[Fix, Test] (MG_Backend/DirectVulkan, MG_IntegrationTest): map a layered CopyImageSubData onto the axis each endpoint keeps its slices on, instead of copying slice 0 and calling it done

This commit is contained in:
2026-08-13 02:49:57 -04:00
parent 5e82ff968a
commit b62d1f2078
3 changed files with 537 additions and 38 deletions
@@ -8530,24 +8530,106 @@ void main() {
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
}
namespace {
// GL hands CopyImageSubData ONE z/depth pair and lets the texture target decide what it
// means. Vulkan splits that meaning across two different fields of VkImageCopy, chosen by
// the image type:
//
// VK_IMAGE_TYPE_3D - slices live on the z axis: srcOffset.z/dstOffset.z select them and
// extent.depth counts them. The subresource layer range must stay
// (0, 1): Vulkan reads a 3D image as a single layer whose depth is
// the mip level's depth (VUID-VkImageCopy-apiVersion-07932/-07933).
// everything else - slices live in the array dimension: baseArrayLayer selects them and
// layerCount counts them, while offset.z stays 0 and (when neither
// endpoint is 3D) extent.depth stays 1.
//
// A mixed 2D-array <-> 3D pair is legal because maintenance1 - core since Vulkan 1.1 -
// relaxed the old "layerCounts must match" rule into "the 3D side's extent.depth must
// equal the array side's layerCount".
struct CopyImageEndpoint {
// True for a VK_IMAGE_TYPE_3D image, i.e. slices ride the z axis, not the layer axis.
Bool slicesAreDepth = false;
// The GL z offset, kept in whichever field this endpoint's image type reads it from.
Uint32 baseSlice = 0;
// Slices this endpoint can address at the selected mip level; the copy range check
// needs the level's depth for a 3D image (3D mips shrink in z) and the image's array
// size for a layered one (array layers do not shrink).
Uint32 availableSlices = 1;
Uint32 BaseArrayLayer() const { return slicesAreDepth ? 0u : baseSlice; }
Int32 OffsetZ() const { return slicesAreDepth ? static_cast<Int32>(baseSlice) : 0; }
};
Bool TryResolveCopyImageEndpoint(TextureTarget target,
const VkTextureManager::TextureResource& resource, Uint32 mipLevel,
GLint glZ, GLsizei glDepth, CopyImageEndpoint& outEndpoint) {
if (glZ < 0 || glDepth <= 0) {
return false;
}
const Uint32 baseSlice = static_cast<Uint32>(glZ);
switch (target) {
case TextureTarget::Texture1D:
case TextureTarget::Texture2D:
case TextureTarget::TextureRectangle:
case TextureTarget::Texture2DMultisample:
// Not layered at all: GL still requires the z/depth pair, and it can only name the
// one slice these targets have.
outEndpoint = {};
return baseSlice == 0 && glDepth == 1;
case TextureTarget::Texture3D:
outEndpoint.slicesAreDepth = true;
outEndpoint.baseSlice = baseSlice;
outEndpoint.availableSlices = std::max(1u, resource.depth >> mipLevel);
return true;
case TextureTarget::Texture2DArray:
case TextureTarget::Texture2DMultisampleArray:
case TextureTarget::TextureCubeMap:
case TextureTarget::TextureCubeMapArray:
// A cube map is an array of six faces here (see TryResolveTextureShapeInfo), and GL
// numbers its faces on the same z axis an array texture numbers its layers, so both
// arrive as a plain layer range.
outEndpoint.slicesAreDepth = false;
outEndpoint.baseSlice = baseSlice;
outEndpoint.availableSlices = resource.arrayLayers;
return true;
default:
// GL_TEXTURE_1D_ARRAY carries its layers on the Y axis (srcY/srcHeight), which
// would have to be remapped against a Vulkan extent that also has to stay height 1
// for a VK_IMAGE_TYPE_1D image; GL_TEXTURE_BUFFER has no image at all. Declined
// rather than mis-addressed.
return false;
}
}
} // namespace
void VulkanRenderer::CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
MOBILEGL_ASSERT(srcWidth > 0 && srcHeight > 0 && srcDepth > 0,
"CopyImageSubData requires positive copy dimensions.");
MOBILEGL_ASSERT(srcTexture != nullptr && dstTexture != nullptr,
"CopyImageSubData requires valid source and destination textures.");
// The frontend already declines a zero or negative extent, so anything else here is a
// caller MobileGL wrote - but it still reaches vkCmdCopyImage in a release build, and a
// zero extent.depth is as invalid as a zero width.
