_ENABLE
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ZoneScopedNC("UpdateUBO", TRACY_ZONECOLOR_BACKEND);
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#endif
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// Normal UBO
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auto uboCount = currentProgram->GetActiveUniformBlocksCount();
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Uint lastUBOBinding = 0; // to prevent overlapping bindings between global UBO and normal UBOs
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// Normal UBOs: backend block indices and glUniformBlockBinding
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// assignments are cached at link time; per draw only the buffer
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// bindings are re-established (they follow frontend binding points).
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const auto& blockBackendIndices = backendProgram.GetUniformBlockBackendIndices();
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const auto uboCount = static_cast<Int>(blockBackendIndices.size());
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Uint lastUBOBinding = 0; // binding 0 is reserved for the global UBO
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for (Int i = 0; i < uboCount; ++i) {
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++lastUBOBinding;
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// program state binding index == backend binding index
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// Connect program ubo index to backend binding point
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auto binding = currentProgram->GetUniformBlockBinding(i);
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auto& name = currentProgram->GetUniformBlockName(i);
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GLuint backendBlkIdx = g_GLESFuncs.glGetUniformBlockIndex(backendProgramId, name.c_str());
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if (backendBlkIdx == GL_INVALID_INDEX) {
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// Not a uniform block in the backend program: either eliminated as
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// unused, or an SSBO block (the frontend's reflection lists those
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// among uniform blocks); SSBO bindings are baked into the ESSL.
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if (blockBackendIndices[i] < 0) {
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continue;
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}
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g_GLESFuncs.glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
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// Connect buffer to backend binding point
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auto binding = currentProgram->GetUniformBlockBinding(i);
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
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auto& bufferObj = point.GetBoundObject();
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auto range = point.GetRange();
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@@ -1022,23 +993,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#ifdef TRACY_ENABLE
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ZoneScopedNC("BindSamplerUnit", TRACY_ZONECOLOR_BACKEND);
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#endif
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// Sampler unit binding
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auto maxUniformLoc = currentProgram->GetMaxUniformLocation();
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for (Uint loc = 0; loc <= maxUniformLoc; ++loc) {
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auto& name = currentProgram->GetUniformName(loc);
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if (name.empty()) continue;
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auto unit = currentProgram->GetUniformSamplerOrImageUnitIndex(loc);
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// Sampler unit binding: backend locations are cached at link time;
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// glUniform1i is program state, so it is only re-issued when the
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// frontend-assigned unit differs from what this program last saw.
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for (auto& samplerBinding : backendProgram.GetSamplerUniformBindings()) {
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const auto unit =
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currentProgram->GetUniformSamplerOrImageUnitIndex(samplerBinding.frontendLocation);
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if (unit == -1) continue;
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const auto uniformType = currentProgram->GetUniformType(loc);
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if (IsImageUniformType(uniformType)) {
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// ES image units come exclusively from the layout(binding=N)
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// qualifier (preserved in the transpiled ESSL); glUniform1i on an
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// image uniform is an INVALID_OPERATION.
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continue;
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if (samplerBinding.lastAssignedUnit != unit) {
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g_GLESFuncs.glUniform1i(samplerBinding.backendLocation, unit);
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samplerBinding.lastAssignedUnit = unit;
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}
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auto locAtBackend = g_GLESFuncs.glGetUniformLocation(
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backendProgramIt->second->GetBackendProgramId(), name.c_str());
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g_GLESFuncs.glUniform1i(locAtBackend, unit);
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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auto& samplerObject = textureUnit.GetSamplerObject();
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@@ -1048,10 +1013,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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rawDepthSamplerObject = &texture2D->GetSamplerObject();
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}
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if (uniformType == GL_SAMPLER_2D && texture2D &&
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if (samplerBinding.uniformType == GL_SAMPLER_2D && texture2D &&
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NeedsRawDepthFetchSampler(*rawDepthSamplerObject, texture2D->GetFormat())) {
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GetRawDepthFetchSampler()->Bind(unit);
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MGLOG_D("Using raw depth fetch sampler for uniform %s on unit %d.", name.c_str(), unit);
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MGLOG_D("Using raw depth fetch sampler on unit %d.", unit);
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} else if (samplerObject) {
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const auto& backendSamplerIt =
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SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
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@@ -1069,6 +1034,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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} else {
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g_GLESFuncs.glUseProgram(0);
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PrgramImpl::g_lastUsedBackendProgramId = 0;
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MGLOG_E("No backend program found (maybe not synced) for current program, cannot use program.");
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}
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}
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@@ -1222,6 +1188,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
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if (!currentProgram || !currentProgram->GetLinkStatus()) {
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g_GLESFuncs.glUseProgram(0);
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PrgramImpl::g_lastUsedBackendProgramId = 0;
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return;
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}
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@@ -3594,6 +3561,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return g_Context != EGL_NO_CONTEXT;
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}
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namespace {
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// Last swap interval the app requested through eglSwapInterval; -1 = never
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// requested (keep the EGL default of 1). Re-applied when the window surface
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// is (re)created since interval is per-surface state.
