[Fix] (MG_State/Program): fix ubo name mistaken for uniform name

This commit is contained in:
2025-11-05 16:18:35 +08:00
parent 13319a6847
commit a6ffb24f30
2 changed files with 5 additions and 2 deletions
@@ -362,7 +362,9 @@ namespace MobileGL {
GLint GetUniformLocation_State(GLuint program, const GLchar* name) {
auto programObject = TryToGetProgramObject(program);
if (!programObject) return -1;
return programObject->GetUniformLocation(name);
auto loc = programObject->GetUniformLocation(name);
MGLOG_D("%s: loc %02d = %s", __func__, loc, name);
return loc;
}
void GetUniform_State(GLuint program, GLint location, void* params) {
@@ -821,6 +823,7 @@ namespace MobileGL {
}
const auto& name = programObject->GetUniformBlockName(uniformBlockIndex);
CopyStr(bufSize, length, uniformBlockName, name.c_str(), name.length());
MGLOG_D("%s: \"%s\" at uniformBlockIndex %02d, length = %d", __func__, uniformBlockName, uniformBlockIndex, *length);
}
void ValidateProgram_State(GLuint program) {
@@ -94,7 +94,7 @@ namespace MobileGL {
const String& GetUniformBlockName(Uint index) const {
auto& ubo = m_program->getUniform(index);
auto& ubo = m_program->getUniformBlock(index);
return ubo.name;
}