if (srcWidth <= 0 || srcHeight <= 0 || srcDepth <= 0) {
MGLOG_E_ONCE("%s: non-positive copy extent %dx%dx%d; declining the copy", __func__, srcWidth, srcHeight,
srcDepth);
return;
}
const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
const auto dstTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
MOBILEGL_ASSERT(srcTextureTarget == TextureTarget::Texture2D && dstTextureTarget == TextureTarget::Texture2D,
"CopyImageSubData currently only supports GL_TEXTURE_2D sources and destinations.");
MOBILEGL_ASSERT(srcDepth == 1 && srcZ == 0 && dstZ == 0,
"CopyImageSubData currently only supports single-layer 2D copies.");
MOBILEGL_ASSERT(srcTexture.get() != dstTexture.get(),
"CopyImageSubData does not support in-place texture copies yet.");
// Both endpoints of a same-image copy would have to share one VkImageLayout, so the
// TRANSFER_SRC/TRANSFER_DST pair below cannot express it (it needs VK_IMAGE_LAYOUT_GENERAL
// and an overlap check). Refused outright, and refused for real rather than through an
// assertion the release build drops: recording the pair anyway is a validation error and,
// on a tiler, a copy whose source has already been overwritten.
if (srcTexture.get() == dstTexture.get()) {
MGLOG_E_ONCE("%s: in-place copy on textureId=%d is not supported; declining the copy", __func__,
srcTexture->GetExternalIndex());
return;
}
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
@@ -8616,29 +8698,89 @@ void main() {
return;
}
// The supported envelope, replacing the "GL_TEXTURE_2D only" assertion that used to stand
// here: every target whose slices this function can address on one of the two Vulkan axes.
// A refusal has to be a real decline, not an assertion - the assertion compiled to nothing
// in a release build and the unsupported shape reached vkCmdCopyImage anyway.
CopyImageEndpoint srcEndpoint;
CopyImageEndpoint dstEndpoint;
if (!TryResolveCopyImageEndpoint(srcTextureTarget, *srcResource, srcMipLevel, srcZ, srcDepth, srcEndpoint) ||
!TryResolveCopyImageEndpoint(dstTextureTarget, *dstResource, dstMipLevel, dstZ, srcDepth, dstEndpoint)) {
MGLOG_E_ONCE("%s: unsupported target pair src=%s dst=%s (srcZ=%d dstZ=%d depth=%d); declining the copy",
__func__, MG_Util::ConvertTextureTargetToString(srcTextureTarget).c_str(),
MG_Util::ConvertTextureTargetToString(dstTextureTarget).c_str(), srcZ, dstZ, srcDepth);
return;
}
// The slice half of the region-bounds guard above. A layered endpoint's bound is NOT the
// mip-0 2D extent: an array texture is bounded by its layer count (which no mip level
// shrinks) and a 3D texture by the selected level's depth (which every level halves), so
// both come from the endpoint that resolved them.
const Uint32 copySliceCount = static_cast<Uint32>(srcDepth);
if (srcEndpoint.baseSlice + copySliceCount > srcEndpoint.availableSlices ||
dstEndpoint.baseSlice + copySliceCount > dstEndpoint.availableSlices) {
MGLOG_E_ONCE("%s: slice range outside image bounds (srcZ=%d of %u, dstZ=%d of %u, depth=%d); "
"declining the copy",
__func__, srcZ, srcEndpoint.availableSlices, dstZ, dstEndpoint.availableSlices, srcDepth);
return;
}
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *srcTexture);
MOBILEGL_ASSERT(clearReady, "%s: failed to materialize pending clear for source textureId=%d",
__func__, srcTexture->GetExternalIndex());
// A clear still parked on the destination would otherwise materialize AFTER this copy and
// wipe the texels it just wrote.
