mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 22:58:30 +09:00
[Fix, Test] (MG_Backend/DirectVulkan, MG_IntegrationTest): the barrier before every attachment transfer only ever moved layer 0, so a copy off a non-zero layer read a layout nothing had transitioned
This commit is contained in:
@@ -300,8 +300,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, newResource.image, newResource.layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, VK_ACCESS_TRANSFER_WRITE_BIT, newResource.aspect, 0, newResource.mipLevels,
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newResource.arrayLayers);
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0, VK_ACCESS_TRANSFER_WRITE_BIT, newResource.aspect, 0, newResource.mipLevels);
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MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare destination image");
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VkImageLayout srcTrackedLayout = oldResource.layout;
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@@ -311,8 +310,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, oldResource.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, oldResource.aspect, 0, preservedMipLevels,
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oldResource.arrayLayers);
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, oldResource.aspect, 0, preservedMipLevels);
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MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare source image");
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Vector<VkImageCopy> copyRegions;
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@@ -344,8 +342,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, newResource.image, newResource.layout, oldResource.layout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask,
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VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, newResource.aspect, 0, newResource.mipLevels,
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newResource.arrayLayers);
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VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, newResource.aspect, 0, newResource.mipLevels);
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MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to restore destination layout");
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VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture preserve)");
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@@ -1191,7 +1188,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool lowerTransitioned = TransitionImageLayout(
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commandBuffer, resource.image, lowerMipLayout, newLayout,
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srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
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resource.aspect, 0, writtenMipLevel, resource.arrayLayers);
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resource.aspect, 0, writtenMipLevel);
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MOBILEGL_ASSERT(lowerTransitioned,
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"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition lower mip levels for textureId=%d",
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texture->GetExternalIndex());
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@@ -1203,8 +1200,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool upperTransitioned = TransitionImageLayout(
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commandBuffer, resource.image, upperMipLayout, newLayout,
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srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
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resource.aspect, upperBaseMipLevel, resource.mipLevels - upperBaseMipLevel,
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resource.arrayLayers);
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resource.aspect, upperBaseMipLevel, resource.mipLevels - upperBaseMipLevel);
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MOBILEGL_ASSERT(upperTransitioned,
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"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition upper mip levels for textureId=%d",
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texture->GetExternalIndex());
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@@ -1257,8 +1253,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
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s_sampledReadStages, srcAccessMask,
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VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
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resource->arrayLayers);
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VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
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// Pre-pass stream bookkeeping: a command referencing the image was recorded.
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StampResourceRecordingUse(*resource);
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@@ -1288,7 +1283,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_IMAGE_LAYOUT_GENERAL, srcStageMask,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, srcAccessMask,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
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resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d",
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texture.GetExternalIndex());
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// Pre-pass stream bookkeeping: a command referencing the image was recorded.
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@@ -1355,8 +1350,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkImageLayout& trackedLayout, VkImageLayout newLayout,
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VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
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VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
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VkImageAspectFlags aspectMask, Uint32 baseMipLevel, Uint32 levelCount,
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Uint32 layerCount) {
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VkImageAspectFlags aspectMask, Uint32 baseMipLevel,
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Uint32 levelCount) {
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MOBILEGL_ASSERT(image != VK_NULL_HANDLE, "TransitionImageLayout: m_image == VK_NULL_HANDLE");
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MOBILEGL_ASSERT(!((dstAccessMask & VK_ACCESS_TRANSFER_READ_BIT) != 0 &&
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(dstStageMask & VK_PIPELINE_STAGE_TRANSFER_BIT) == 0),
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@@ -1381,7 +1376,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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barrier.subresourceRange.baseMipLevel = baseMipLevel;
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barrier.subresourceRange.levelCount = levelCount;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = layerCount;
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// Every layer, always - see the declaration for why layout tracking leaves no other
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// correct answer. VK_REMAINING_ARRAY_LAYERS rather than the image's own `arrayLayers`
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// because those are not the same number for a 3D image: MobileGL creates 3D images
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// 2D_ARRAY_COMPATIBLE and their arrayLayers is 1, which today Vulkan reads as "all depth
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// slices" but will read as "depth slice 0" once VK_KHR_maintenance9 is enabled. The
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// validation layer warns about that literal 1 by name.
