[Refactor] (P13 W5 S3): Magma's wire texture and vertex-input builders and the buffer shadow size follow the record-arm guard.

This commit is contained in:
2026-10-06 12:12:09 -04:00
parent c285f350b1
commit bb45648c41
4 changed files with 6 additions and 3 deletions
@@ -393,7 +393,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return entry;
}
#if MOBILEGL_BUILD_DISAGGREGATED
#if MOBILEGL_BUILD_RECORD_ARM
Bool VertexInputStateFactory::BuildWireVertexInput(const MG_Pipe::MGPipeVertexElementsRecord& elements,
const MG_Pipe::MGPipeApplierState& state, Uint32 activeMask, BackendVertexInputState& out) const {
out = BackendVertexInputState{};