const Bool dstClearReady = MaterializePendingClearForTexture(frame.commandBuffer, *dstTexture);
MOBILEGL_ASSERT(dstClearReady, "%s: failed to materialize pending clear for destination textureId=%d",
__func__, dstTexture->GetExternalIndex());
const VkImageLayout srcOriginalLayout = srcResource->layout;
const VkImageLayout dstOriginalLayout = dstResource->layout;
MOBILEGL_ASSERT(srcOriginalLayout != VK_IMAGE_LAYOUT_UNDEFINED,
"CopyImageSubData source image has undefined layout.");
const VkImageLayout dstRestoreLayout = dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED
? ((copyAspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0
// A layout of UNDEFINED means nothing has ever been written to the image, which on the
// SOURCE side is glTexStorage without an upload: legal GL, and the texels it copies are
// undefined by the same spec sentence that lets the application ask. Both sides therefore
// take the same shape - transition the whole image out of UNDEFINED and settle it on a
// real layout afterwards, since UNDEFINED is not a layout a barrier may transition BACK to.
const auto resolveRestoreLayout = [copyAspectMask](VkImageLayout originalLayout) {
if (originalLayout != VK_IMAGE_LAYOUT_UNDEFINED) {
return originalLayout;
}
return (copyAspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
: dstOriginalLayout;
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
};
const VkImageLayout srcRestoreLayout = resolveRestoreLayout(srcOriginalLayout);
const VkImageLayout dstRestoreLayout = resolveRestoreLayout(dstOriginalLayout);
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
VkImageLayout srcCopyLayout = srcOriginalLayout;
Bool srcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcResource->image, srcCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1);
MOBILEGL_ASSERT(srcReady, "%s: failed to transition source image", __func__);
// The barrier has to name every layer the copy touches, not just layer 0 - otherwise the
// slice fix above lands the copy on layers the barrier never transitioned, which is the
// same defect one level down. TransitionImageLayout always starts its range at
// baseArrayLayer 0, so VK_REMAINING_ARRAY_LAYERS is the whole range and a superset of
// [baseSlice, baseSlice + depth).
//
// Not `arrayLayers`, which is 1 for a 3D image: MobileGL creates 3D images
// 2D_ARRAY_COMPATIBLE, and a literal 1 on one of those means "every depth slice" today but
// "depth slice 0" once VK_KHR_maintenance9 is enabled - i.e. it would silently become a
// single-slice barrier again on a newer driver. The validation layer says so by name.
static constexpr Uint32 kAllLayers = VK_REMAINING_ARRAY_LAYERS;
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
Bool srcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcResource->image, srcResource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
srcResource->aspect, 0, srcResource->mipLevels, kAllLayers);
MOBILEGL_ASSERT(srcReady, "%s: failed to transition undefined source image", __func__);
srcCopyLayout = srcResource->layout;
} else {
Bool srcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcResource->image, srcCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1, kAllLayers);
MOBILEGL_ASSERT(srcReady, "%s: failed to transition source image", __func__);
}
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
@@ -8649,29 +8791,42 @@ void main() {
frame.commandBuffer, dstResource->image, dstResource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
dstResource->aspect, 0, dstResource->mipLevels, dstResource->arrayLayers);
dstResource->aspect, 0, dstResource->mipLevels, kAllLayers);
MOBILEGL_ASSERT(dstReady, "%s: failed to transition undefined destination image", __func__);
dstCopyLayout = dstResource->layout;
} else {
Bool dstReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstResource->image, dstCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1);
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1, kAllLayers);
MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
}
// The GL slice count reaches Vulkan on the layer axis of whichever endpoint is NOT 3D, and
// on extent.depth as soon as either endpoint IS: a 3D image's subresource is always the
// single layer (0, 1) and its slices are counted by the depth of the copy extent. With two
// non-3D endpoints both layer counts carry it and extent.depth stays 1.