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Int g_requestedSwapInterval = -1;
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void ApplyRequestedSwapInterval() {
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if (g_requestedSwapInterval < 0) return;
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if (!g_EGLFuncs.eglSwapInterval || g_Display == EGL_NO_DISPLAY || g_Surface == EGL_NO_SURFACE) return;
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const EGLBoolean ok = g_EGLFuncs.eglSwapInterval(g_Display, g_requestedSwapInterval);
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MGLOG_I("DirectGLES: applied native swap interval %d (%s)", g_requestedSwapInterval,
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ok ? "ok" : "failed");
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}
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} // namespace
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void SetSwapInterval(Int interval) {
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g_requestedSwapInterval = interval;
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ApplyRequestedSwapInterval();
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}
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Bool InitWindowSurface(NativeWindowType window) {
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if (!window) return false;
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@@ -3604,6 +3591,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (!MakeCurrent()) return false;
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ApplyRequestedSwapInterval();
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MGLOG_D("EGL context created successfully: display=%p, surface=%p, context=%p. window=%p", g_Display, g_Surface,
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g_Context, window);
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return true;
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@@ -3663,6 +3652,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// The ops table may have been unregistered when a previous ES context was
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// destroyed (e.g. a probe context); re-register now that GL is usable.
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BufferImpl::RegisterBufferBackendOps();
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// Conservatively drop the redundant-glUseProgram guard: re-issuing one bind
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// after a MakeCurrent is cheaper than trusting a possibly-reset context.
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PrgramImpl::g_lastUsedBackendProgramId = 0;
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// eglSwapInterval requires a current context; a request made while none was
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// current (and dropped by the driver) is retried here.
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ApplyRequestedSwapInterval();
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return true;
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}
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@@ -110,6 +110,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void DeleteSync(BackendSyncHandle sync);
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Bool GetSyncStatus(BackendSyncHandle sync);
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void Present();
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// Applies (or defers until the window surface exists) the app-requested
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// eglSwapInterval on the native EGL surface.
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void SetSwapInterval(Int interval);
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void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs);
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void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs);
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void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities);
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@@ -1957,6 +1957,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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namespace PrgramImpl {
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Uint32 g_snormFallbackClampOutputMask = 0;
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Uint32 g_unormFallbackClampOutputMask = 0;
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Uint g_lastUsedBackendProgramId = 0;
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StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
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BackendProgramObjectImpl::BackendProgramObjectImpl() {
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@@ -1980,6 +1981,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (m_backendProgramId != 0) {
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MGLOG_D("Deleting backend program object with ID: %u", m_backendProgramId);
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g_GLESFuncs.glDeleteProgram(m_backendProgramId);
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// The driver may recycle this GL name for a future program; a stale
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// guard entry would then wrongly skip the glUseProgram for it.
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if (g_lastUsedBackendProgramId == m_backendProgramId) {
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g_lastUsedBackendProgramId = 0;
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}
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}
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}
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@@ -2168,16 +2174,82 @@ namespace MobileGL::MG_Backend::DirectGLES {
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m_backendGlobalUBOId = 0;
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}
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CacheResourceLocations(stateProgramObject);
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m_syncedLinkVersion = stateProgramObject->GetLinkVersion();
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m_isInitialized = true;
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MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
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}
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// Resolves every name-based resource lookup once per link so the per-draw path
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// (BindCurrentProgramWithResources) never issues glGetUniformBlockIndex /
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// glGetUniformLocation string queries; block-to-binding-point assignments are
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// program state and only need to be established here.
