[Feat]: Implement glBindFragDataLocation and glGetFragDataLocation

This commit is contained in:
2025-11-13 13:23:37 +08:00
parent 5b2d18fdff
commit b3b304e9e6
5 changed files with 138 additions and 11 deletions
@@ -837,6 +837,39 @@ namespace MobileGL {
MGLOG_D("%s: \"%s\" at uniformBlockIndex %02d, length = %d", __func__, uniformBlockName, uniformBlockIndex, *length);
}
void BindFragDataLocation_State(GLuint program, GLuint colorNumber, const char* name) {
auto programObject = TryToGetProgramObject(program);
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`program` is not the name of a program object."));
return;
}
if (strncmp(name, "gl_", 3) == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`name` starts with the reserved prefix `gl_`."));
return;
}
// TODO: Emit error "if `colorNumber` is greater than or equal to `GL_MAX_DRAW_BUFFERS`"
MGLOG_D("%s: loc %02d = \"%s\"", __func__, index, name);
programObject->SetExplicitFragmentOutLocation(colorNumber, name);
}
GLint GetFragDataLocation_State(GLuint program, const char* name) {
auto programObject = TryToGetProgramObject(program);
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`program` is not the name of a program object."));
return -1;
}
return programObject->GetFragmentDataLocation(name);
}
void ValidateProgram_State(GLuint program) {
// THROW_UNIMPL_EXCEPTION;
}
@@ -1039,6 +1072,14 @@ namespace MobileGL {
GetActiveUniformBlockName_State(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name) {
BindFragDataLocation_State(program, colorNumber, name);
}
GLint GetFragDataLocation(GLuint program, const char* name) {
return GetFragDataLocation_State(program, name);
}
void ValidateProgram(GLuint program) {
ValidateProgram_State(program);
}
@@ -53,6 +53,8 @@ namespace MobileGL {
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
GLint GetFragDataLocation(GLuint program, const char* name);
void ValidateProgram(GLuint program);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -86,7 +86,8 @@ namespace MobileGL {
MG_Util::ShaderTranspiler::ProgramAttrib attrib{
.shaders = Move(shaders),
.explicitVertexInLocations = m_explicitAttribLocations
.explicitVertexInLocations = m_explicitAttribLocations,
.explicitFragmentOutLocations = m_explicitFragDataLocation
};
MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", m_externalIndex);
@@ -376,7 +377,8 @@ namespace MobileGL {
ProgramAttrib attrib{
.shaders = Move(shaders),
.explicitVertexInLocations = m_explicitAttribLocations
.explicitVertexInLocations = m_explicitAttribLocations,
.explicitFragmentOutLocations = m_explicitFragDataLocation
};
MGLOG_D("ProgramObject %u: GenerateBinary - linking program for binary", m_externalIndex);
auto programResult = ShaderCompiler::LinkProgram(attrib);
@@ -472,6 +474,22 @@ namespace MobileGL {
MGLOG_D("ProgramObject %u: SetExplicitVertexInLocation - stored explicit location for '%s' -> %u",
m_externalIndex, name, index);
}
void ProgramObject::SetExplicitFragmentOutLocation(Uint index, const char* name) {
MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation called name='%s' index=%u", m_externalIndex, name,
index);
m_explicitFragDataLocation[name] = index;
MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation - stored explicit location for '%s' -> %u",
m_externalIndex, name, index);
}
Int ProgramObject::GetFragmentDataLocation(const char* name) {
// TODO: should retrieve "post-mortem" location from glslang instead
auto it = m_explicitFragDataLocation.find(name);
if (it == m_explicitFragDataLocation.end())
return -1;
return it->second;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -18,6 +18,8 @@ namespace MobileGL {
void MarkAsDeleted();
void SetExplicitVertexInLocation(Uint index, const char* name);
void SetExplicitFragmentOutLocation(Uint index, const char* name);
Int GetFragmentDataLocation(const char* name);
Vector<SharedPtr<ShaderObject>>& GetAttachedShaders();