const Bool copyCrossesDepthAxis = srcEndpoint.slicesAreDepth || dstEndpoint.slicesAreDepth;
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = copyAspectMask;
copyRegion.srcSubresource.mipLevel = srcMipLevel;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset = {srcX, srcY, 0};
copyRegion.srcSubresource.baseArrayLayer = srcEndpoint.BaseArrayLayer();
copyRegion.srcSubresource.layerCount = srcEndpoint.slicesAreDepth ? 1u : copySliceCount;
copyRegion.srcOffset = {srcX, srcY, srcEndpoint.OffsetZ()};
copyRegion.dstSubresource.aspectMask = copyAspectMask;
copyRegion.dstSubresource.mipLevel = dstMipLevel;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset = {dstX, dstY, 0};
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight), 1};
copyRegion.dstSubresource.baseArrayLayer = dstEndpoint.BaseArrayLayer();
copyRegion.dstSubresource.layerCount = dstEndpoint.slicesAreDepth ? 1u : copySliceCount;
copyRegion.dstOffset = {dstX, dstY, dstEndpoint.OffsetZ()};
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight),
copyCrossesDepthAxis ? copySliceCount : 1u};
MGLOG_D("CopyImageSubData: src(target=%s level=%u layer=%u+%u z=%d) -> dst(target=%s level=%u layer=%u+%u "
"z=%d) extent=[%d x %d x %u]",
MG_Util::ConvertTextureTargetToString(srcTextureTarget).c_str(), srcMipLevel,
copyRegion.srcSubresource.baseArrayLayer, copyRegion.srcSubresource.layerCount,
copyRegion.srcOffset.z, MG_Util::ConvertTextureTargetToString(dstTextureTarget).c_str(), dstMipLevel,
copyRegion.dstSubresource.baseArrayLayer, copyRegion.dstSubresource.layerCount,
copyRegion.dstOffset.z, srcWidth, srcHeight, copyRegion.extent.depth);
vkCmdCopyImage(frame.commandBuffer,
srcResource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstResource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@@ -8679,12 +8834,21 @@ void main() {
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcRestoreAccessMask = 0;
GetImageTransitionDestinationState(srcOriginalLayout, srcRestoreStageMask, srcRestoreAccessMask);
Bool srcRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcResource->image, srcCopyLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1);
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore source image layout", __func__);
GetImageTransitionDestinationState(srcRestoreLayout, srcRestoreStageMask, srcRestoreAccessMask);
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
Bool srcRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcResource->image, srcResource->layout, srcRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask,
srcResource->aspect, 0, srcResource->mipLevels, kAllLayers);
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore undefined source image layout", __func__);
} else {
Bool srcRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcResource->image, srcCopyLayout, srcRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1, kAllLayers);
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore source image layout", __func__);
}
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstRestoreAccessMask = 0;
@@ -8694,13 +8858,13 @@ void main() {
frame.commandBuffer, dstResource->image, dstResource->layout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask,
dstResource->aspect, 0, dstResource->mipLevels, dstResource->arrayLayers);
dstResource->aspect, 0, dstResource->mipLevels, kAllLayers);
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore undefined destination image layout", __func__);
} else {
Bool dstRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstResource->image, dstCopyLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1);
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1, kAllLayers);
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
}
@@ -9661,11 +9825,14 @@ void main() {
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(originalLayout, srcStageMask, srcAccessMask);
// The copy below reads EVERY layer of the level, so the barrier has to name every layer
// too; a layerCount of 1 left an array texture's layers 1.. in whatever layout they were
// last left in while the transfer read them.
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, resource->aspect,
static_cast<Uint32>(level), 1);
static_cast<Uint32>(level), 1, VK_REMAINING_ARRAY_LAYERS);
MOBILEGL_ASSERT(ok, "%s: failed to transition texture image", __func__);
VkBufferImageCopy copyRegion{};
@@ -9685,7 +9852,7 @@ void main() {
frame.commandBuffer, resource->image, resource->layout, originalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, resource->aspect,
static_cast<Uint32>(level), 1);
static_cast<Uint32>(level), 1, VK_REMAINING_ARRAY_LAYERS);
MOBILEGL_ASSERT(ok, "%s: failed to restore texture image layout", __func__);
if (!SubmitReadbackCommandsAndWait(frame)) {
@@ -79,6 +79,7 @@ add_executable(MobileGLIntegrationTest
Scenarios/XfbCaptureBufferReuseScenario.cpp
Scenarios/VertexArrayEnableDisableScenario.cpp
Scenarios/CopyImageLevelRangeScenario.cpp
Scenarios/CopyImageLayeredScenario.cpp
)
target_include_directories(MobileGLIntegrationTest PRIVATE
@@ -0,0 +1,331 @@
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/CopyImageLayeredScenario.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// Scenario - glCopyImageSubData MOVES EVERY SLICE IT WAS ASKED FOR, NOT JUST SLICE 0.
//
// KHR-GL43.copy_image.functional_* copies a whole 12-layer region in one call whenever both
// endpoints are layered, i.e. for the four target pairs 2d_array->2d_array, 2d_array->3d,
// 3d->2d_array and 3d->3d. DirectVulkan built its VkImageCopy with baseArrayLayer 0, layerCount 1
// and srcOffset.z 0 no matter what the call asked for, so slice 0 landed correctly and slices 1..N
// were never written - 64 conformance cases (16 compatible format pairs x those 4 pairs) failing
// with "first mismatch at [x, y, 1]", the first texel of the first slice the copy skipped.