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void BackendProgramObjectImpl::CacheResourceLocations(
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const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
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m_globalUboBackendBlockIndex = -1;
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m_lastUploadedGlobalUboVersion = ~0u;
|
||||
if (stateProgramObject->GetUBOSize() > 0) {
|
||||
const Uint blockIndex =
|
||||
g_GLESFuncs.glGetUniformBlockIndex(m_backendProgramId, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
||||
if (blockIndex != GL_INVALID_INDEX) {
|
||||
m_globalUboBackendBlockIndex = static_cast<Int>(blockIndex);
|
||||
g_GLESFuncs.glUniformBlockBinding(m_backendProgramId, blockIndex, 0);
|
||||
} else {
|
||||
MGLOG_W("Program %u has frontend global UBO storage, but backend has no %s block.",
|
||||
stateProgramObject->GetExternalIndex(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
const Int uboCount = stateProgramObject->GetActiveUniformBlocksCount();
|
||||
m_uniformBlockBackendIndices.assign(static_cast<SizeT>(std::max(uboCount, 0)), -1);
|
||||
Uint lastUBOBinding = 0; // binding 0 is reserved for the global UBO
|
||||
for (Int i = 0; i < uboCount; ++i) {
|
||||
++lastUBOBinding;
|
||||
const auto& name = stateProgramObject->GetUniformBlockName(static_cast<Uint>(i));
|
||||
const GLuint backendBlkIdx = g_GLESFuncs.glGetUniformBlockIndex(m_backendProgramId, name.c_str());
|
||||
if (backendBlkIdx == GL_INVALID_INDEX) {
|
||||
// Either eliminated as unused, or an SSBO block (frontend reflection
|
||||
// lists those among uniform blocks); SSBO bindings are baked into the ESSL.
|
||||
continue;
|
||||
}
|
||||
m_uniformBlockBackendIndices[static_cast<SizeT>(i)] = static_cast<Int>(backendBlkIdx);
|
||||
g_GLESFuncs.glUniformBlockBinding(m_backendProgramId, backendBlkIdx, lastUBOBinding);
|
||||
}
|
||||
|
||||
m_samplerUniformBindings.clear();
|
||||
const Uint maxUniformLoc = stateProgramObject->GetMaxUniformLocation();
|
||||
for (Uint loc = 0; loc <= maxUniformLoc; ++loc) {
|
||||
const auto& name = stateProgramObject->GetUniformName(loc);
|
||||
if (name.empty()) continue;
|
||||
const GLenum uniformType = stateProgramObject->GetUniformType(loc);
|
||||
if (IsImageUniformType(uniformType)) {
|
||||
// ES image units come exclusively from the layout(binding=N) qualifier
|
||||
// (preserved in the transpiled ESSL); glUniform1i on an image uniform
|
||||
// is an INVALID_OPERATION.
|
||||
continue;
|
||||
}
|
||||
const Int backendLoc = g_GLESFuncs.glGetUniformLocation(m_backendProgramId, name.c_str());
|
||||
if (backendLoc < 0) continue;
|
||||
SamplerUniformBinding binding;
|
||||
binding.frontendLocation = loc;
|
||||
binding.backendLocation = backendLoc;
|
||||
binding.uniformType = uniformType;
|
||||
binding.lastAssignedUnit = -1;
|
||||
m_samplerUniformBindings.push_back(binding);
|
||||
}
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::Use() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
if (g_lastUsedBackendProgramId == m_backendProgramId) {
|
||||
return;
|
||||
}
|
||||
MGLOG_D("Using program %u", m_backendProgramId);
|
||||
g_GLESFuncs.glUseProgram(m_backendProgramId);
|
||||
g_lastUsedBackendProgramId = m_backendProgramId;
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::SetBaseInstance(Uint32 baseInstance) const {
|
||||
|
||||
@@ -315,9 +315,46 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
// Image uniforms take their unit from the layout(binding=N) qualifier baked into
|
||||
// the transpiled ESSL; unlike samplers they must not (and in ES cannot) be
|
||||
// assigned through glUniform1i.
|
||||
inline Bool IsImageUniformType(GLenum type) {
|
||||
switch (type) {
|
||||
case 0x904D: /*GL_IMAGE_2D*/
|
||||
case 0x904E: /*GL_IMAGE_3D*/
|
||||
case 0x9050: /*GL_IMAGE_CUBE*/
|
||||
case 0x9051: /*GL_IMAGE_BUFFER*/
|
||||
case 0x9053: /*GL_IMAGE_2D_ARRAY*/
|
||||
case 0x9058: /*GL_INT_IMAGE_2D*/
|
||||
case 0x9059: /*GL_INT_IMAGE_3D*/
|
||||
case 0x905B: /*GL_INT_IMAGE_CUBE*/
|
||||
case 0x905C: /*GL_INT_IMAGE_BUFFER*/
|
||||
case 0x905E: /*GL_INT_IMAGE_2D_ARRAY*/
|
||||
case 0x9063: /*GL_UNSIGNED_INT_IMAGE_2D*/
|
||||
case 0x9064: /*GL_UNSIGNED_INT_IMAGE_3D*/
|
||||
case 0x9066: /*GL_UNSIGNED_INT_IMAGE_CUBE*/
|
||||
case 0x9067: /*GL_UNSIGNED_INT_IMAGE_BUFFER*/
|
||||
case 0x9069: /*GL_UNSIGNED_INT_IMAGE_2D_ARRAY*/
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
namespace PrgramImpl {
|
||||
class BackendProgramObjectImpl {
|
||||
public:
|
||||
// Per-link cache of a sampler-style uniform's backend location: built once in
|
||||
// SyncToBackend so draws stop issuing glGetUniformLocation string queries.
