mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix, Test] (MG_Backend/DirectVulkan, MG_IntegrationTest): the barrier before every attachment transfer only ever moved layer 0, so a copy off a non-zero layer read a layout nothing had transitioned
This commit is contained in:
@@ -300,8 +300,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, newResource.image, newResource.layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, VK_ACCESS_TRANSFER_WRITE_BIT, newResource.aspect, 0, newResource.mipLevels,
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newResource.arrayLayers);
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0, VK_ACCESS_TRANSFER_WRITE_BIT, newResource.aspect, 0, newResource.mipLevels);
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MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare destination image");
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VkImageLayout srcTrackedLayout = oldResource.layout;
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@@ -311,8 +310,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, oldResource.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, oldResource.aspect, 0, preservedMipLevels,
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oldResource.arrayLayers);
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, oldResource.aspect, 0, preservedMipLevels);
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MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare source image");
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Vector<VkImageCopy> copyRegions;
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@@ -344,8 +342,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, newResource.image, newResource.layout, oldResource.layout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask,
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VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, newResource.aspect, 0, newResource.mipLevels,
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newResource.arrayLayers);
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VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, newResource.aspect, 0, newResource.mipLevels);
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MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to restore destination layout");
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VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture preserve)");
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@@ -1191,7 +1188,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool lowerTransitioned = TransitionImageLayout(
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commandBuffer, resource.image, lowerMipLayout, newLayout,
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srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
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resource.aspect, 0, writtenMipLevel, resource.arrayLayers);
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resource.aspect, 0, writtenMipLevel);
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MOBILEGL_ASSERT(lowerTransitioned,
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"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition lower mip levels for textureId=%d",
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texture->GetExternalIndex());
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@@ -1203,8 +1200,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool upperTransitioned = TransitionImageLayout(
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commandBuffer, resource.image, upperMipLayout, newLayout,
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srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
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resource.aspect, upperBaseMipLevel, resource.mipLevels - upperBaseMipLevel,
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resource.arrayLayers);
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resource.aspect, upperBaseMipLevel, resource.mipLevels - upperBaseMipLevel);
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MOBILEGL_ASSERT(upperTransitioned,
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"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition upper mip levels for textureId=%d",
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texture->GetExternalIndex());
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@@ -1257,8 +1253,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
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s_sampledReadStages, srcAccessMask,
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VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
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resource->arrayLayers);
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VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
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// Pre-pass stream bookkeeping: a command referencing the image was recorded.
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StampResourceRecordingUse(*resource);
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@@ -1288,7 +1283,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_IMAGE_LAYOUT_GENERAL, srcStageMask,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, srcAccessMask,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
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resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d",
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texture.GetExternalIndex());
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// Pre-pass stream bookkeeping: a command referencing the image was recorded.
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@@ -1355,8 +1350,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkImageLayout& trackedLayout, VkImageLayout newLayout,
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VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
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VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
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VkImageAspectFlags aspectMask, Uint32 baseMipLevel, Uint32 levelCount,
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Uint32 layerCount) {
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VkImageAspectFlags aspectMask, Uint32 baseMipLevel,
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Uint32 levelCount) {
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MOBILEGL_ASSERT(image != VK_NULL_HANDLE, "TransitionImageLayout: m_image == VK_NULL_HANDLE");
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MOBILEGL_ASSERT(!((dstAccessMask & VK_ACCESS_TRANSFER_READ_BIT) != 0 &&
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(dstStageMask & VK_PIPELINE_STAGE_TRANSFER_BIT) == 0),
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@@ -1381,7 +1376,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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barrier.subresourceRange.baseMipLevel = baseMipLevel;
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barrier.subresourceRange.levelCount = levelCount;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = layerCount;
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// Every layer, always - see the declaration for why layout tracking leaves no other
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// correct answer. VK_REMAINING_ARRAY_LAYERS rather than the image's own `arrayLayers`
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// because those are not the same number for a 3D image: MobileGL creates 3D images
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// 2D_ARRAY_COMPATIBLE and their arrayLayers is 1, which today Vulkan reads as "all depth
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// slices" but will read as "depth slice 0" once VK_KHR_maintenance9 is enabled. The
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// validation layer warns about that literal 1 by name.