//
// The reason one hardcode covered both shapes wrongly is that GL states a layered copy ONE way -
// srcZ/dstZ and srcDepth - while Vulkan states it two ways and picks by image type:
//
// GL_TEXTURE_3D -> VK_IMAGE_TYPE_3D: slices are z, so srcOffset.z/dstOffset.z select them
// and extent.depth counts them; the layer range must stay (0, 1).
// GL_TEXTURE_2D_ARRAY -> VK_IMAGE_TYPE_2D: slices are array layers, so baseArrayLayer selects
// them and layerCount counts them; offset.z stays 0.
//
// A mixed pair is legal (maintenance1, core in Vulkan 1.1) but only when the counts correspond:
// the 3D side's extent.depth has to equal the array side's layerCount. So the four pairs below are
// four DIFFERENT VkImageCopy shapes, not one shape with different arguments, which is why one
// scenario per pair is the coverage that matters here.
//
// Every case also asserts the slices OUTSIDE the copied range still hold their fill. A backend
// that "fixed" the miss by copying the whole image regardless of srcZ/srcDepth would pass a
// slices-landed check and fail this one.
//
// The verification path is an FBO attachment per slice plus glReadPixels, not glGetTexImage: it is
// the readback both backends share, and glFramebufferTextureLayer names an array layer and a 3D
// slice through the same call, so the two texture kinds are read back identically.
//
// DirectGLES is the control - it forwards to the driver's own glCopyImageSubData - so a failure on
// both backends means the scenario is wrong, and a failure on DirectVulkan alone means Magma is.
#include <array>
#include <string>
#include <vector>
#include "../Harness/HeadlessGL.h"
#include "../Harness/ScenarioFixture.h"
#ifdef GLAPI
#undef GLAPI
#endif
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES
namespace MGITest {
namespace {
constexpr int kWidth = 4;
constexpr int kHeight = 4;
// Six is enough for a copy that starts and ends away from both edges of both endpoints
// while still leaving untouched slices on either side to assert against.
constexpr int kSlices = 6;
struct Rgba8 {
GLubyte r = 0, g = 0, b = 0, a = 0;
bool operator==(const Rgba8& other) const {
return r == other.r && g == other.g && b == other.b && a == other.a;
}
};
std::string Describe(const Rgba8& color) {
return "(" + std::to_string(color.r) + ", " + std::to_string(color.g) + ", " + std::to_string(color.b) +
", " + std::to_string(color.a) + ")";
}
// Per-slice constants, uniform within a slice. A uniform fill is deliberate: the defect is
// in which SLICE the copy addresses, and a value that also varied within the slice would
// make the assertions depend on the framebuffer row order as well.
Rgba8 SourceColor(int slice) {
return {static_cast<GLubyte>(10 + slice * 20), static_cast<GLubyte>(40 + slice * 10),
static_cast<GLubyte>(200 - slice * 15), 255};
}
Rgba8 DestinationFill(int slice) {
return {static_cast<GLubyte>(3 + slice), static_cast<GLubyte>(250 - slice * 7),
static_cast<GLubyte>(120 + slice * 5), 255};
}
class CopyImageLayeredScenario : public ScenarioTest {
protected:
void SetUp() override {
ScenarioTest::SetUp();
if (!Ready()) return;
if (!CopyImageSubDataUsable()) {
GTEST_SKIP() << "glCopyImageSubData is unavailable on backend " << Gl().BackendName();
}
}
void TearDown() override {
if (!Ready()) return;
for (const GLuint texture : m_textures) {
glDeleteTextures(1, &texture);
}
m_textures.clear();
if (m_fbo != 0) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &m_fbo);
m_fbo = 0;
}
}
// A trivial 1x1x1 array-to-array copy: it exercises the entry point without depending
// on any of the behaviour under test, so a driver (or a backend function table) that
// simply does not have the call skips instead of failing every case below.