const String& GetInfoLog() const { return m_infoLog; }
@@ -119,13 +121,16 @@ namespace MobileGL {
Vector<Vector<unsigned>> m_generatedSpirv;
// Attributes
// Attributes (Vertex in)
UnorderedMap<String, Uint> m_explicitAttribLocations;
Vector<String> m_attribs;
Vector<GLenum> m_attribTypes;
// For SpvcSession::SetVertexAttribLocation()
// UnorderedMap<String, Uint> m_attribLocation;
// FragData (Frag out)
UnorderedMap<String, Uint> m_explicitFragDataLocation;
// Uniforms
UnorderedMap<String, Uint> m_uniformLocations;
// Ordered by location,
+69 -8
View File
@@ -872,7 +872,7 @@ void main() {
fragColor = color * ColorModulator;
})";
TEST_F(ProgramTest, CompileAndLinkOptfineSample1) {
TEST_F(ProgramTest, CompileAndLinkWithExplicitVertexIn) {
char infoLog[1024] = "";
GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
@@ -913,10 +913,72 @@ TEST_F(ProgramTest, CompileAndLinkOptfineSample1) {
auto programObject = MG_State::pGLContext->GetCurrentProgram();
auto& spirvs = programObject->GetGeneratedSpirv();
char* found_correct_uv0 = nullptr;
auto& vertexSpirv = spirvs[1]; // 0 - fragment, 1 - vertex
char* pSrcVertIn = nullptr;
const char* needle = "layout(location = 2) in vec2 UV0;";
for (auto spirv: spirvs) {
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirv);
// for (auto spirv: spirvs) {
MG_Util::ShaderTranspiler::SpvcSession spvcSession(vertexSpirv);
spvc_compiler_options options;
spvcSession.CreateOptions(&options);
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 460);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_FALSE);
// spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
spvcSession.SetOptions(options);
const char* result = nullptr;
spvcSession.Compile(&result);
printf("%s\n\n", result);
const char* ret = strstr(result, needle);
if (ret)
pSrcVertIn = (char*)ret;
// }
ASSERT_TRUE(pSrcVertIn != nullptr) << "Not found expected string in generated shader.\n(Searching for \"" << needle << "\")";
}
TEST_F(ProgramTest, CompileAndLinkWithExplicitFragmentOut) {
char infoLog[1024] = "";
GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
ShaderSource(fs, 1, &optifine_fs1, NULL);
CompileShader(fs);
GLint fsStatus = GL_FALSE;
GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
GetShaderInfoLog(fs, 1024, nullptr, infoLog);
ASSERT_EQ(fsStatus, GL_TRUE) << infoLog;
GLuint vs = CreateShader(GL_VERTEX_SHADER);
ShaderSource(vs, 1, &optifine_vs1, NULL);
CompileShader(vs);
GLint vsStatus = GL_FALSE;
GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
GetShaderInfoLog(vs, 1024, nullptr, infoLog);
ASSERT_EQ(vsStatus, GL_TRUE) << infoLog;
GLuint program = CreateProgram();
AttachShader(program, fs);
AttachShader(program, vs);
BindFragDataLocation(program, 7, "fragColor");
LinkProgram(program);
GLint linkStatus = GL_FALSE;
GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
ASSERT_EQ(linkStatus, GL_TRUE);
printf("Program linked.\n");
UseProgram(program);
GLint fragColorLoc = GetFragDataLocation(program, "fragColor");
ASSERT_EQ(fragColorLoc, 7);
auto programObject = MG_State::pGLContext->GetCurrentProgram();
auto& spirvs = programObject->GetGeneratedSpirv();
auto& fragSpirv = spirvs[0]; // 0 - fragment, 1 - vertex
char* pSrcfragOut = nullptr;
const char* needle = "layout(location = 7) out vec4 fragColor;";
// for (auto spirv: spirvs) {
MG_Util::ShaderTranspiler::SpvcSession spvcSession(fragSpirv);
spvc_compiler_options options;
spvcSession.CreateOptions(&options);
@@ -931,8 +993,7 @@ TEST_F(ProgramTest, CompileAndLinkOptfineSample1) {
printf("%s\n\n", result);
const char* ret = strstr(result, needle);
if (ret)
found_correct_uv0 = (char*)ret;
}
ASSERT_TRUE(found_correct_uv0 != nullptr) << "Not found correct attribute in generated shader.\n(Searching for \"" << needle << "\")";
pSrcfragOut = (char*)ret;
// }
ASSERT_TRUE(pSrcfragOut != nullptr) << "Not found expected string in generated shader.\n(Searching for \"" << needle << "\")";
}