[Fix] (DrawElementsSHITTILY): Disable bufferObj.dataValid check now.

This commit is contained in:
BZLZHH
2025-05-11 09:30:32 +08:00
parent f36c322d86
commit ba339ca182
@@ -52,7 +52,6 @@ namespace MG_GL::GL {
break;
case GL_DEPTH_COMPONENT:
// TODO: Add enableCompatibleMode option
MG_Util::Debug::LogD("Find GL_DEPTH_COMPONENT: internalFormat: %s, format: %s, type: %s",
MG_Util::Debug::GLEnumToString(internalFormat), MG_Util::Debug::GLEnumToString(format), MG_Util::Debug::GLEnumToString(type));
@@ -455,7 +454,7 @@ namespace MG_GL::GL {
if (!obj.generated)
continue;
if (!obj.dirty)
if (!obj.dirty && !obj.isMapped)
continue;
obj.dirty = false;
@@ -471,10 +470,11 @@ namespace MG_GL::GL {
// Populate data to ES
CallAndCheck(::GLES::glBindBuffer(GL_ARRAY_BUFFER, glname);)
// TODO: Check why obj.dataValid is broken for Minecraft 1.21.1-
CallAndCheck(::GLES::glBufferData(
GL_ARRAY_BUFFER,
obj.data.size(),
obj.dataValid ? obj.data.data() : nullptr,
obj.data.data(), //obj.dataValid || obj.isMapped ? obj.data.data() : nullptr,
obj.usage);)
// s_bufferDirtyFlags_bufferObj[mgname] = obj.data.data();