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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trackedLayout = newLayout;
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@@ -2605,7 +2606,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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uploadSrcAccessMask,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
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aspectMask, 0, outResource.mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
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// Array textures keep their GL "depth" in VkImage array layers, so the
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@@ -2709,7 +2710,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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s_sampledReadStages,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
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aspectMask, 0, outResource.mipLevels);
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MOBILEGL_ASSERT(ok, "TransitionImageLayout to sampled read-only layout failed");
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outResource.layout = finalLayout;
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@@ -388,12 +388,24 @@ public:
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static Bool AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
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static Bool AreStorageImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
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// Moves `image` to `newLayout` and writes the new layout back through `trackedLayout`.
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//
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// The barrier covers EVERY array layer of the image, and there is deliberately no layer
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// parameter to say otherwise: layout here is tracked per IMAGE (one `TextureResource::layout`,
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// or one caller-owned variable), so a barrier narrower than the image would leave the layers it
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// skipped in the old layout while the tracker claims they moved. Every transfer against a
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// framebuffer attachment above layer 0 - glReadPixels, glBlitFramebuffer, glCopyTexSubImage,
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// glCopyImageSubData - then ran its copy on a layer no barrier had transitioned.
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//
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// The mip range IS a parameter, because mip levels really are transitioned piecewise (see
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// UpdateTrackedImageLayoutAfterAttachmentWrite and the mipmap generation loops): those callers
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// move the complement of the level they wrote so the whole image converges on one layout again.
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// Nothing does, or can, do that per layer.
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static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
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VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
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VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
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VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
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Uint32 baseMipLevel = 0, Uint32 levelCount = 1,
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Uint32 layerCount = 1);
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Uint32 baseMipLevel = 0, Uint32 levelCount = 1);
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SizeT CollectGarbage();
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@@ -7113,7 +7113,7 @@ void main() {
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Bool ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
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resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
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resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForTexture: failed to transition textureId=%d to TRANSFER_DST",
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texture.GetExternalIndex());
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@@ -7231,8 +7231,7 @@ void main() {
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ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, resource->image, clearLayout, sampledLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
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resource->arrayLayers);
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForTexture: failed to transition textureId=%d to sampled layout",
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texture.GetExternalIndex());
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@@ -7270,7 +7269,7 @@ void main() {
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Bool ok = VkTextureManager::TransitionImageLayout(
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commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
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resource->aspect, 0, 1, 1);
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resource->aspect, 0, 1);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to TRANSFER_DST",
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renderbuffer->GetExternalIndex());
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@@ -7321,7 +7320,7 @@ void main() {
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT,
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resource->aspect, 0, 1, 1);
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resource->aspect, 0, 1);
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MOBILEGL_ASSERT(ok,
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"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to steady layout",
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renderbuffer->GetExternalIndex());
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@@ -7928,6 +7927,9 @@ void main() {
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
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// Both blit regions below name `baseArrayLayer` from their binding, and a layered depth
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// attachment puts that above 0. These barriers carry a mip range only - their layer
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// range is every layer (see VkTextureManager::TransitionImageLayout).
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if (readIsDefaultFbo) {
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VkImageLayout srcTrackedLayout = srcOriginalLayout;
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Bool ok = VkTextureManager::TransitionImageLayout(
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@@ -8755,30 +8757,22 @@ void main() {
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
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VkImageLayout srcCopyLayout = srcOriginalLayout;
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// The barrier has to name every layer the copy touches, not just layer 0 - otherwise the
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// slice fix above lands the copy on layers the barrier never transitioned, which is the
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// same defect one level down. TransitionImageLayout always starts its range at
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// baseArrayLayer 0, so VK_REMAINING_ARRAY_LAYERS is the whole range and a superset of
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// [baseSlice, baseSlice + depth).
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//
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// Not `arrayLayers`, which is 1 for a 3D image: MobileGL creates 3D images
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// 2D_ARRAY_COMPATIBLE, and a literal 1 on one of those means "every depth slice" today but
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// "depth slice 0" once VK_KHR_maintenance9 is enabled - i.e. it would silently become a
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// single-slice barrier again on a newer driver. The validation layer says so by name.
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static constexpr Uint32 kAllLayers = VK_REMAINING_ARRAY_LAYERS;
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// The barriers below name a MIP range only. Their layer range is not a parameter:
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// TransitionImageLayout always covers every layer of the image, which is a superset of the
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// [baseSlice, baseSlice + depth) the slice mapping above hands the copy.