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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trackedLayout = newLayout;
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@@ -2605,7 +2606,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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uploadSrcAccessMask,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
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aspectMask, 0, outResource.mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
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// Array textures keep their GL "depth" in VkImage array layers, so the
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@@ -2709,7 +2710,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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s_sampledReadStages,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
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aspectMask, 0, outResource.mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionImageLayout to sampled read-only layout failed");
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outResource.layout = finalLayout;
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@@ -388,12 +388,24 @@ public:
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static Bool AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
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static Bool AreStorageImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
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// Moves `image` to `newLayout` and writes the new layout back through `trackedLayout`.
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//
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// The barrier covers EVERY array layer of the image, and there is deliberately no layer
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// parameter to say otherwise: layout here is tracked per IMAGE (one `TextureResource::layout`,
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// or one caller-owned variable), so a barrier narrower than the image would leave the layers it
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// skipped in the old layout while the tracker claims they moved. Every transfer against a
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// framebuffer attachment above layer 0 - glReadPixels, glBlitFramebuffer, glCopyTexSubImage,
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// glCopyImageSubData - then ran its copy on a layer no barrier had transitioned.
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//
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// The mip range IS a parameter, because mip levels really are transitioned piecewise (see
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// UpdateTrackedImageLayoutAfterAttachmentWrite and the mipmap generation loops): those callers
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// move the complement of the level they wrote so the whole image converges on one layout again.
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// Nothing does, or can, do that per layer.
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static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
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VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
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VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
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VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
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Uint32 baseMipLevel = 0, Uint32 levelCount = 1,
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Uint32 layerCount = 1);
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Uint32 baseMipLevel = 0, Uint32 levelCount = 1);
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SizeT CollectGarbage();
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@@ -7113,7 +7113,7 @@ void main() {
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Bool ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
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resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
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resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForTexture: failed to transition textureId=%d to TRANSFER_DST",
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texture.GetExternalIndex());
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@@ -7231,8 +7231,7 @@ void main() {
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ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, resource->image, clearLayout, sampledLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
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resource->arrayLayers);
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForTexture: failed to transition textureId=%d to sampled layout",
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texture.GetExternalIndex());
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@@ -7270,7 +7269,7 @@ void main() {
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Bool ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
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resource->aspect, 0, 1, 1);
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resource->aspect, 0, 1);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to TRANSFER_DST",
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renderbuffer->GetExternalIndex());
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@@ -7321,7 +7320,7 @@ void main() {
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT,
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resource->aspect, 0, 1, 1);
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resource->aspect, 0, 1);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to steady layout",
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renderbuffer->GetExternalIndex());
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@@ -7928,6 +7927,9 @@ void main() {
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
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// Both blit regions below name `baseArrayLayer` from their binding, and a layered depth
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// attachment puts that above 0. These barriers carry a mip range only - their layer
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// range is every layer (see VkTextureManager::TransitionImageLayout).
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if (readIsDefaultFbo) {
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VkImageLayout srcTrackedLayout = srcOriginalLayout;
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Bool ok = VkTextureManager::TransitionImageLayout(
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@@ -8755,30 +8757,22 @@ void main() {
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
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VkImageLayout srcCopyLayout = srcOriginalLayout;
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// The barrier has to name every layer the copy touches, not just layer 0 - otherwise the
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// slice fix above lands the copy on layers the barrier never transitioned, which is the
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// same defect one level down. TransitionImageLayout always starts its range at
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// baseArrayLayer 0, so VK_REMAINING_ARRAY_LAYERS is the whole range and a superset of
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// [baseSlice, baseSlice + depth).
