[Chore] (MobileGL/ConfigLoader): rename/clean up more env var clutter

This commit is contained in:
2026-07-13 20:45:40 -04:00
parent a26e9aaf25
commit b1f55026af
8 changed files with 14 additions and 14 deletions
+4 -4
View File
@@ -42,12 +42,12 @@ namespace MobileGL::MG_Config {
// MOBILEGL_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support.
Bool DisableSubgroup = false;
// MOBILEGL_MAGMA_R11G11B10F_FALLBACK: use fallback format for R11G11B10F on Vulkan.
Bool VulkanR11G11B10FFallback = false;
Bool MagmaR11G11B10FFallback = false;
// MOBILEGL_MAGMA_FRAMESINFLIGHT: requested Magma frames in flight, defaulting to 3.
Uint32 MagmaFramesInFlight = 3;
// MOBILEGL_ANGLE_LLVMPIPE_AVOID_SAMPLER_MIPMAP_MIN_FILTER: avoid mipmap min
// filters in samplers on ANGLE/llvmpipe renderers.
Bool AvoidAngleLlvmpipeSamplerMipmapMinFilter = false;
// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER: avoid mipmap min filters in samplers,
// resolves certain rendering bugs on ANGLE + llvmpipe.
Bool AvoidSamplerMipmapMinFilter = false;
// MOBILEGL_PRESENT_DUMP_PATH: directory for present frame dumps (DirectVulkan).
String PresentDumpPath;
// MOBILEGL_PRESENT_STATS: log present pixel statistics (DirectVulkan backend).