[Chore] (MobileGL/ConfigLoader): rename/clean up more env var clutter

This commit is contained in:
2026-07-13 20:45:40 -04:00
parent a26e9aaf25
commit b1f55026af
8 changed files with 14 additions and 14 deletions
@@ -946,7 +946,7 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.IsAngleLlvmpipeRenderer =
caps.IsAngleRenderer && caps.GLESRendererString.find("llvmpipe") != String::npos;
caps.AvoidSamplerMipmapMinFilter =
caps.IsAngleLlvmpipeRenderer && MG_Config::Features.AvoidAngleLlvmpipeSamplerMipmapMinFilter;
caps.IsAngleLlvmpipeRenderer && MG_Config::Features.AvoidSamplerMipmapMinFilter;
MGLOG_I(" GL_EXT_disjoint_timer_query supported: %s",
caps.SupportsDisjointTimerQuery ? "true" : "false");
MGLOG_I(" ANGLE renderer: %s", caps.IsAngleRenderer ? "true" : "false");
@@ -1049,7 +1049,7 @@ namespace MobileGL {
// GL_RENDERER contains both "ANGLE" and "llvmpipe".
Bool IsAngleLlvmpipeRenderer = false;
// IsAngleLlvmpipeRenderer combined with the
// MOBILEGL_ANGLE_LLVMPIPE_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle:
// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle:
// sampler min filters should drop their mipmap component.
Bool AvoidSamplerMipmapMinFilter = false;
// True when indirect draws leak the command's baseInstance word ("reserved,