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//
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// Not `arrayLayers`, which is 1 for a 3D image: MobileGL creates 3D images
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// 2D_ARRAY_COMPATIBLE, and a literal 1 on one of those means "every depth slice" today but
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// "depth slice 0" once VK_KHR_maintenance9 is enabled - i.e. it would silently become a
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// single-slice barrier again on a newer driver. The validation layer says so by name.
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static constexpr Uint32 kAllLayers = VK_REMAINING_ARRAY_LAYERS;
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// The barriers below name a MIP range only. Their layer range is not a parameter:
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// TransitionImageLayout always covers every layer of the image, which is a superset of the
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// [baseSlice, baseSlice + depth) the slice mapping above hands the copy.
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if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
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Bool srcReady = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, srcResource->image, srcResource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
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srcResource->aspect, 0, srcResource->mipLevels, kAllLayers);
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srcResource->aspect, 0, srcResource->mipLevels);
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MOBILEGL_ASSERT(srcReady, "%s: failed to transition undefined source image", __func__);
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srcCopyLayout = srcResource->layout;
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} else {
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Bool srcReady = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, srcResource->image, srcCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1, kAllLayers);
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1);
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MOBILEGL_ASSERT(srcReady, "%s: failed to transition source image", __func__);
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}
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@@ -8791,14 +8785,14 @@ void main() {
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frame.commandBuffer, dstResource->image, dstResource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
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dstResource->aspect, 0, dstResource->mipLevels, kAllLayers);
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dstResource->aspect, 0, dstResource->mipLevels);
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MOBILEGL_ASSERT(dstReady, "%s: failed to transition undefined destination image", __func__);
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dstCopyLayout = dstResource->layout;
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} else {
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Bool dstReady = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, dstResource->image, dstCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1, kAllLayers);
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dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1);
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MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
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}
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@@ -8840,13 +8834,13 @@ void main() {
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frame.commandBuffer, srcResource->image, srcResource->layout, srcRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
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VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask,
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srcResource->aspect, 0, srcResource->mipLevels, kAllLayers);
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srcResource->aspect, 0, srcResource->mipLevels);
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MOBILEGL_ASSERT(srcRestored, "%s: failed to restore undefined source image layout", __func__);
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} else {
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Bool srcRestored = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, srcResource->image, srcCopyLayout, srcRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
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VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1, kAllLayers);
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VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1);
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MOBILEGL_ASSERT(srcRestored, "%s: failed to restore source image layout", __func__);
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}
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@@ -8858,13 +8852,13 @@ void main() {
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frame.commandBuffer, dstResource->image, dstResource->layout, dstRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
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VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask,
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dstResource->aspect, 0, dstResource->mipLevels, kAllLayers);
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dstResource->aspect, 0, dstResource->mipLevels);
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MOBILEGL_ASSERT(dstRestored, "%s: failed to restore undefined destination image layout", __func__);
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} else {
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Bool dstRestored = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, dstResource->image, dstCopyLayout, dstRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
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VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1, kAllLayers);
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VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1);
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MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
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}
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@@ -9023,6 +9017,9 @@ void main() {
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
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// The copy below reads `srcBinding.baseArrayLayer`, which for a glFramebufferTextureLayer
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// attachment is any layer of the array - the barrier covers all of them (see
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// VkTextureManager::TransitionImageLayout), so the layer being read is one it moved.
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if (readIsDefaultFbo) {
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VkImageLayout trackedLayout = srcOriginalLayout;
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Bool ok = VkTextureManager::TransitionImageLayout(
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@@ -9825,14 +9822,13 @@ void main() {
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(originalLayout, srcStageMask, srcAccessMask);
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// The copy below reads EVERY layer of the level, so the barrier has to name every layer
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// too; a layerCount of 1 left an array texture's layers 1.. in whatever layout they were
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// last left in while the transfer read them.
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// The copy below reads EVERY layer of the level, which is exactly the range
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// TransitionImageLayout barriers cover.