|
||||
// lastAssignedUnit mirrors the program-state value set through glUniform1i
|
||||
// (program state persists across binds, so caching per program is exact).
|
||||
struct SamplerUniformBinding {
|
||||
Uint frontendLocation = 0;
|
||||
Int backendLocation = -1;
|
||||
GLenum uniformType = 0;
|
||||
Int lastAssignedUnit = -1;
|
||||
};
|
||||
|
||||
BackendProgramObjectImpl();
|
||||
~BackendProgramObjectImpl();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
@@ -331,7 +368,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Uint32 GetSnormFallbackClampOutputMask() const { return m_snormFallbackClampOutputMask; }
|
||||
Uint32 GetUnormFallbackClampOutputMask() const { return m_unormFallbackClampOutputMask; }
|
||||
|
||||
Bool HasGlobalUboBlock() const { return m_globalUboBackendBlockIndex >= 0; }
|
||||
const Vector<Int>& GetUniformBlockBackendIndices() const { return m_uniformBlockBackendIndices; }
|
||||
Vector<SamplerUniformBinding>& GetSamplerUniformBindings() { return m_samplerUniformBindings; }
|
||||
Uint32 GetLastUploadedGlobalUboVersion() const { return m_lastUploadedGlobalUboVersion; }
|
||||
void SetLastUploadedGlobalUboVersion(Uint32 version) { m_lastUploadedGlobalUboVersion = version; }
|
||||
// Frontend link version this backend program (and its resource caches) was
|
||||
// built from; a mismatch means every link-derived cache here is stale.
|
||||
Uint32 GetSyncedLinkVersion() const { return m_syncedLinkVersion; }
|
||||
|
||||
private:
|
||||
void CacheResourceLocations(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
|
||||
Uint m_backendProgramId = 0;
|
||||
Uint m_backendGlobalUBOId = 0;
|
||||
Int m_baseInstanceUniformLocation = -1;
|
||||
@@ -341,10 +389,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Uint32 m_snormFallbackClampOutputMask = 0;
|
||||
Uint32 m_unormFallbackClampOutputMask = 0;
|
||||
Bool m_isInitialized = false;
|
||||
|
||||
Int m_globalUboBackendBlockIndex = -1;
|
||||
Vector<Int> m_uniformBlockBackendIndices; // frontend block index -> backend index (-1 = absent)
|
||||
Vector<SamplerUniformBinding> m_samplerUniformBindings;
|
||||
Uint32 m_lastUploadedGlobalUboVersion = ~0u;
|
||||
Uint32 m_syncedLinkVersion = ~0u;
|
||||
};
|
||||
|
||||
extern Uint32 g_snormFallbackClampOutputMask;
|
||||
extern Uint32 g_unormFallbackClampOutputMask;
|
||||
// Backend id of the last glUseProgram issued through this backend; lets Use()
|
||||
// skip redundant rebinds. Reset to 0 wherever glUseProgram(0) is issued or the
|
||||
// ES context is recreated.
|
||||
extern Uint g_lastUsedBackendProgramId;
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
|
||||
g_backendProgramObjects;
|
||||
} // namespace PrgramImpl
|
||||
|
||||
@@ -415,7 +415,17 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->SwapInterval(dpy, interval) ? EGL_TRUE : EGL_FALSE;
|
||||
if (!state->SwapInterval(dpy, interval)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
// Forward the request to the backend's native presentation path; without this
|
||||
// the app's vsync setting only ever reaches MobileGL's shadow state and the
|
||||
// native surface stays at the driver default (interval 1 = always vsynced).
