mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_State/Program): glUniform*v
This commit is contained in:
@@ -64,6 +64,7 @@ uniform vec3 Offset;
|
||||
uniform vec3 ColorScale;
|
||||
layout(location = 6) uniform float Saturation;
|
||||
uniform int AQuickFoxJumpsOverALazyDog;
|
||||
uniform int intVal;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
@@ -84,7 +85,7 @@ void main() {
|
||||
vec3 Chroma = OutColor - Luma;
|
||||
OutColor = (Chroma * Saturation) + Luma;
|
||||
|
||||
fragColor = vec4(OutColor, 1.0);
|
||||
fragColor = vec4(OutColor, float(intVal));
|
||||
})";
|
||||
|
||||
|
||||
@@ -101,16 +102,26 @@ TEST_F(ProgramTest, CompileFragment) {
|
||||
}
|
||||
|
||||
TEST_F(ProgramTest, CompileAndLink) {
|
||||
char infoLog[1024] = "";
|
||||
|
||||
GLuint vs = CreateShader(GL_VERTEX_SHADER);
|
||||
ShaderSource(vs, 1, &vsSrc, NULL);
|
||||
printf("Compiling vertex shader: %s\n", vsSrc);
|
||||
CompileShader(vs);
|
||||
GLint vsStatus = GL_FALSE;
|
||||
GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
|
||||
GetShaderInfoLog(vs, 1024, nullptr, infoLog);
|
||||
ASSERT_EQ(vsStatus, GL_TRUE) << infoLog;
|
||||
printf("Compiled vertex shader.\n");
|
||||
|
||||
GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
|
||||
ShaderSource(fs, 1, &fsSrc, NULL);
|
||||
printf("Compiling fragment shader: %s\n", fsSrc);
|
||||
CompileShader(fs);
|
||||
GLint fsStatus = GL_FALSE;
|
||||
GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
|
||||
GetShaderInfoLog(fs, 1024, nullptr, infoLog);
|
||||
ASSERT_EQ(fsStatus, GL_TRUE) << infoLog;
|
||||
printf("Compiled fragment shader.\n");
|
||||
|
||||
GLuint program = CreateProgram();
|
||||
@@ -124,18 +135,37 @@ TEST_F(ProgramTest, CompileAndLink) {
|
||||
LinkProgram(program);
|
||||
printf("Program linked.\n");
|
||||
|
||||
EXPECT_EQ(GetUniformLocation(program, "ProjMat"), 0);
|
||||
EXPECT_EQ(GetUniformLocation(program, "Gray"), 1);
|
||||
EXPECT_EQ(GetUniformLocation(program, "Saturation"), 6);
|
||||
ASSERT_EQ(GetUniformLocation(program, "ProjMat"), 0);
|
||||
ASSERT_EQ(GetUniformLocation(program, "Gray"), 1);
|
||||
ASSERT_EQ(GetUniformLocation(program, "Saturation"), 6);
|
||||
GLint uniformCount = 0;
|
||||
GetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniformCount);
|
||||
EXPECT_EQ(uniformCount, 11);
|
||||
ASSERT_EQ(uniformCount, 12);
|
||||
GLint uniformNameMaxLength = 0;
|
||||
GetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformNameMaxLength);
|
||||
EXPECT_EQ(uniformNameMaxLength, 12);
|
||||
ASSERT_EQ(uniformNameMaxLength, 12);
|
||||
|
||||
EXPECT_EQ(GetAttribLocation(program, "Position"), 0);
|
||||
EXPECT_EQ(GetAttribLocation(program, "fIn1"), 1);
|
||||
EXPECT_EQ(GetAttribLocation(program, "fIn3"), 3);
|
||||
EXPECT_EQ(GetAttribLocation(program, "fIn5"), 5);
|
||||
ASSERT_EQ(GetAttribLocation(program, "Position"), 0);
|
||||
ASSERT_EQ(GetAttribLocation(program, "fIn1"), 1);
|
||||
ASSERT_EQ(GetAttribLocation(program, "fIn3"), 3);
|
||||
ASSERT_EQ(GetAttribLocation(program, "fIn5"), 5);
|
||||
|
||||
UseProgram(program);
|
||||
|
||||
auto locRed = GetUniformLocation(program, "RedMatrix");
|
||||
Uniform3f(locRed, 1.0, 3.0, 5.0);
|
||||
float redVal[3];
|
||||
GetUniformfv(program, locRed, redVal);
|
||||
ASSERT_EQ(redVal[0], 1.0);
|
||||
ASSERT_EQ(redVal[1], 3.0);
|
||||
ASSERT_EQ(redVal[2], 5.0);
|
||||
|
||||
auto locAbc = GetUniformLocation(program, "AQuickFoxJumpsOverALazyDog");
|
||||
ASSERT_EQ(locAbc, -1);
|
||||
|
||||
auto locInt = GetUniformLocation(program, "intVal");
|
||||
Uniform1i(locInt, 114514);
|
||||
int intVal;
|
||||
GetUniformiv(program, locInt, &intVal);
|
||||
EXPECT_EQ(intVal, 114514);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user