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[Feat]: Implement glBindFragDataLocation and glGetFragDataLocation
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@@ -53,6 +53,8 @@ namespace MobileGL {
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void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
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void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
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GLint GetFragDataLocation(GLuint program, const char* name);
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void ValidateProgram(GLuint program);
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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