Merge branch 'Feat/Backend-Direct-GLES' into dev

This commit is contained in:
BZLZHH
2026-02-07 11:25:28 +08:00
9 changed files with 600 additions and 29 deletions
+318 -15
View File
@@ -8,8 +8,11 @@
#include "DirectGLES.h"
#include "GLES3/gl32.h"
#include "MG_State/GLState/ErrorState/Error.h"
#include "MG_State/GLState/RenderState/RenderState.h"
#include "MG_State/GLState/SamplerState/SamplerObject.h"
#include "MG_Util/Debug/Log.h"
#include "MG_Util/Types.h"
#include "Utils.h"
#include "Managers.h"
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
@@ -882,8 +885,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
if (!TextureImpl::IsSupportedTextureTarget(textureTarget)) {
MOBILEGL_ASSERT(false, " Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
MGLOG_E(" Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
return false;
}
@@ -909,26 +912,40 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
static GLuint s_prevDrawFBO = 0;
void BindTempDrawFBO() {
static GLuint s_prevReadFBO = 0;
void BindTempFBO(Bool isRead) {
MGLOG_D("%s: Binding temporary FBO for operations like CopyTexImage2D that require framebuffer binding, "
"previous draw FBO=%u",
__func__, s_prevDrawFBO);
"previous draw FBO=%u, read FBO=%u",
__func__, s_prevDrawFBO, s_prevReadFBO);
static GLuint tempFBO = 0;
if (!tempFBO) {
MG_External::GLES::glGenFramebuffers(1, &tempFBO);
}
MG_External::GLES::glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&s_prevDrawFBO);
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFBO);
if (isRead) {
MG_External::GLES::glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&s_prevReadFBO);
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, tempFBO);
} else {
MG_External::GLES::glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&s_prevDrawFBO);
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFBO);
}
}
void RestoreDrawFBOFromTemp() {
MGLOG_D("%s: Restoring previous draw FBO=%u", __func__, s_prevDrawFBO);
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, s_prevDrawFBO);
void RestoreFBOFromTemp(Bool isRead) {
if (isRead) {
MGLOG_D("%s: Restoring previous read FBO=%u", __func__, s_prevReadFBO);
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, s_prevReadFBO);
} else {
MGLOG_D("%s: Restoring previous draw FBO=%u", __func__, s_prevDrawFBO);
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, s_prevDrawFBO);
}
}
class TempFBOBinder {
public:
TempFBOBinder() { BindTempDrawFBO(); }
~TempFBOBinder() { RestoreDrawFBOFromTemp(); }
TempFBOBinder(Bool isRead) : m_isRead(isRead) { BindTempFBO(isRead); }
~TempFBOBinder() { RestoreFBOFromTemp(m_isRead); }
private:
const Bool m_isRead = false;
};
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
@@ -1001,7 +1018,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
});
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
TempFBOBinder tempFBOBinder;
TempFBOBinder tempFBOBinder(false);
MG_External::GLES::glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
if (MG_External::GLES::glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
@@ -1080,7 +1097,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
TempFBOBinder tempFBOBinder;
TempFBOBinder tempFBOBinder(false);
MG_External::GLES::glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
@@ -1136,6 +1153,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glClearBufferfv(buffer, drawbuffer, value);
}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
TextureImpl::SyncNeccessaryTextures();
FramebufferImpl::SyncCurrentFBO();
@@ -1154,4 +1172,289 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glClearBufferuiv(buffer, drawbuffer, value);
}
} // namespace MobileGL::MG_Backend::DirectGLES
class TempPixelStoreParameterSync {
public:
TempPixelStoreParameterSync(Bool isUnpack) : m_isUnpack(isUnpack) {
const auto& currentParams = MG_State::pGLContext->GetPixelStoreParameters(isUnpack);
m_prevParams = QueryCurrentGLPixelStoreParams(isUnpack);
Sync(isUnpack, currentParams);
}
~TempPixelStoreParameterSync() { Sync(m_isUnpack, m_prevParams); }
private:
const Bool m_isUnpack;
PixelStoreParameters m_prevParams;
PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
PixelStoreParameters p;
if (!isUnpack) {
MG_External::GLES::glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
MG_External::GLES::glGetIntegerv(GL_PACK_ROW_LENGTH, (GLint*)&p.RowLength);
MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_ROWS, (GLint*)&p.SkipRows);
MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
// MG_External::GLES::glGetIntegerv(GL_PACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
// MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
// GLint tmp;
// MG_External::GLES::glGetIntegerv(GL_PACK_SWAP_BYTES, &tmp);
// p.SwapBytes = tmp ? true : false;
// MG_External::GLES::glGetIntegerv(GL_PACK_LSB_FIRST, &tmp);
// p.LSBFirst = tmp ? true : false;
} else {
MG_External::GLES::glGetIntegerv(GL_UNPACK_ALIGNMENT, (GLint*)&p.Alignment);