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Bool ok = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, resource->aspect,
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static_cast<Uint32>(level), 1, VK_REMAINING_ARRAY_LAYERS);
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static_cast<Uint32>(level), 1);
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MOBILEGL_ASSERT(ok, "%s: failed to transition texture image", __func__);
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VkBufferImageCopy copyRegion{};
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@@ -9852,7 +9848,7 @@ void main() {
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frame.commandBuffer, resource->image, resource->layout, originalLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
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VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, resource->aspect,
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static_cast<Uint32>(level), 1, VK_REMAINING_ARRAY_LAYERS);
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static_cast<Uint32>(level), 1);
|
||||
MOBILEGL_ASSERT(ok, "%s: failed to restore texture image layout", __func__);
|
||||
|
||||
if (!SubmitReadbackCommandsAndWait(frame)) {
|
||||
@@ -9960,7 +9956,7 @@ void main() {
|
||||
Bool transitioned = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, resource->image, resource->layout, finalLayout,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
0, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
|
||||
0, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
|
||||
MOBILEGL_ASSERT(transitioned, "GenerateMipmap: failed to transition uninitialized mip chain");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -80,6 +80,7 @@ add_executable(MobileGLIntegrationTest
|
||||
Scenarios/VertexArrayEnableDisableScenario.cpp
|
||||
Scenarios/CopyImageLevelRangeScenario.cpp
|
||||
Scenarios/CopyImageLayeredScenario.cpp
|
||||
Scenarios/LayeredAttachmentBarrierScenario.cpp
|
||||
)
|
||||
|
||||
target_include_directories(MobileGLIntegrationTest PRIVATE
|
||||
|
||||
+378
@@ -0,0 +1,378 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/LayeredAttachmentBarrierScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - A TRANSFER OFF A NON-ZERO ATTACHMENT LAYER READS THE LAYER THE BARRIER MOVED.
|
||||
//
|
||||
// Every transfer DirectVulkan performs against a framebuffer attachment is three commands: a
|
||||
// barrier that puts the image in TRANSFER_SRC/DST, the copy or blit itself, and a barrier that
|
||||
// puts it back. The copy names the attachment's layer - glFramebufferTextureLayer(.., layer) ends
|
||||
// up in `srcSubresource.baseArrayLayer` - but TransitionImageLayout used to emit `layerCount = 1`
|
||||
// from `baseArrayLayer 0`, so for every attachment on a layer above zero the barrier moved layer 0
|
||||
// and the copy read layer N. The layer the transfer touched was never transitioned: it sat in
|
||||
// COLOR_ATTACHMENT_OPTIMAL (or DEPTH_STENCIL_ATTACHMENT_OPTIMAL) while being read as TRANSFER_SRC.
|
||||
//
|
||||
// That is undefined behaviour, not a guaranteed wrong pixel: a layout is a compression/tiling
|
||||
// promise, so a driver that stores both layouts identically returns the right bytes anyway. The
|
||||
// software lanes (lavapipe) are exactly such a driver, which is why this scenario is paired with a
|
||||
// validation-layer run - the layer names the mismatch outright
|
||||
// (VUID-vkCmdCopyImageToBuffer-srcImageLayout-00189, "srcImageLayout ... doesn't match the actual
|
||||
// current layout") where the pixels here cannot. On a tiler that really does re-tile per layout,
|
||||
// these are the reads that come back as garbage.
|
||||
//
|
||||
// The four cases below are the four transfer paths that take an attachment layer from GL:
|
||||
//
|
||||
// glReadPixels (colour) -> VulkanRenderer::ReadPixels
|
||||
// glBlitFramebuffer (colour) -> VulkanRenderer::BlitNamedFramebuffer
|
||||
// glReadPixels (GL_DEPTH_COMPONENT) -> VulkanRenderer::ReadDepthStencilImageToClient
|
||||
// glBlitFramebuffer (GL_DEPTH_BUFFER_BIT) -> VulkanRenderer::BlitNamedFramebuffer, depth leg
|
||||
//
|
||||
// Each one renders or clears INTO the non-zero layer first, so the image is genuinely sitting in
|
||||
// its attachment layout when the transfer starts - a scenario that only uploaded texels would
|
||||
// leave it in a transfer layout already and the mismatched barrier would be a no-op.
|
||||
//
|
||||
// Every case also asserts the layers it did not name still hold their own fill, so a backend that
|
||||
// "fixed" the miss by transferring the whole image passes neither half.
|
||||
//
|
||||
// DirectGLES is the control: it hands the same calls to the driver, so a failure on both backends
|
||||
// means the scenario is wrong and a failure on DirectVulkan alone means Magma is.
