[Perf] (MG_Backend/DirectGLES): Enable invalidate when syncing buffer data.

This commit is contained in:
BZLZHH
2025-11-29 17:59:43 +08:00
parent d2d95cb4cc
commit b048037145
+1 -1
View File
@@ -19,7 +19,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
Bool invalidate = false);
Bool invalidate = true);
Uint m_backendBufferId = 0;
SizeT m_prevBufferSize = 0;