MG_External::GLES::glGetIntegerv(GL_UNPACK_ROW_LENGTH, (GLint*)&p.RowLength);
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_ROWS, (GLint*)&p.SkipRows);
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
MG_External::GLES::glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
// GLint tmp;
// MG_External::GLES::glGetIntegerv(GL_UNPACK_SWAP_BYTES, &tmp);
// p.SwapBytes = tmp ? true : false;
// MG_External::GLES::glGetIntegerv(GL_UNPACK_LSB_FIRST, &tmp);
// p.LSBFirst = tmp ? true : false;
}
return p;
}
void Sync(Bool isUnpack, const PixelStoreParameters& params) {
if (!isUnpack) {
MG_External::GLES::glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
MG_External::GLES::glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
MG_External::GLES::glPixelStorei(GL_PACK_SKIP_ROWS, params.SkipRows);
MG_External::GLES::glPixelStorei(GL_PACK_SKIP_PIXELS, params.SkipPixels);
// MG_External::GLES::glPixelStorei(GL_PACK_IMAGE_HEIGHT, params.ImageHeight);
// MG_External::GLES::glPixelStorei(GL_PACK_SKIP_IMAGES, params.SkipImages);
// MG_External::GLES::glPixelStorei(GL_PACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
// MG_External::GLES::glPixelStorei(GL_PACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
} else {
MG_External::GLES::glPixelStorei(GL_UNPACK_ALIGNMENT, params.Alignment);
MG_External::GLES::glPixelStorei(GL_UNPACK_ROW_LENGTH, params.RowLength);
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_ROWS, params.SkipRows);
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_PIXELS, params.SkipPixels);
MG_External::GLES::glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, params.ImageHeight);
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_IMAGES, params.SkipImages);
// MG_External::GLES::glPixelStorei(GL_UNPACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
// MG_External::GLES::glPixelStorei(GL_UNPACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
}
}
};
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
MGLOG_D("ReadPixels: x=%d y=%d w=%d h=%d format=%s type=%s pixels=%p", x, y, width, height,
MG_Util::ConvertGLEnumToString(format).c_str(), MG_Util::ConvertGLEnumToString(type).c_str(), pixels);
MOBILEGL_ASSERT(format == GL_RGBA || format == GL_RGBA_INTEGER,
"Only GL_RGBA and GL_RGBA_INTEGER are supported currently, while requested %s.",
MG_Util::ConvertGLEnumToString(format).c_str());
MOBILEGL_ASSERT(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT || type == GL_UNSIGNED_INT_2_10_10_10_REV ||
type == GL_INT || type == GL_FLOAT,
"Only GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_2_10_10_10_REV, "
"GL_INT and GL_FLOAT are supported currently, while requested %s.",
MG_Util::ConvertGLEnumToString(type).c_str());
MGLOG_D("ReadPixels: SyncNeccessaryTextures()");
TextureImpl::SyncNeccessaryTextures();
MGLOG_D("ReadPixels: SyncCurrentFBO()");
FramebufferImpl::SyncCurrentFBO();
MGLOG_D("ReadPixels: BindCurrentFBO(Read)");
BindCurrentFBO(FramebufferTarget::Read);
MGLOG_D("ReadPixels: Applying TempPixelStoreParameterSync (PACK)");
TempPixelStoreParameterSync tempPackParamsSync(false);
GLenum fbStatus = MG_External::GLES::glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
MGLOG_D("ReadPixels: GL_READ_FRAMEBUFFER status = %s", MG_Util::ConvertGLEnumToString(fbStatus).c_str());
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
MGLOG_E("ReadPixels: bound READ FBO is not complete");
return;
}
// Handle PBO
auto pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO;
GLuint prevPixelPackBuffer = 0;
if (pixelPackBufferObject) {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("ReadPixels: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject);
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("ReadPixels: No backend buffer found for PBO %u.",
pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0);
return;
}
const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_PIXEL_PACK_BUFFER);
MG_External::GLES::glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
} else {
usePBO = false;
MGLOG_D("ReadPixels: Not using PBO");
}
MGLOG_D("ReadPixels: glReadPixels()");
MG_External::GLES::glReadPixels(x, y, width, height, format, type, pixels);
if (usePBO) {
// pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = MG_External::GLES::glMapBufferRange(
GL_PIXEL_PACK_BUFFER, 0, pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize();
pixelPackBufferObject->UploadSubData({pboMappedPtr, size}, 0);
pixelPackBufferObject->ClearDirty();
MGLOG_D("ReadPixels: Unmapping PBO");
MG_External::GLES::glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
} else {
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
}
MGLOG_D("ReadPixels: Restoring previous pixel pack buffer binding %u", prevPixelPackBuffer);
MG_External::GLES::glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
}
MGLOG_D("ReadPixels: finished");