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr int kWidth = 8;
|
||||
constexpr int kHeight = 8;
|
||||
// Four layers with the subject at index 2: layers on both sides of it stay untouched, so
|
||||
// "moved the whole image" and "moved layer 0" are both distinguishable from correct.
|
||||
constexpr int kLayers = 4;
|
||||
constexpr int kSubjectLayer = 2;
|
||||
|
||||
// A value no correct read can produce, so "the backend wrote nothing" fails loudly.
|
||||
constexpr float kDepthPoison = 0.2f;
|
||||
|
||||
std::string Describe(const Rgba8& color) {
|
||||
return "(" + std::to_string(color.r) + ", " + std::to_string(color.g) + ", " + std::to_string(color.b) +
|
||||
", " + std::to_string(color.a) + ")";
|
||||
}
|
||||
|
||||
// Per-layer fill, uniform within a layer: the defect is about WHICH layer is addressed, and
|
||||
// a value that also varied inside the layer would make the assertions depend on row order.
|
||||
Rgba8 LayerFill(int layer) {
|
||||
return {static_cast<GLubyte>(17 + layer * 30), static_cast<GLubyte>(200 - layer * 25),
|
||||
static_cast<GLubyte>(60 + layer * 40), 255};
|
||||
}
|
||||
|
||||
// What the draw paints - matches kFS below, and is deliberately none of the LayerFill
|
||||
// values so "the draw never landed" cannot read as a pass.
|
||||
constexpr Rgba8 kPaintedColor{26, 51, 204, 255};
|
||||
|
||||
constexpr const char* kVS = R"(#version 330 core
|
||||
in vec2 aPos;
|
||||
void main() { gl_Position = vec4(aPos, 0.0, 1.0); }
|
||||
)";
|
||||
|
||||
constexpr const char* kFS = R"(#version 330 core
|
||||
out vec4 o_color;
|
||||
void main() { o_color = vec4(0.1, 0.2, 0.8, 1.0); }
|
||||
)";
|
||||
|
||||
void DrawFullViewportQuad(unsigned int program) {
|
||||
static const float kQuad[] = {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f};
|
||||
GLuint vao = 0, vbo = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(kQuad), kQuad, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
|
||||
glUseProgram(program);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glBindVertexArray(0);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
}
|
||||
|
||||
class LayeredAttachmentBarrierScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
std::string error;
|
||||
m_program = CompileProgram(kVS, kFS, &error);
|
||||
ASSERT_NE(m_program, 0u) << error;
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
for (const GLuint fbo : m_fbos) {
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
}
|
||||
m_fbos.clear();
|
||||
for (const GLuint texture : m_textures) {
|
||||
glDeleteTextures(1, &texture);
|
||||
}
|
||||
m_textures.clear();
|
||||
if (m_program != 0) {
|
||||
glUseProgram(0);
|
||||
glDeleteProgram(m_program);
|
||||
m_program = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// An RGBA8 2D array with a different uniform colour per layer.
|
||||
GLuint MakeColorArray() {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, kWidth, kHeight, kLayers);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
for (int layer = 0; layer < kLayers; ++layer) {
|
||||
const std::vector<Rgba8> texels(static_cast<std::size_t>(kWidth) * kHeight, LayerFill(layer));
|
||||
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, kWidth, kHeight, 1, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, texels.data());
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
return texture;
|
||||
}
|
||||
|
||||
// A depth 2D array. No initial upload: depth arrays are filled by clearing through an
|
||||
// attachment, which is also the state the transfer paths have to cope with.
