mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat]: Implement glBindFragDataLocation and glGetFragDataLocation
This commit is contained in:
@@ -837,6 +837,39 @@ namespace MobileGL {
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MGLOG_D("%s: \"%s\" at uniformBlockIndex %02d, length = %d", __func__, uniformBlockName, uniformBlockIndex, *length);
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}
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void BindFragDataLocation_State(GLuint program, GLuint colorNumber, const char* name) {
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auto programObject = TryToGetProgramObject(program);
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if (programObject == nullptr) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`program` is not the name of a program object."));
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return;
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}
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if (strncmp(name, "gl_", 3) == 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`name` starts with the reserved prefix `gl_`."));
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return;
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}
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// TODO: Emit error "if `colorNumber` is greater than or equal to `GL_MAX_DRAW_BUFFERS`"
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MGLOG_D("%s: loc %02d = \"%s\"", __func__, index, name);
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programObject->SetExplicitFragmentOutLocation(colorNumber, name);
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}
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GLint GetFragDataLocation_State(GLuint program, const char* name) {
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auto programObject = TryToGetProgramObject(program);
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if (programObject == nullptr) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`program` is not the name of a program object."));
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return -1;
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}
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return programObject->GetFragmentDataLocation(name);
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}
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void ValidateProgram_State(GLuint program) {
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// THROW_UNIMPL_EXCEPTION;
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}
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@@ -1039,6 +1072,14 @@ namespace MobileGL {
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GetActiveUniformBlockName_State(program, uniformBlockIndex, bufSize, length, uniformBlockName);
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}
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void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name) {
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BindFragDataLocation_State(program, colorNumber, name);
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}
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GLint GetFragDataLocation(GLuint program, const char* name) {
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return GetFragDataLocation_State(program, name);
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}
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void ValidateProgram(GLuint program) {
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ValidateProgram_State(program);
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}
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@@ -53,6 +53,8 @@ namespace MobileGL {
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void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
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void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
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GLint GetFragDataLocation(GLuint program, const char* name);
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void ValidateProgram(GLuint program);
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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@@ -86,7 +86,8 @@ namespace MobileGL {
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MG_Util::ShaderTranspiler::ProgramAttrib attrib{
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.shaders = Move(shaders),
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.explicitVertexInLocations = m_explicitAttribLocations
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.explicitVertexInLocations = m_explicitAttribLocations,
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.explicitFragmentOutLocations = m_explicitFragDataLocation
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};
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MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", m_externalIndex);
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@@ -376,7 +377,8 @@ namespace MobileGL {
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ProgramAttrib attrib{
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.shaders = Move(shaders),
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.explicitVertexInLocations = m_explicitAttribLocations
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.explicitVertexInLocations = m_explicitAttribLocations,
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.explicitFragmentOutLocations = m_explicitFragDataLocation
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};
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MGLOG_D("ProgramObject %u: GenerateBinary - linking program for binary", m_externalIndex);
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auto programResult = ShaderCompiler::LinkProgram(attrib);
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@@ -472,6 +474,22 @@ namespace MobileGL {
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MGLOG_D("ProgramObject %u: SetExplicitVertexInLocation - stored explicit location for '%s' -> %u",
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m_externalIndex, name, index);
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}
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void ProgramObject::SetExplicitFragmentOutLocation(Uint index, const char* name) {
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MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation called name='%s' index=%u", m_externalIndex, name,
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index);
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m_explicitFragDataLocation[name] = index;
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MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation - stored explicit location for '%s' -> %u",
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m_externalIndex, name, index);
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}
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Int ProgramObject::GetFragmentDataLocation(const char* name) {
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// TODO: should retrieve "post-mortem" location from glslang instead
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auto it = m_explicitFragDataLocation.find(name);
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if (it == m_explicitFragDataLocation.end())
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return -1;
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return it->second;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -18,6 +18,8 @@ namespace MobileGL {
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void MarkAsDeleted();
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void SetExplicitVertexInLocation(Uint index, const char* name);
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void SetExplicitFragmentOutLocation(Uint index, const char* name);
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Int GetFragmentDataLocation(const char* name);
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Vector<SharedPtr<ShaderObject>>& GetAttachedShaders();
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const String& GetInfoLog() const { return m_infoLog; }
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@@ -119,13 +121,16 @@ namespace MobileGL {