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels) {
MGLOG_D("GetTexImage: target=%s level=%d format=%s type=%s pixels=%p",
MG_Util::ConvertGLEnumToString(target).c_str(), level, MG_Util::ConvertGLEnumToString(format).c_str(),
MG_Util::ConvertGLEnumToString(type).c_str(), pixels);
MOBILEGL_ASSERT(format == GL_RGBA || format == GL_RGBA_INTEGER,
"Only GL_RGBA and GL_RGBA_INTEGER are supported currently, while requested %s.",
MG_Util::ConvertGLEnumToString(format).c_str());
MOBILEGL_ASSERT(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT || type == GL_UNSIGNED_INT_2_10_10_10_REV ||
type == GL_INT || type == GL_FLOAT,
"Only GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_2_10_10_10_REV, "
"GL_INT and GL_FLOAT are supported currently, while requested %s.",
MG_Util::ConvertGLEnumToString(type).c_str());
MGLOG_D("GetTexImage: SyncNeccessaryTextures()");
TextureImpl::SyncNeccessaryTextures();
MGLOG_D("GetTexImage: SyncCurrentFBO()");
FramebufferImpl::SyncCurrentFBO();
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit);
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
.GetBoundObject();
MGLOG_D("GetTexImage: bound texture object = %p (name=%u)", textureObject.get(),
textureObject ? textureObject->GetExternalIndex() : 0);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("GetTexImage: No backend texture found for texture %u.",
textureObject ? textureObject->GetExternalIndex() : 0);
return;
}
GLuint backendTexId = backendTextureIt->second->GetBackendTextureId();
MGLOG_D("GetTexImage: backend texture id = %u", backendTexId);
MGLOG_D("GetTexImage: Binding temporary FBO");
TempFBOBinder tempFBOBinder(true);
MGLOG_D("GetTexImage: glFramebufferTexture2D(level=%d)", level);
MG_External::GLES::glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, backendTexId,
level);
MGLOG_D("GetTexImage: glReadBuffer(GL_COLOR_ATTACHMENT0)");
MG_External::GLES::glReadBuffer(GL_COLOR_ATTACHMENT0);
GLenum fbStatus = MG_External::GLES::glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
MGLOG_D("GetTexImage: GL_READ_FRAMEBUFFER status = %s", MG_Util::ConvertGLEnumToString(fbStatus).c_str());
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
MGLOG_E("GetTexImage: READ FBO incomplete");
MGLOG_E("GetTexImage: bound READ FBO is not complete");
return;
}
MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)");
TempPixelStoreParameterSync tempPackParamsSync(false);
const auto& storageType = textureObject->GetStorageType();
MGLOG_D("GetTexImage: texture storage type = %d", (int)storageType);
if (storageType == TextureStorageType::Buffer) {
MGLOG_E("GetTexImage: Texture storage type Buffer is not supported.");
MGLOG_E("GetTexImage: Texture storage type Buffer is not supported.");
return;
}
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
auto levelRange = textureMipmapObject->GetLevelRange();
MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y());
if (level < levelRange.x() || level >= levelRange.y()) {
MGLOG_E("GetTexImage: Requested level %d out of range", level);
MOBILEGL_ASSERT(false,
"GetTexImage: Requested level %d is out of range "
"(base level %d, max level %d).",
level, levelRange.x(), levelRange.y());
return;
}
auto size = textureMipmapObject->GetMipmapTexelSize(MG_Util::ConvertGLEnumToTextureUploadTarget(target), level);
MGLOG_D("GetTexImage: mip level %d size = %dx%d", level, size.x(), size.y());
// Handle PBO
auto pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO;
GLuint prevPixelPackBuffer = 0;
if (pixelPackBufferObject) {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("GetTexImage: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject);
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("GetTexImage: No backend buffer found for PBO %u.",
pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0);
return;
}
const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_PIXEL_PACK_BUFFER);
MG_External::GLES::glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
} else {
usePBO = false;
MGLOG_D("GetTexImage: Not using PBO");
}
MGLOG_D("GetTexImage: glReadPixels()");
MG_External::GLES::glReadPixels(0, 0, size.x(), size.y(), format, type, pixels);
if (usePBO) {
// pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = MG_External::GLES::glMapBufferRange(
GL_PIXEL_PACK_BUFFER, 0, pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize();
pixelPackBufferObject->UploadSubData({pboMappedPtr, size}, 0);
pixelPackBufferObject->ClearDirty();
MGLOG_D("ReadPixels: Unmapping PBO");
MG_External::GLES::glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
} else {
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
}
MGLOG_D("ReadPixels: Restoring previous pixel pack buffer binding %u", prevPixelPackBuffer);
MG_External::GLES::glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
}
MGLOG_D("GetTexImage: finished");
}
} // namespace MobileGL::MG_Backend::DirectGLES
@@ -53,4 +53,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLsizei height);