|
||||
GLuint MakeDepthArray() {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH_COMPONENT24, kWidth, kHeight, kLayers);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
return texture;
|
||||
}
|
||||
|
||||
// One FBO naming `layer` of the given arrays. Depth is optional (0 = colour only).
|
||||
GLuint MakeLayerFbo(GLuint colorArray, GLuint depthArray, int layer) {
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
m_fbos.push_back(fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorArray, 0, layer);
|
||||
if (depthArray != 0) {
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthArray, 0, layer);
|
||||
}
|
||||
EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE))
|
||||
<< "layer " << layer << " is not attachable";
|
||||
return fbo;
|
||||
}
|
||||
|
||||
// glReadPixels of one whole layer, through an FBO that names it.
|
||||
Rgba8 ReadLayer(GLuint colorArray, int layer) {
|
||||
const GLuint fbo = MakeLayerFbo(colorArray, 0, layer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
std::vector<Rgba8> pixels(static_cast<std::size_t>(kWidth) * kHeight, Rgba8{});
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
// The fill is uniform within a layer, so any disagreement between texels is itself
|
||||
// a failure - reported here rather than silently reduced to pixels[0].
|
||||
for (std::size_t i = 1; i < pixels.size(); ++i) {
|
||||
EXPECT_TRUE(pixels[i] == pixels[0])
|
||||
<< "layer " << layer << " is not uniform: texel 0 is " << Describe(pixels[0]) << ", texel "
|
||||
<< i << " is " << Describe(pixels[i]);
|
||||
}
|
||||
return pixels[0];
|
||||
}
|
||||
|
||||
// Every layer but `changed` still holds its own fill.
|
||||
void ExpectOtherLayersUntouched(GLuint colorArray, int changed, const char* what) {
|
||||
for (int layer = 0; layer < kLayers; ++layer) {
|
||||
if (layer == changed) continue;
|
||||
const Rgba8 actual = ReadLayer(colorArray, layer);
|
||||
EXPECT_TRUE(actual == LayerFill(layer))
|
||||
<< what << ": layer " << layer << " should still hold its fill but is " << Describe(actual)
|
||||
<< ", expected " << Describe(LayerFill(layer));
|
||||
}
|
||||
}
|
||||
|
||||
float ReadDepthAt(int x, int y) const {
|
||||
float depth = kDepthPoison;
|
||||
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
|
||||
return depth;
|
||||
}
|
||||
|
||||
std::vector<GLuint> m_textures;
|
||||
std::vector<GLuint> m_fbos;
|
||||
unsigned int m_program = 0;
|
||||
};
|
||||
|
||||
// glReadPixels straight off a layer that was just rendered to. The image is in
|
||||
// COLOR_ATTACHMENT_OPTIMAL when the readback barrier runs, so the barrier and the copy
|
||||
// disagreeing about the layer is a live layout mismatch, not a bookkeeping detail.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, ReadPixelsOffRenderedNonZeroLayer) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint colorArray = MakeColorArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
const GLuint fbo = MakeLayerFbo(colorArray, 0, kSubjectLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
||||
DrawFullViewportQuad(m_program);
|
||||
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
std::vector<Rgba8> pixels(static_cast<std::size_t>(kWidth) * kHeight, Rgba8{});
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
for (std::size_t i = 0; i < pixels.size(); ++i) {
|
||||
ASSERT_NEAR(pixels[i].r, kPaintedColor.r, 2)
|
||||
<< "texel " << i << " of the rendered layer is " << Describe(pixels[i]);
|
||||
ASSERT_NEAR(pixels[i].g, kPaintedColor.g, 2) << "texel " << i;
|
||||
ASSERT_NEAR(pixels[i].b, kPaintedColor.b, 2) << "texel " << i;
|
||||
}
|
||||
|
||||
ExpectOtherLayersUntouched(colorArray, kSubjectLayer, "readback off a rendered layer");
|
||||
}
|
||||
|
||||
// glBlitFramebuffer between two non-zero layers of two different arrays. Both endpoints are
|
||||
// above layer 0, so the source and destination barriers are each wrong on their own side.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, BlitBetweenNonZeroColorLayers) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint sourceArray = MakeColorArray();
|
||||
const GLuint destinationArray = MakeColorArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
