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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_State/Program): glUniform*v
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@@ -451,6 +451,7 @@ namespace MobileGL {
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`count` is less than 0."));
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return;
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}
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auto shaderObject = TryToGetShaderObject(shader);
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@@ -465,7 +466,7 @@ namespace MobileGL {
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shaderObject->SetShaderSource(Move(src));
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}
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void UseProgram_State(GLuint program) {
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void UseProgram_State(GLint program) {
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if (program == 0) {
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MG_State::pGLContext->UseProgram(0);
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return;
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@@ -477,37 +478,71 @@ namespace MobileGL {
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MG_State::pGLContext->UseProgram(program);
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}
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void Uniform1fv_State(GLint location, GLsizei count, const GLfloat* value) {
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template <GLsizei VecCount, typename T>
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void Uniform_State(MG_State::GLState::ProgramObject& programObject, GLuint location, T* value) {
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auto size = programObject.GetUniformSizesInBytes(location);
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auto offset = programObject.GetUniformOffset(location);
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assert(size >= VecCount * sizeof(T));
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memcpy((char*)programObject.MapUBO() + offset, value, VecCount * sizeof(T));
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}
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THROW_UNIMPL_EXCEPTION;
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template <GLsizei VecCount, typename T>
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void Uniformv_State(GLint location, GLsizei count, T* value) {
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if (location == -1)
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return;
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auto programObject = MG_State::pGLContext->GetCurrentProgram();
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if (programObject == nullptr) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"There is no current program object."));
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return;
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}
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if (location >= programObject->GetUniformCount() || location < -1) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`location` is an invalid uniform location for the current program object and `location` is not equal to -1."));
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return;
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}
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for (GLint offset = 0; offset < count; offset++) {
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Uniform_State<VecCount>(*programObject, location + offset, value + offset * VecCount);
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}
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}
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void Uniform1fv_State(GLint location, GLsizei count, const GLfloat* value) {
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Uniformv_State<1>(location, count, value);
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}
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void Uniform2fv_State(GLint location, GLsizei count, const GLfloat* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<2>(location, count, value);
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}
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void Uniform3fv_State(GLint location, GLsizei count, const GLfloat* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<3>(location, count, value);
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}
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void Uniform4fv_State(GLint location, GLsizei count, const GLfloat* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<4>(location, count, value);
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}
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void Uniform1iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<1>(location, count, value);
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}
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void Uniform2iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<2>(location, count, value);
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}
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void Uniform3iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<3>(location, count, value);
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}
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void Uniform4iv_State(GLint location, GLsizei count, const GLint* value) {
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THROW_UNIMPL_EXCEPTION;
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Uniformv_State<4>(location, count, value);
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}
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void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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