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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/Program): glUniform*v
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@@ -174,14 +174,16 @@ namespace MobileGL {
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m_uboScratch.resize(size);
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m_uniformOffsets.resize(meta.plainUniformOffsetsInUBO.size());
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for (const auto& [name, offset] : meta.plainUniformOffsetsInUBO) {
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m_uniformOffsets[m_uniformLocations[name]] = offset;
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if (m_uniformLocations.find(name) != m_uniformLocations.end())
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m_uniformOffsets[m_uniformLocations[name]] = offset;
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}
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m_uniformSizesInBytes.resize(meta.plainUniformMemberSizesInBytes.size());
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for (const auto& [name, size] : meta.plainUniformMemberSizesInBytes) {
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m_uniformSizesInBytes[m_uniformLocations[name]] = size;
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if (m_uniformLocations.find(name) != m_uniformLocations.end())
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m_uniformSizesInBytes[m_uniformLocations[name]] = size;
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}
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assert(m_uniformOffsets.size() == GetUniformCount());
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assert(m_uniformSizesInBytes.size() == GetUniformCount());
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// assert(m_uniformOffsets.size() == GetUniformCount());
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// assert(m_uniformSizesInBytes.size() == GetUniformCount());
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}
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void ProgramObject::WaitUntilGenerationCompleted() {
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