bool CopyImageSubDataUsable() {
GLuint probe[2] = {0, 0};
glGenTextures(2, probe);
for (const GLuint texture : probe) {
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 1);
}
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
while (glGetError() != GL_NO_ERROR) {
}
glCopyImageSubData(probe[0], GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, probe[1], GL_TEXTURE_2D_ARRAY, 0, 0, 0,
0, 1, 1, 1);
const bool usable = glGetError() == GL_NO_ERROR;
glDeleteTextures(2, probe);
return usable;
}
// `target` is GL_TEXTURE_2D_ARRAY or GL_TEXTURE_3D; both take glTexStorage3D and
// glTexSubImage3D with the slice on the same axis, which is the whole reason GL can
// copy between them. `levels` > 1 puts a real mip chain behind the level the copy
// names, so the level's own extent - a 3D level's depth included - has to be resolved
// rather than assumed to be the image's.
GLuint MakeTexture(GLenum target, int levels, Rgba8 (*colorForSlice)(int)) {
GLuint texture = 0;
glGenTextures(1, &texture);
m_textures.push_back(texture);
glBindTexture(target, texture);
glTexStorage3D(target, levels, GL_RGBA8, kWidth << (levels - 1), kHeight << (levels - 1),
target == GL_TEXTURE_3D ? (kSlices << (levels - 1)) : kSlices);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Fill every level, so nothing below can pass by reading a level that was never
// written and happened to hold the expected bytes.
for (int level = 0; level < levels; ++level) {
const int levelWidth = kWidth << (levels - 1 - level);
const int levelHeight = kHeight << (levels - 1 - level);
const int levelSlices =
target == GL_TEXTURE_3D ? (kSlices << (levels - 1 - level)) : kSlices;
for (int slice = 0; slice < levelSlices; ++slice) {
const Rgba8 color = colorForSlice(slice % kSlices);
std::vector<Rgba8> texels(static_cast<size_t>(levelWidth) * levelHeight, color);
glTexSubImage3D(target, level, 0, 0, slice, levelWidth, levelHeight, 1, GL_RGBA,
GL_UNSIGNED_BYTE, texels.data());
}
}
glBindTexture(target, 0);
return texture;
}
// One slice of one level, through an FBO attachment. glFramebufferTextureLayer takes an
// array layer and a 3D slice through the same argument, so both targets read back the
// same way.
Rgba8 ReadSlice(GLuint texture, int level, int slice, int width, int height) {
if (m_fbo == 0) {
glGenFramebuffers(1, &m_fbo);
}
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, slice);
EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE))
<< "slice " << slice << " of level " << level << " is not attachable";
std::vector<Rgba8> pixels(static_cast<size_t>(width) * height, Rgba8{});
glReadBuffer(GL_COLOR_ATTACHMENT0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// The fill is uniform within a slice, so any disagreement between texels is itself
// a failure - reported here rather than silently reduced to pixels[0].
for (size_t i = 1; i < pixels.size(); ++i) {
EXPECT_TRUE(pixels[i] == pixels[0])
<< "slice " << slice << " of level " << level << " is not uniform: texel 0 is "
<< Describe(pixels[0]) << ", texel " << i << " is " << Describe(pixels[i]);
}
return pixels[0];
}
// The assertion every case ends with: slices inside [dstZ, dstZ + depth) hold the
// source slice they were fed, and every slice outside it still holds its own fill.
void ExpectCopied(GLuint destination, int level, int width, int height, int sliceCount, int srcZ,
int dstZ, int depth, const char* what) {
for (int slice = 0; slice < sliceCount; ++slice) {
const bool inRange = slice >= dstZ && slice < dstZ + depth;
const Rgba8 expected =
inRange ? SourceColor(srcZ + (slice - dstZ)) : DestinationFill(slice);
const Rgba8 actual = ReadSlice(destination, level, slice, width, height);
EXPECT_TRUE(actual == expected)
<< what << ": destination slice " << slice << (inRange ? " (copied)" : " (untouched)")
<< " is " << Describe(actual) << ", expected " << Describe(expected);
}
}
std::vector<GLuint> m_textures;
GLuint m_fbo = 0;
};
// 2d_array -> 2d_array. Both endpoints put the slices on the layer axis, so BOTH layer
// counts carry the depth and extent.depth must stay 1.
