mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Feat] (MG_State/Program): glUniform*v
This commit is contained in:
@@ -451,6 +451,7 @@ namespace MobileGL {
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`count` is less than 0."));
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return;
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}
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auto shaderObject = TryToGetShaderObject(shader);
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@@ -465,7 +466,7 @@ namespace MobileGL {
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shaderObject->SetShaderSource(Move(src));
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}
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void UseProgram_State(GLuint program) {
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void UseProgram_State(GLint program) {
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if (program == 0) {
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MG_State::pGLContext->UseProgram(0);
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return;
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@@ -477,37 +478,71 @@ namespace MobileGL {
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MG_State::pGLContext->UseProgram(program);
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}
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void Uniform1fv_State(GLint location, GLsizei count, const GLfloat* value) {
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template <GLsizei VecCount, typename T>
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void Uniform_State(MG_State::GLState::ProgramObject& programObject, GLuint location, T* value) {
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auto size = programObject.GetUniformSizesInBytes(location);
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auto offset = programObject.GetUniformOffset(location);
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assert(size >= VecCount * sizeof(T));
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memcpy((char*)programObject.MapUBO() + offset, value, VecCount * sizeof(T));
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}
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THROW_UNIMPL_EXCEPTION;
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template <GLsizei VecCount, typename T>
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void Uniformv_State(GLint location, GLsizei count, T* value) {
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if (location == -1)
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return;
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auto programObject = MG_State::pGLContext->GetCurrentProgram();
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if (programObject == nullptr) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"There is no current program object."));
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return;
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}
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if (location >= programObject->GetUniformCount() || location < -1) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`location` is an invalid uniform location for the current program object and `location` is not equal to -1."));
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return;
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}
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for (GLint offset = 0; offset < count; offset++) {
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Uniform_State<VecCount>(*programObject, location + offset, value + offset * VecCount);
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}
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}
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void Uniform1fv_State(GLint location, GLsizei count, const GLfloat* value) {
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Uniformv_State<1>(location, count, value);
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}
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void Uniform2fv_State(GLint location, GLsizei count, const GLfloat* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<2>(location, count, value);
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}
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void Uniform3fv_State(GLint location, GLsizei count, const GLfloat* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<3>(location, count, value);
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}
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void Uniform4fv_State(GLint location, GLsizei count, const GLfloat* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<4>(location, count, value);
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}
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void Uniform1iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<1>(location, count, value);
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}
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void Uniform2iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<2>(location, count, value);
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}
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void Uniform3iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<3>(location, count, value);
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}
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void Uniform4iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<4>(location, count, value);
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}
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void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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@@ -174,14 +174,16 @@ namespace MobileGL {
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m_uboScratch.resize(size);
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m_uniformOffsets.resize(meta.plainUniformOffsetsInUBO.size());
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for (const auto& [name, offset] : meta.plainUniformOffsetsInUBO) {
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m_uniformOffsets[m_uniformLocations[name]] = offset;
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if (m_uniformLocations.find(name) != m_uniformLocations.end())
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m_uniformOffsets[m_uniformLocations[name]] = offset;
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}
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m_uniformSizesInBytes.resize(meta.plainUniformMemberSizesInBytes.size());
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for (const auto& [name, size] : meta.plainUniformMemberSizesInBytes) {
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m_uniformSizesInBytes[m_uniformLocations[name]] = size;
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if (m_uniformLocations.find(name) != m_uniformLocations.end())
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m_uniformSizesInBytes[m_uniformLocations[name]] = size;
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}
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assert(m_uniformOffsets.size() == GetUniformCount());