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Vector<Vector<unsigned>> m_generatedSpirv;
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// Attributes
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// Attributes (Vertex in)
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UnorderedMap<String, Uint> m_explicitAttribLocations;
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Vector<String> m_attribs;
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Vector<GLenum> m_attribTypes;
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// For SpvcSession::SetVertexAttribLocation()
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// UnorderedMap<String, Uint> m_attribLocation;
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// FragData (Frag out)
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UnorderedMap<String, Uint> m_explicitFragDataLocation;
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// Uniforms
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UnorderedMap<String, Uint> m_uniformLocations;
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// Ordered by location,
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@@ -872,7 +872,7 @@ void main() {
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fragColor = color * ColorModulator;
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})";
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TEST_F(ProgramTest, CompileAndLinkOptfineSample1) {
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TEST_F(ProgramTest, CompileAndLinkWithExplicitVertexIn) {
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char infoLog[1024] = "";
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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@@ -913,10 +913,72 @@ TEST_F(ProgramTest, CompileAndLinkOptfineSample1) {
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auto programObject = MG_State::pGLContext->GetCurrentProgram();
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auto& spirvs = programObject->GetGeneratedSpirv();
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char* found_correct_uv0 = nullptr;
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auto& vertexSpirv = spirvs[1]; // 0 - fragment, 1 - vertex
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char* pSrcVertIn = nullptr;
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const char* needle = "layout(location = 2) in vec2 UV0;";
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for (auto spirv: spirvs) {
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MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirv);
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// for (auto spirv: spirvs) {
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MG_Util::ShaderTranspiler::SpvcSession spvcSession(vertexSpirv);
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spvc_compiler_options options;
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spvcSession.CreateOptions(&options);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 460);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_FALSE);
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// spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
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spvcSession.SetOptions(options);
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const char* result = nullptr;
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spvcSession.Compile(&result);
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printf("%s\n\n", result);
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const char* ret = strstr(result, needle);
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if (ret)
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pSrcVertIn = (char*)ret;
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// }
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ASSERT_TRUE(pSrcVertIn != nullptr) << "Not found expected string in generated shader.\n(Searching for \"" << needle << "\")";
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}
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TEST_F(ProgramTest, CompileAndLinkWithExplicitFragmentOut) {
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char infoLog[1024] = "";
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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ShaderSource(fs, 1, &optifine_fs1, NULL);
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CompileShader(fs);
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GLint fsStatus = GL_FALSE;
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GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
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GetShaderInfoLog(fs, 1024, nullptr, infoLog);
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ASSERT_EQ(fsStatus, GL_TRUE) << infoLog;
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &optifine_vs1, NULL);
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CompileShader(vs);
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GLint vsStatus = GL_FALSE;
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GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
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GetShaderInfoLog(vs, 1024, nullptr, infoLog);
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ASSERT_EQ(vsStatus, GL_TRUE) << infoLog;
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GLuint program = CreateProgram();
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AttachShader(program, fs);
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AttachShader(program, vs);
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BindFragDataLocation(program, 7, "fragColor");
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LinkProgram(program);
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GLint linkStatus = GL_FALSE;
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GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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ASSERT_EQ(linkStatus, GL_TRUE);
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printf("Program linked.\n");
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UseProgram(program);
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GLint fragColorLoc = GetFragDataLocation(program, "fragColor");
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ASSERT_EQ(fragColorLoc, 7);
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auto programObject = MG_State::pGLContext->GetCurrentProgram();
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auto& spirvs = programObject->GetGeneratedSpirv();
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auto& fragSpirv = spirvs[0]; // 0 - fragment, 1 - vertex
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char* pSrcfragOut = nullptr;
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const char* needle = "layout(location = 7) out vec4 fragColor;";
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// for (auto spirv: spirvs) {
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MG_Util::ShaderTranspiler::SpvcSession spvcSession(fragSpirv);
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spvc_compiler_options options;
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spvcSession.CreateOptions(&options);
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@@ -931,8 +993,7 @@ TEST_F(ProgramTest, CompileAndLinkOptfineSample1) {
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printf("%s\n\n", result);
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const char* ret = strstr(result, needle);
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if (ret)
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found_correct_uv0 = (char*)ret;
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}
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ASSERT_TRUE(found_correct_uv0 != nullptr) << "Not found correct attribute in generated shader.\n(Searching for \"" << needle << "\")";
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pSrcfragOut = (char*)ret;
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// }
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ASSERT_TRUE(pSrcfragOut != nullptr) << "Not found expected string in generated shader.\n(Searching for \"" << needle << "\")";
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}
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