TEST_F(CopyImageLayeredScenario, ArrayToArrayCopiesEverySlice) {
if (!Ready() || IsSkipped()) return;
const GLuint source = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, SourceColor);
const GLuint destination = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, DestinationFill);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
glCopyImageSubData(source, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, destination, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0,
kWidth, kHeight, kSlices);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, 0, 0, kSlices, "array->array, all slices");
}
// The same pair with the layer ranges offset differently on the two sides: the shape that
// separates "copies more than slice 0" from "copies the RIGHT slices". A backend that read
// the source range but wrote from layer 0 (or vice versa) passes the case above.
TEST_F(CopyImageLayeredScenario, ArrayToArrayHonoursDifferentLayerOffsets) {
if (!Ready() || IsSkipped()) return;
const GLuint source = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, SourceColor);
const GLuint destination = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, DestinationFill);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
constexpr int kSrcZ = 3;
constexpr int kDstZ = 1;
constexpr int kDepth = 2;
glCopyImageSubData(source, GL_TEXTURE_2D_ARRAY, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_2D_ARRAY, 0, 0, 0,
kDstZ, kWidth, kHeight, kDepth);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth,
"array->array, offset layer ranges");
}
// 3d -> 3d. Neither endpoint has array layers at all: the depth travels on extent.depth and
// the offsets on srcOffset.z/dstOffset.z, with both layer counts pinned to 1.
TEST_F(CopyImageLayeredScenario, VolumeToVolumeHonoursNonZeroZ) {
if (!Ready() || IsSkipped()) return;
const GLuint source = MakeTexture(GL_TEXTURE_3D, 1, SourceColor);
const GLuint destination = MakeTexture(GL_TEXTURE_3D, 1, DestinationFill);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
constexpr int kSrcZ = 1;
constexpr int kDstZ = 3;
constexpr int kDepth = 3;
glCopyImageSubData(source, GL_TEXTURE_3D, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_3D, 0, 0, 0, kDstZ,
kWidth, kHeight, kDepth);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth, "3d->3d, non-zero z");
}
// The same pair one mip level down. A 3D level's DEPTH halves with its width and height, so
// this is the only case where the slice count the copy may name is not the image's own -
// the bound a layered endpoint is checked against has to come from the level.
TEST_F(CopyImageLayeredScenario, VolumeToVolumeAtNonZeroMipLevel) {
if (!Ready() || IsSkipped()) return;
const GLuint source = MakeTexture(GL_TEXTURE_3D, 2, SourceColor);
const GLuint destination = MakeTexture(GL_TEXTURE_3D, 2, DestinationFill);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
constexpr int kLevel = 1;
constexpr int kSrcZ = 2;
constexpr int kDstZ = 0;
constexpr int kDepth = 4;
glCopyImageSubData(source, GL_TEXTURE_3D, kLevel, 0, 0, kSrcZ, destination, GL_TEXTURE_3D, kLevel, 0, 0,
kDstZ, kWidth, kHeight, kDepth);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
ExpectCopied(destination, kLevel, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth,
"3d->3d at mip level 1");
}
// 2d_array -> 3d. The mixed shape: the source counts its slices as layers, the destination
// as depth, and Vulkan requires extent.depth to equal the source's layerCount.
TEST_F(CopyImageLayeredScenario, ArrayToVolumeCopiesEverySlice) {
if (!Ready() || IsSkipped()) return;
const GLuint source = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, SourceColor);
const GLuint destination = MakeTexture(GL_TEXTURE_3D, 1, DestinationFill);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
constexpr int kSrcZ = 2;
constexpr int kDstZ = 1;
constexpr int kDepth = 4;
glCopyImageSubData(source, GL_TEXTURE_2D_ARRAY, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_3D, 0, 0, 0, kDstZ,
kWidth, kHeight, kDepth);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth, "2d_array->3d");
}
// 3d -> 2d_array, the mirror image: the depth now has to reach the DESTINATION's layerCount
// while the source states it as extent.depth from a z offset.
TEST_F(CopyImageLayeredScenario, VolumeToArrayCopiesEverySlice) {
if (!Ready() || IsSkipped()) return;
const GLuint source = MakeTexture(GL_TEXTURE_3D, 1, SourceColor);
const GLuint destination = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, DestinationFill);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
constexpr int kSrcZ = 1;
constexpr int kDstZ = 2;
constexpr int kDepth = 4;
glCopyImageSubData(source, GL_TEXTURE_3D, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_2D_ARRAY, 0, 0, 0, kDstZ,
kWidth, kHeight, kDepth);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth, "3d->2d_array");
}
} // namespace
} // namespace MGITest