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (backendObject) {
|
||||
backendObject->SetEGLSwapInterval(static_cast<Int>(interval));
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
|
||||
@@ -812,6 +812,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(),
|
||||
location, offset + byteOffsetInsideUniform);
|
||||
Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T));
|
||||
programObject.MarkUBOContentDirty();
|
||||
} else {
|
||||
auto* ttype = programObject.GetUniformTType(location);
|
||||
if (!ttype->isTexture() && !ttype->isImage()) return;
|
||||
|
||||
@@ -202,6 +202,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched((Int)unit);
|
||||
if (sampler == 0) {
|
||||
textureUnit.SetSamplerObject(nullptr);
|
||||
} else {
|
||||
|
||||
@@ -2495,6 +2495,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(activeUnit);
|
||||
auto& bindingSlot = currentUnit.GetBindingSlot(textureTarget);
|
||||
bindingSlot.Bind(nullptr);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(activeUnit);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2528,6 +2529,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = currentUnit.GetBindingSlot(textureTarget);
|
||||
bindingSlot.Bind(textureObject);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
}
|
||||
|
||||
void ActiveTexture_State(GLenum texture) {
|
||||
@@ -3112,6 +3114,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(static_cast<Int>(unit));
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(static_cast<Int>(unit));
|
||||
if (texture == 0) {
|
||||
for (auto& slot : textureUnit.GetAllBindingSlots()) {
|
||||
slot.Bind(nullptr);
|
||||
@@ -3274,6 +3277,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(unit))
|
||||
.Bind(textureObject, level, layered, layer, access, format);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(static_cast<Int>(unit));
|
||||
bindImageTexture(unit, texture, level, layered, layer, access, format);
|
||||
}
|
||||
|
||||
|
||||
@@ -80,6 +80,8 @@ namespace MobileGL {
|
||||
TextureUnit& GetTextureUnitObject(Int unit);
|
||||
ImageTextureBinding& GetImageTextureBinding(Int unit);
|
||||
const ImageTextureBinding& GetImageTextureBinding(Int unit) const;
|
||||
void NoteTextureUnitTouched(Int unit) { m_textureState.NoteUnitTouched(unit); }
|
||||
Int GetMaxTouchedTextureUnit() const { return m_textureState.GetMaxTouchedUnit(); }
|
||||
Bool ValidateTextureName(Uint index) const;
|
||||
Bool ValidateTextureObject(Uint index) const;
|
||||
Int GetActiveTextureUnit() const;
|
||||
|
||||
@@ -89,20 +89,22 @@ namespace MobileGL::MG_State::GLState {
|
||||
if (m_indexGenerator.IsValid(index)) {
|
||||
auto it = m_textureObjects.find(index);
|
||||
if (it != m_textureObjects.end()) {
|
||||
for (auto& unit : m_textureUnits) {
|
||||
auto& bindingSlots = unit.GetAllBindingSlots();
|
||||
// Units past the touched high-water mark can never reference a texture.
|
||||
for (Int unit = 0; unit <= m_maxTouchedUnit; ++unit) {
|
||||
auto& bindingSlots = m_textureUnits[unit].GetAllBindingSlots();
|
||||
for (auto& bindingSlot : bindingSlots) {
|
||||
if (bindingSlot.GetBoundObject() == it->second) {
|
||||
bindingSlot.Bind(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& imageBinding : m_imageTextureBindings) {
|
||||
for (Int unit = 0; unit <= m_maxTouchedUnit; ++unit) {
|
||||
auto& imageBinding = m_imageTextureBindings[unit];
|
||||
if (imageBinding.Texture == it->second) {
|
||||
imageBinding.Bind(nullptr, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
|
||||
}
|
||||
}
|
||||
m_textureObjects.erase(it);
|
||||
m_textureObjects.erase(index);
|
||||
}
|
||||
m_indexGenerator.Delete(index);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,16 @@ namespace MobileGL::MG_State::GLState {
|
||||
Bool ValidateName(Uint index) const;
|
||||
Bool ValidateTextureObject(Uint index) const;
|
||||
|
||||
// High-water mark of texture units ever touched by a texture or sampler bind.
|
||||
// Units above it have provably-empty binding slots, so per-draw backend scans
|
||||
// can stop there instead of walking all MAX_TEXTURE_IMAGE_UNITS units.
|
||||
void NoteUnitTouched(Int unit) {
|
||||
if (unit > m_maxTouchedUnit && unit < MAX_TEXTURE_IMAGE_UNITS) m_maxTouchedUnit = unit;
|
||||
}
|
||||
Int GetMaxTouchedUnit() const { return m_maxTouchedUnit; }
|
||||
|
||||
private:
|
||||
Int m_maxTouchedUnit = -1;
|
||||
Int m_activeTextureUnit = 0;
|
||||
Array<TextureUnit, MAX_TEXTURE_IMAGE_UNITS> m_textureUnits;
|
||||
Array<ImageTextureBinding, MAX_TEXTURE_IMAGE_UNITS> m_imageTextureBindings;
|
||||
|
||||
Reference in New Issue
Block a user