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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/Program): GetShaderSource
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@@ -180,7 +180,23 @@ namespace MobileGL {
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}
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void GetShaderSource_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) {
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THROW_UNIMPL_EXCEPTION;
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if (bufSize < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`bufSize` is less than 0."));
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}
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auto shaderObject = TryToGetShaderObject(shader);
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if (!shaderObject)
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return;
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auto& src = shaderObject->GetShaderSource();
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auto sz = std::min(bufSize - 1, (GLsizei)src.length());
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if (length)
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*length = sz;
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memcpy(source, src.c_str(), sz);
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source[sz] = '\0';
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}
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GLint GetUniformLocation_State(GLuint program, const GLchar* name) {
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@@ -226,8 +242,8 @@ namespace MobileGL {
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"`count` is less than 0."));
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}
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auto programObject = TryToGetShaderObject(shader);
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if (!programObject)
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auto shaderObject = TryToGetShaderObject(shader);
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if (!shaderObject)
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return;
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std::string src;
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@@ -235,7 +251,7 @@ namespace MobileGL {
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src +=
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(length[i] <= 0) ? string[i] : std::string(string[i], length[i]);
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}
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programObject->SetShaderSource(Move(src));
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shaderObject->SetShaderSource(Move(src));
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}
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void UseProgram_State(GLuint program) {
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