mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Perf] (MG_Backend/DirectGLES, MG_Impl): cache link-time lookups, bound unit scans, honor eglSwapInterval
- BackendProgramObjectImpl::CacheResourceLocations resolves every glGetUniformBlockIndex / glGetUniformLocation string query once per link and establishes the block binding points there. Per draw, BindCurrentProgramWithResources now uses the cached indices, re-issues glUniform1i only when a sampler's unit actually changed (program state persists), uploads the global UBO only when its content version moved, and skips redundant glUseProgram binds (guard reset on program-name reuse, MakeCurrent, and every explicit glUseProgram(0)). The caches are invalidated through ProgramObject's link version, which also makes a relinked program finally re-sync its backend program. - Track a texture-unit high-water mark (fed by glBindTexture / glBindTextureUnit / glBindSampler / glBindImageTexture) so the two per-draw unit scans (MAX_TEXTURE_IMAGE_UNITS is 192) and the texture-deletion unbind loop only walk units that were ever touched. - Forward the app's eglSwapInterval to the native EGL surface through a new BackendObject::SetEGLSwapInterval hook (applied immediately when the surface exists, otherwise deferred to surface creation / MakeCurrent). "VSync off" finally reaches the hardware - DirectGLES was hard-locked to the display refresh before. The driver-side cost of the per-draw string lookups was about half of a 30% Adreno driver hotspot; libMobileGL's share of the vanilla render thread fell from 22% to 9% (simpleperf, Adreno 830). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -415,7 +415,17 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->SwapInterval(dpy, interval) ? EGL_TRUE : EGL_FALSE;
|
||||
if (!state->SwapInterval(dpy, interval)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
// Forward the request to the backend's native presentation path; without this
|
||||
// the app's vsync setting only ever reaches MobileGL's shadow state and the
|
||||
// native surface stays at the driver default (interval 1 = always vsynced).
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (backendObject) {
|
||||
backendObject->SetEGLSwapInterval(static_cast<Int>(interval));
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
|
||||
@@ -812,6 +812,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(),
|
||||
location, offset + byteOffsetInsideUniform);
|
||||
Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T));
|
||||
programObject.MarkUBOContentDirty();
|
||||
} else {
|
||||
auto* ttype = programObject.GetUniformTType(location);
|
||||
if (!ttype->isTexture() && !ttype->isImage()) return;
|
||||
|
||||
@@ -202,6 +202,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched((Int)unit);
|
||||
if (sampler == 0) {
|
||||
textureUnit.SetSamplerObject(nullptr);
|
||||
} else {
|
||||
|
||||
@@ -2495,6 +2495,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(activeUnit);
|
||||
auto& bindingSlot = currentUnit.GetBindingSlot(textureTarget);
|
||||
bindingSlot.Bind(nullptr);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(activeUnit);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2528,6 +2529,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = currentUnit.GetBindingSlot(textureTarget);
|
||||
bindingSlot.Bind(textureObject);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
}
|
||||
|
||||
void ActiveTexture_State(GLenum texture) {
|
||||
@@ -3112,6 +3114,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(static_cast<Int>(unit));
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(static_cast<Int>(unit));
|
||||
if (texture == 0) {
|
||||
for (auto& slot : textureUnit.GetAllBindingSlots()) {
|
||||
slot.Bind(nullptr);
|
||||
@@ -3274,6 +3277,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(unit))
|
||||
.Bind(textureObject, level, layered, layer, access, format);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(static_cast<Int>(unit));
|
||||
bindImageTexture(unit, texture, level, layered, layer, access, format);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user