void GenerateMipmap(GLenum target);
const GLubyte* GetString(GLenum name);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
} // namespace MobileGL::MG_Backend::DirectGLES
@@ -151,7 +151,7 @@ DECLARE_GL_FUNCTION_HEAD(void, LineWidth, GLfloat width) DECLARE_GL_FUNCTION_END
DECLARE_GL_FUNCTION_HEAD(void, LinkProgram, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, LinkProgram, program)
DECLARE_GL_FUNCTION_HEAD(void, PixelStorei, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PixelStorei, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, PolygonOffset, GLfloat factor, GLfloat units) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PolygonOffset, factor, units)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadPixels, x, y, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ReadPixels, x, y, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ReleaseShaderCompiler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReleaseShaderCompiler)
DECLARE_GL_FUNCTION_HEAD(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, RenderbufferStorage, target, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, SampleCoverage, GLfloat value, GLboolean invert) DECLARE_GL_FUNCTION_END_NO_RETURN(void, SampleCoverage, value, invert)
@@ -9,6 +9,7 @@
#include "GL_Framebuffer.h"
#include "Validators.h"
#include "Config.h"
#include <MG_Util/Metrics/TextureMetrics.h>
#include <MG_Impl/GLImpl/Texture/Validators.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
@@ -310,10 +311,10 @@ namespace MobileGL {
// ------------------- Check validity begin ------------------------
if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("`mode` = {} is not an accepted value.",
MG_Util::ConvertGLEnumToString(mode))));
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode))));
return;
}
@@ -507,7 +508,142 @@ namespace MobileGL {
#endif
}
void ReadPixels_State(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) {
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
// Check width/height
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Width and height must be non-negative"));
return;
}
// Validate format
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
return;
}
// Validate type
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
return;
}
// Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No framebuffer bound to read target"));
return;
}
// Check framebuffer completeness
if (!framebufferObject->CheckCompleteness()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
return;
}
// Check for required buffers
if (textureInputFormat == TextureInputFormat::StencilIndex) {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No stencil buffer for stencil index format"));
return;
}
} else if (textureInputFormat == TextureInputFormat::DepthComponent) {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth buffer for depth component format"));
return;
}
} else if (textureInputFormat == TextureInputFormat::DepthStencil) {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid() ||
!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth/stencil buffer for depth-stencil format"));
return;
}
// Validate type for depth/stencil
if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 &&
texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Invalid type for depth-stencil format"));
return;
}
}
// Check PBO state
const auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
if (pixelPackBufferObject) {
// Check if PBO is mapped
if (pixelPackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel pack buffer is currently mapped"));
return;
}
// Check alignment
const SizeT typeSize = MG_Util::GetTexturePixelDataTypeSize(texturePixelDataType);
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel data not aligned for pixel pack buffer"));
return;
}
}
// Check multisampling
if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) {
auto rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
if (rbo && rbo->GetSamples() > 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"ReadPixels not supported for multisampled framebuffers"));
return;
}
}
}
void ReadPixels_Backend(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) {
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
MG_Backend::DirectGLES::ReadPixels(x, y, width, height, format, type, pixels);
#endif
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
ReadPixels_State(x, y, width, height, format, type, pixels);
ReadPixels_Backend(x, y, width, height, format, type, pixels);
}
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
ClearBufferfi_Backend(buffer, drawbuffer, depth, stencil);
}
@@ -14,6 +14,7 @@
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
+129 -8
View File
@@ -1164,10 +1164,6 @@ namespace MobileGL {
}
}
void GetTexImage_State(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
// TODO: implement
}
