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[Refactor] (P13 W5 S3): Magma's wire texture and vertex-input builders and the buffer shadow size follow the record-arm guard.
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@@ -393,7 +393,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return entry;
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}
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#if MOBILEGL_BUILD_DISAGGREGATED
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#if MOBILEGL_BUILD_RECORD_ARM
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Bool VertexInputStateFactory::BuildWireVertexInput(const MG_Pipe::MGPipeVertexElementsRecord& elements,
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const MG_Pipe::MGPipeApplierState& state, Uint32 activeMask, BackendVertexInputState& out) const {
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out = BackendVertexInputState{};
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