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if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
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Bool srcReady = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, srcResource->image, srcResource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
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srcResource->aspect, 0, srcResource->mipLevels, kAllLayers);
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srcResource->aspect, 0, srcResource->mipLevels);
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MOBILEGL_ASSERT(srcReady, "%s: failed to transition undefined source image", __func__);
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srcCopyLayout = srcResource->layout;
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} else {
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Bool srcReady = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, srcResource->image, srcCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1, kAllLayers);
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1);
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MOBILEGL_ASSERT(srcReady, "%s: failed to transition source image", __func__);
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}
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@@ -8791,14 +8785,14 @@ void main() {
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frame.commandBuffer, dstResource->image, dstResource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
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dstResource->aspect, 0, dstResource->mipLevels, kAllLayers);
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dstResource->aspect, 0, dstResource->mipLevels);
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MOBILEGL_ASSERT(dstReady, "%s: failed to transition undefined destination image", __func__);
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dstCopyLayout = dstResource->layout;
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} else {
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Bool dstReady = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, dstResource->image, dstCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1, kAllLayers);
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dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1);
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MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
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}
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@@ -8840,13 +8834,13 @@ void main() {
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frame.commandBuffer, srcResource->image, srcResource->layout, srcRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
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VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask,
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srcResource->aspect, 0, srcResource->mipLevels, kAllLayers);
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srcResource->aspect, 0, srcResource->mipLevels);
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MOBILEGL_ASSERT(srcRestored, "%s: failed to restore undefined source image layout", __func__);
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} else {
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Bool srcRestored = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, srcResource->image, srcCopyLayout, srcRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
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VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1, kAllLayers);
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VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1);
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MOBILEGL_ASSERT(srcRestored, "%s: failed to restore source image layout", __func__);
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}
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@@ -8858,13 +8852,13 @@ void main() {
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frame.commandBuffer, dstResource->image, dstResource->layout, dstRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
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VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask,
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dstResource->aspect, 0, dstResource->mipLevels, kAllLayers);
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dstResource->aspect, 0, dstResource->mipLevels);
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MOBILEGL_ASSERT(dstRestored, "%s: failed to restore undefined destination image layout", __func__);
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} else {
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Bool dstRestored = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, dstResource->image, dstCopyLayout, dstRestoreLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
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VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1, kAllLayers);
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VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1);
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MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
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}
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@@ -9023,6 +9017,9 @@ void main() {
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
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// The copy below reads `srcBinding.baseArrayLayer`, which for a glFramebufferTextureLayer
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// attachment is any layer of the array - the barrier covers all of them (see
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// VkTextureManager::TransitionImageLayout), so the layer being read is one it moved.
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if (readIsDefaultFbo) {
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VkImageLayout trackedLayout = srcOriginalLayout;
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Bool ok = VkTextureManager::TransitionImageLayout(
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@@ -9825,14 +9822,13 @@ void main() {
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(originalLayout, srcStageMask, srcAccessMask);
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// The copy below reads EVERY layer of the level, so the barrier has to name every layer
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// too; a layerCount of 1 left an array texture's layers 1.. in whatever layout they were
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// last left in while the transfer read them.
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// The copy below reads EVERY layer of the level, which is exactly the range
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// TransitionImageLayout barriers cover.
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Bool ok = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
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srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, resource->aspect,
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static_cast<Uint32>(level), 1, VK_REMAINING_ARRAY_LAYERS);
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static_cast<Uint32>(level), 1);
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MOBILEGL_ASSERT(ok, "%s: failed to transition texture image", __func__);
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VkBufferImageCopy copyRegion{};
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@@ -9852,7 +9848,7 @@ void main() {
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frame.commandBuffer, resource->image, resource->layout, originalLayout,
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VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
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VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, resource->aspect,
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static_cast<Uint32>(level), 1, VK_REMAINING_ARRAY_LAYERS);
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static_cast<Uint32>(level), 1);
|
||||
MOBILEGL_ASSERT(ok, "%s: failed to restore texture image layout", __func__);
|
||||
|
||||
if (!SubmitReadbackCommandsAndWait(frame)) {
|
||||
@@ -9960,7 +9956,7 @@ void main() {
|
||||
Bool transitioned = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, resource->image, resource->layout, finalLayout,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
0, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
|
||||
0, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
|
||||
MOBILEGL_ASSERT(transitioned, "GenerateMipmap: failed to transition uninitialized mip chain");
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user