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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (MobileGL/ConfigLoader): rename/clean up more env var clutter
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@@ -946,7 +946,7 @@ namespace MobileGL::MG_Util::BackendLoader {
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caps.IsAngleLlvmpipeRenderer =
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caps.IsAngleRenderer && caps.GLESRendererString.find("llvmpipe") != String::npos;
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caps.AvoidSamplerMipmapMinFilter =
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caps.IsAngleLlvmpipeRenderer && MG_Config::Features.AvoidAngleLlvmpipeSamplerMipmapMinFilter;
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caps.IsAngleLlvmpipeRenderer && MG_Config::Features.AvoidSamplerMipmapMinFilter;
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MGLOG_I(" GL_EXT_disjoint_timer_query supported: %s",
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caps.SupportsDisjointTimerQuery ? "true" : "false");
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MGLOG_I(" ANGLE renderer: %s", caps.IsAngleRenderer ? "true" : "false");
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@@ -1049,7 +1049,7 @@ namespace MobileGL {
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// GL_RENDERER contains both "ANGLE" and "llvmpipe".
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Bool IsAngleLlvmpipeRenderer = false;
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// IsAngleLlvmpipeRenderer combined with the
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// MOBILEGL_ANGLE_LLVMPIPE_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle:
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// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle:
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// sampler min filters should drop their mipmap component.
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Bool AvoidSamplerMipmapMinFilter = false;
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// True when indirect draws leak the command's baseInstance word ("reserved,
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