[Fix, Test] (ShaderTranspiler): relocate a late length constant so an offset atomic-counter block still flattens

This commit is contained in:
2026-08-22 07:18:11 -04:00
parent 7d68a17774
commit a8bb63950d
2 changed files with 120 additions and 4 deletions
@@ -21,6 +21,7 @@
#include <cstring>
#include <map>
#include <string>
#include <utility>
#include <vector>
using namespace MobileGL;
@@ -156,6 +157,53 @@ void main() {
g_out.value[0] = 1u;
}
)";
// glslang emits constants in FIRST-USE order, so a shader that does not use the flattened
// array's length until after it has declared the counter block leaves that constant BELOW the
// block. The pass needs the length to build `uint[length]` immediately before the block (SPIR-V
// forbids forward type references), and it used to decline the whole block in that case - which
// left the offsets in place and made SPIRV-Cross refuse the stage outright:
//
// Push constant block cannot be expressed as neither std430 nor std140.
//
// That is KHR-GL43.compute_shader.pipeline-compute-chain: its first kernel declares two counters
// at offset 8 (so the flattened array is 4 elements) and first uses the value 4 after the block,
// so the kernel never reached the driver and every buffer, image and counter it writes kept its
// initial value. Here `i < 4u` is what puts `uint 4` below the block; the ordering assertion
// below is the fixture's own latch, so a future glslang that emits constants differently reports
// a stale fixture rather than silently testing nothing.
constexpr const char* kLateLengthConstantCounters = R"(#version 430 core
layout(local_size_x = 1) in;
layout(binding = 1, offset = 8) uniform atomic_uint g_counter[2];
layout(std430, binding = 0) buffer Output { uint value[]; } g_out;
void main() {
uint i = atomicCounterIncrement(g_counter[1]);
if (i < 4u) { g_out.value[0] = i; }
}
)";
// Index of the first OpConstant of type uint with value |value|, and of struct |structId|, in
// the module's instruction order. -1 when absent.
std::pair<Int64, Int64> UintConstantAndStructOrder(const Vector<Uint32>& spirv, Uint32 structId,
Uint32 value) {
Int64 index = 0, constantIndex = -1, structIndex = -1;
Uint32 uintTypeId = 0;
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
if (opcode == spv::Op::OpTypeInt && wordCount >= 4u && words[2] == 32u && words[3] == 0u) {
uintTypeId = words[1];
}
if (opcode == spv::Op::OpConstant && wordCount >= 4u && words[1] == uintTypeId &&
words[3] == value && constantIndex < 0) {
constantIndex = index;
}
if (opcode == spv::Op::OpTypeStruct && wordCount >= 2u && words[1] == structId) {
structIndex = index;
}
++index;
});
return {constantIndex, structIndex};
}
} // namespace
TEST(FlattenAtomicCounterBlockPass, MovesTheBlockToOffsetZeroAndGrowsTheArray) {
@@ -212,3 +260,44 @@ TEST(FlattenAtomicCounterBlockPass, IsIdempotent) {
ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(once, twice, true));
EXPECT_EQ(twice, once);
}
// The block must still flatten when the module already declares the flattened array's length
// constant BELOW the block. The pass relocates that constant instead of declining; declining
// left the offsets in place and cost the whole stage its transpile.
TEST(FlattenAtomicCounterBlockPass, FlattensWhenTheLengthConstantIsDeclaredAfterTheBlock) {
const Vector<Uint32> input = CompileCompute(kLateLengthConstantCounters);
ASSERT_FALSE(input.empty());
const Uint32 structId = FindAtomicCounterBlockStructId(input);
ASSERT_NE(structId, 0u);
ASSERT_EQ(MemberOffsetOf(input, structId, 0u), 8);
// The fixture's precondition, asserted rather than assumed: two counters at offset 8 need a
// 4-element array, and this shader's `uint 4` really does sit below the block.