void GetCompressedTexImage_State(GLenum target, GLint level, void* img) {
// TODO: implement
}
@@ -1378,7 +1374,136 @@ namespace MobileGL {
MG_State::pGLContext->SetActiveTextureUnit(texture - GL_TEXTURE0);
}
void GetTexImage_Backend(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
MG_Backend::DirectGLES::GetTexImage(target, level, format, type, pixels);
#endif
}
// Add to GL_Texture.cpp
void GetTexImage_State(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
// ===================== Error Checking ==============================
// Validate target
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Invalid texture target"));
return;
}
// Validate level
if (level < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Level must be non-negative"));
return;
}
// Validate format
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Invalid format"));
return;
}
// Validate type
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Invalid pixel data type"));
return;
}
// Get texture object
SharedPtr<MG_State::GLState::ITextureObject> textureObject = nullptr;
if (TextureImpl::IsProxyTextureTarget(textureUploadTarget)) {
textureObject = TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadTarget);
} else {
auto activeUnit =
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
textureObject = bindingSlot.GetBoundObject();
}
if (!TextureImpl::ValidateTextureObject(textureObject)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"No valid texture bound to target"));
return;
}
// Check texture completeness
if (!textureObject->IsComplete()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Texture is incomplete"));
return;
}
// Check PBO state
const auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
if (pixelPackBufferObject) {
// Check if PBO is mapped
if (pixelPackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"Pixel pack buffer is currently mapped"));
return;
}
// Check alignment
const SizeT typeSize = MG_Util::GetTexturePixelDataTypeSize(texturePixelDataType);
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"Pixel data not aligned for pixel pack buffer"));
return;
}
}
// Special case for depth/stencil
if (textureInputFormat == TextureInputFormat::StencilIndex) {
if (textureObject->GetFormat() != TextureInternalFormat::DepthStencil &&
textureObject->GetFormat() != TextureInternalFormat::Depth24Stencil8 &&
textureObject->GetFormat() != TextureInternalFormat::Depth32FStencil8) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"No stencil buffer for stencil index format"));
return;
}
}
// Check for multisampling
if (textureObject->GetStorageType() == TextureStorageType::Mipmap) {
auto mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (mipmapObject->GetMipmapLevelCount() > 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"Multisampled textures not supported for GetTexImage"));
return;
}
}
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
GetTexImage_State(target, level, format, type, pixels);
GetTexImage_Backend(target, level, format, type, pixels);
}
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
TexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
@@ -1475,10 +1600,6 @@ namespace MobileGL {
GetTexLevelParameterfv_State(target, level, pname, params);
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
GetTexImage_State(target, level, format, type, pixels);
}
void GetCompressedTexImage(GLenum target, GLint level, void* img) {
GetCompressedTexImage_State(target, level, img);
}
+1 -1
View File
@@ -12,6 +12,7 @@
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
@@ -43,7 +44,6 @@ namespace MobileGL {
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
void GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void GetCompressedTexImage(GLenum target, GLint level, void* img);
void GenTextures(GLsizei n, GLuint* textures);
void DeleteTextures(GLsizei n, const GLuint* textures);
@@ -239,6 +239,12 @@ namespace MobileGL {
}
}
SizeT GetTexturePixelDataTypeSize(TexturePixelDataType type) {
SizeT sizedPixelFormatSize = GetSizedTexturePixelDataTypeSize(type);
if (sizedPixelFormatSize > 0) return sizedPixelFormatSize;
return GetBaseTexturePixelDataTypeSize(type);
}
SizeT GetInternalBytesPerPixel(TextureInternalFormat internalformat, TexturePixelDataType type) {
SizeT sizedTextureFormatSize = GetSizedInternalFormatSizeInBytes(internalformat);
if (sizedTextureFormatSize > 0) return sizedTextureFormatSize;
@@ -16,6 +16,7 @@ namespace MobileGL {
SizeT GetBaseInternalFormatComponentCount(TextureInternalFormat format);
SizeT GetSizedTexturePixelDataTypeSize(TexturePixelDataType type);
SizeT GetBaseTexturePixelDataTypeSize(TexturePixelDataType type);
SizeT GetTexturePixelDataTypeSize(TexturePixelDataType type);
// This should respect internal format more
SizeT GetInternalBytesPerPixel(TextureInternalFormat internalformat, TexturePixelDataType type);
// This should respect type more, representing data passed in