constexpr int kSourceLayer = 3;
|
||||
constexpr int kDestinationLayer = 1;
|
||||
|
||||
const GLuint sourceFbo = MakeLayerFbo(sourceArray, 0, kSourceLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sourceFbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
||||
DrawFullViewportQuad(m_program);
|
||||
|
||||
const GLuint destinationFbo = MakeLayerFbo(destinationArray, 0, kDestinationLayer);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, destinationFbo);
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
const Rgba8 blitted = ReadLayer(destinationArray, kDestinationLayer);
|
||||
EXPECT_NEAR(blitted.r, kPaintedColor.r, 2) << "blit destination layer is " << Describe(blitted);
|
||||
EXPECT_NEAR(blitted.g, kPaintedColor.g, 2);
|
||||
EXPECT_NEAR(blitted.b, kPaintedColor.b, 2);
|
||||
|
||||
ExpectOtherLayersUntouched(destinationArray, kDestinationLayer, "colour blit destination");
|
||||
// The source layer was rendered, not blitted into, so it is checked separately.
|
||||
const Rgba8 source = ReadLayer(sourceArray, kSourceLayer);
|
||||
EXPECT_NEAR(source.r, kPaintedColor.r, 2) << "blit source layer is " << Describe(source);
|
||||
ExpectOtherLayersUntouched(sourceArray, kSourceLayer, "colour blit source");
|
||||
}
|
||||
|
||||
// The depth aspect of the same readback path: the depth image sits in
|
||||
// DEPTH_STENCIL_ATTACHMENT_OPTIMAL after the clear, and the copy names the attached layer.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, ReadDepthOffClearedNonZeroLayer) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint colorArray = MakeColorArray();
|
||||
const GLuint depthArray = MakeDepthArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
const GLuint fbo = MakeLayerFbo(colorArray, depthArray, kSubjectLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepth(0.375);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
const float centre = ReadDepthAt(kWidth / 2, kHeight / 2);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(centre, 0.375f, 1.0f / 4096.0f)
|
||||
<< "glReadPixels(GL_DEPTH_COMPONENT) off layer " << kSubjectLayer << " returned " << centre
|
||||
<< (std::fabs(centre - kDepthPoison) < 1e-6f ? " - the destination was never written at all" : "");
|
||||
}
|
||||
|
||||
// The depth leg of the blit path, both endpoints above layer 0. Verified by reading the
|
||||
// destination's depth back, which is the same readback the case above pins - so a failure
|
||||
// here with that one passing is the blit, not the readback.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, BlitDepthBetweenNonZeroLayers) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint sourceColor = MakeColorArray();
|
||||
const GLuint sourceDepth = MakeDepthArray();
|
||||
const GLuint destinationColor = MakeColorArray();
|
||||
const GLuint destinationDepth = MakeDepthArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
constexpr int kSourceLayer = 3;
|
||||
constexpr int kDestinationLayer = 1;
|
||||
|
||||
const GLuint sourceFbo = MakeLayerFbo(sourceColor, sourceDepth, kSourceLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sourceFbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepth(0.625);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// A destination pre-cleared to something the blit must overwrite, so "the blit did
|
||||
// nothing" and "the blit landed" are different answers.
|
||||
const GLuint destinationFbo = MakeLayerFbo(destinationColor, destinationDepth, kDestinationLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, destinationFbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepth(0.125);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, destinationFbo);
|
||||
glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, destinationFbo);
|
||||
const float blitted = ReadDepthAt(kWidth / 2, kHeight / 2);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(blitted, 0.625f, 1.0f / 4096.0f)
|
||||
<< "depth blitted onto layer " << kDestinationLayer << " reads back as " << blitted
|
||||
<< (std::fabs(blitted - 0.125f) < 1e-3f ? " - the destination kept its own clear" : "");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
Reference in New Issue
Block a user