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assert(m_uniformSizesInBytes.size() == GetUniformCount());
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// assert(m_uniformOffsets.size() == GetUniformCount());
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// assert(m_uniformSizesInBytes.size() == GetUniformCount());
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}
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void ProgramObject::WaitUntilGenerationCompleted() {
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@@ -64,6 +64,7 @@ uniform vec3 Offset;
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uniform vec3 ColorScale;
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layout(location = 6) uniform float Saturation;
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uniform int AQuickFoxJumpsOverALazyDog;
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uniform int intVal;
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out vec4 fragColor;
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@@ -84,7 +85,7 @@ void main() {
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vec3 Chroma = OutColor - Luma;
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OutColor = (Chroma * Saturation) + Luma;
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fragColor = vec4(OutColor, 1.0);
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fragColor = vec4(OutColor, float(intVal));
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})";
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@@ -101,16 +102,26 @@ TEST_F(ProgramTest, CompileFragment) {
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}
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TEST_F(ProgramTest, CompileAndLink) {
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char infoLog[1024] = "";
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &vsSrc, NULL);
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printf("Compiling vertex shader: %s\n", vsSrc);
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CompileShader(vs);
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GLint vsStatus = GL_FALSE;
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GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
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GetShaderInfoLog(vs, 1024, nullptr, infoLog);
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ASSERT_EQ(vsStatus, GL_TRUE) << infoLog;
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printf("Compiled vertex shader.\n");
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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ShaderSource(fs, 1, &fsSrc, NULL);
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printf("Compiling fragment shader: %s\n", fsSrc);
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CompileShader(fs);
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GLint fsStatus = GL_FALSE;
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GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
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GetShaderInfoLog(fs, 1024, nullptr, infoLog);
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ASSERT_EQ(fsStatus, GL_TRUE) << infoLog;
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printf("Compiled fragment shader.\n");
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GLuint program = CreateProgram();
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@@ -124,18 +135,37 @@ TEST_F(ProgramTest, CompileAndLink) {
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LinkProgram(program);
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printf("Program linked.\n");
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EXPECT_EQ(GetUniformLocation(program, "ProjMat"), 0);
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EXPECT_EQ(GetUniformLocation(program, "Gray"), 1);
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EXPECT_EQ(GetUniformLocation(program, "Saturation"), 6);
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ASSERT_EQ(GetUniformLocation(program, "ProjMat"), 0);
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ASSERT_EQ(GetUniformLocation(program, "Gray"), 1);
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ASSERT_EQ(GetUniformLocation(program, "Saturation"), 6);
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GLint uniformCount = 0;
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GetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniformCount);
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EXPECT_EQ(uniformCount, 11);
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ASSERT_EQ(uniformCount, 12);
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GLint uniformNameMaxLength = 0;
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GetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformNameMaxLength);
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EXPECT_EQ(uniformNameMaxLength, 12);
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ASSERT_EQ(uniformNameMaxLength, 12);
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EXPECT_EQ(GetAttribLocation(program, "Position"), 0);
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EXPECT_EQ(GetAttribLocation(program, "fIn1"), 1);
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EXPECT_EQ(GetAttribLocation(program, "fIn3"), 3);
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EXPECT_EQ(GetAttribLocation(program, "fIn5"), 5);
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ASSERT_EQ(GetAttribLocation(program, "Position"), 0);
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ASSERT_EQ(GetAttribLocation(program, "fIn1"), 1);
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ASSERT_EQ(GetAttribLocation(program, "fIn3"), 3);
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ASSERT_EQ(GetAttribLocation(program, "fIn5"), 5);
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UseProgram(program);
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auto locRed = GetUniformLocation(program, "RedMatrix");
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Uniform3f(locRed, 1.0, 3.0, 5.0);
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float redVal[3];
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GetUniformfv(program, locRed, redVal);
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ASSERT_EQ(redVal[0], 1.0);
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ASSERT_EQ(redVal[1], 3.0);
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ASSERT_EQ(redVal[2], 5.0);
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auto locAbc = GetUniformLocation(program, "AQuickFoxJumpsOverALazyDog");
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ASSERT_EQ(locAbc, -1);
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auto locInt = GetUniformLocation(program, "intVal");
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Uniform1i(locInt, 114514);
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int intVal;
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GetUniformiv(program, locInt, &intVal);
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EXPECT_EQ(intVal, 114514);
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}
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