const auto [constantIndex, structIndex] = UintConstantAndStructOrder(input, structId, 4u);
ASSERT_GE(constantIndex, 0) << "fixture is stale: the module no longer declares a uint 4";
ASSERT_GE(structIndex, 0);
ASSERT_GT(constantIndex, structIndex)
<< "fixture is stale: `uint 4` is no longer declared after the counter block, so this "
"test would pass without exercising the relocation at all";
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(input, output, true));
ASSERT_FALSE(output.empty());
ASSERT_NE(output, input) << "the block was declined; the offsets are still in the module and "
"SPIRV-Cross will refuse the stage";
const Uint32 outStructId = FindAtomicCounterBlockStructId(output);
ASSERT_EQ(outStructId, structId);
EXPECT_EQ(MemberCountOf(output, outStructId), 1u);
EXPECT_EQ(MemberOffsetOf(output, outStructId, 0u), 0);
EXPECT_EQ(ArrayLengthOf(output, MemberTypeOf(output, outStructId, 0u)), 4);
// The relocation moved a definition; the module has to still be well-ordered.
EXPECT_TRUE(Validates(output));
// The symptom the CTS case actually failed on: with the block declined this throws.
MG_Util::ShaderTranspiler::SpvcSession session(
output, MG_Util::ShaderTranspiler::SessionUsageBit::Transpile);
auto essl = ShaderCompiler::DecompileShader(session);
EXPECT_TRUE(essl) << "ESSL transpile failed: " << (essl ? String{} : essl.error().log);
}
@@ -325,9 +325,31 @@ namespace MobileGL {
// appending it at the end of the section would make the module invalid. A
// duplicate OpTypeArray is legal (SPIR-V 2.8 exempts aggregates from the
// uniqueness rule, and so does spirv-val), so no search for an existing one is
// needed; the LENGTH CONSTANT is not exempt, and if the module already declares
// it after the block there is nowhere legal to put the array - the block is then
// declined and keeps today's behaviour. Returns 0 for that.
// needed; the LENGTH CONSTANT is not exempt, so when the module already declares
// it the pass has to work with the one instruction that exists.
//
// That instruction is not always in a usable place. GetDefiningInstruction only
// honours `position` when it MINTS the constant; when the module already has one
// it hands back the existing instruction wherever it happens to sit, and glslang
// emits constants in first-use order, so a shader whose first use of the value is
// below the counter block declares it below the block. The flattened array would
// then forward-reference its own length.
//
// KHR-GL43.compute_shader.pipeline-compute-chain is exactly that shader: two
// counters at offset 8 need a 4-element array, and its `%uint_4` is first used by
// a later declaration, so it lands AFTER gl_AtomicCounterBlock_1. Declining there
// - which is what this used to do - left the offsets in place, and SPIRV-Cross
// then refused the whole stage with "Push constant block cannot be expressed as
// neither std430 nor std140", so the chain's first kernel never reached the
// driver and every resource it writes stayed at its initial value.
//
// Moving the constant UP to just before the block is always legal, which is why
// this is a relocation and not a second declaration: an OpConstant's only operand
// is its result TYPE, and that type already precedes the block (it is the element
// type of the counter array the block declares). Every existing use sits after
// the constant's old position and therefore after its new one too, so no use is
// left dangling - moving a definition earlier in the types/constants section
// cannot invalidate anything. Ordering is all that changes; def-use is untouched.
uint32_t CreateCounterArrayTypeBefore(IRContext* context, Instruction* structType,
uint32_t uintTypeId, uint32_t length) {
auto* constantMgr = context->get_constant_mgr();
@@ -341,7 +363,12 @@ namespace MobileGL {
if (position == context->types_values_end()) return 0;
Instruction* lengthInst = constantMgr->GetDefiningInstruction(lengthConstant, 0, &position);
if (lengthInst == nullptr) return 0;
if (!DeclaredBefore(context, lengthInst->result_id(), structType->result_id())) return 0;
if (!DeclaredBefore(context, lengthInst->result_id(), structType->result_id())) {
// Pre-existing constant, declared below the block. Relocate it; see above
// for why that is sound. InsertBefore unlinks it from its current spot
// first, so this is a move rather than an aliasing second entry.
lengthInst->InsertBefore(structType);
}
const uint32_t arrayTypeId = context->TakeNextId();
if (arrayTypeId == 0) return 0;