[Feat] (MG_State/Program): glUniform*v

This commit is contained in:
2025-08-22 14:58:24 +08:00
parent 476de2b8f7
commit bc46cb9c5f
3 changed files with 91 additions and 24 deletions
+40 -10
View File
@@ -64,6 +64,7 @@ uniform vec3 Offset;
uniform vec3 ColorScale;
layout(location = 6) uniform float Saturation;
uniform int AQuickFoxJumpsOverALazyDog;
uniform int intVal;
out vec4 fragColor;
@@ -84,7 +85,7 @@ void main() {
vec3 Chroma = OutColor - Luma;
OutColor = (Chroma * Saturation) + Luma;
fragColor = vec4(OutColor, 1.0);
fragColor = vec4(OutColor, float(intVal));
})";
@@ -101,16 +102,26 @@ TEST_F(ProgramTest, CompileFragment) {
}
TEST_F(ProgramTest, CompileAndLink) {
char infoLog[1024] = "";
GLuint vs = CreateShader(GL_VERTEX_SHADER);
ShaderSource(vs, 1, &vsSrc, NULL);
printf("Compiling vertex shader: %s\n", vsSrc);
CompileShader(vs);
GLint vsStatus = GL_FALSE;
GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
GetShaderInfoLog(vs, 1024, nullptr, infoLog);
ASSERT_EQ(vsStatus, GL_TRUE) << infoLog;
printf("Compiled vertex shader.\n");
GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
ShaderSource(fs, 1, &fsSrc, NULL);
printf("Compiling fragment shader: %s\n", fsSrc);
CompileShader(fs);
GLint fsStatus = GL_FALSE;
GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
GetShaderInfoLog(fs, 1024, nullptr, infoLog);
ASSERT_EQ(fsStatus, GL_TRUE) << infoLog;
printf("Compiled fragment shader.\n");
GLuint program = CreateProgram();
@@ -124,18 +135,37 @@ TEST_F(ProgramTest, CompileAndLink) {
LinkProgram(program);
printf("Program linked.\n");
EXPECT_EQ(GetUniformLocation(program, "ProjMat"), 0);
EXPECT_EQ(GetUniformLocation(program, "Gray"), 1);
EXPECT_EQ(GetUniformLocation(program, "Saturation"), 6);
ASSERT_EQ(GetUniformLocation(program, "ProjMat"), 0);
ASSERT_EQ(GetUniformLocation(program, "Gray"), 1);
ASSERT_EQ(GetUniformLocation(program, "Saturation"), 6);
GLint uniformCount = 0;
GetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniformCount);
EXPECT_EQ(uniformCount, 11);
ASSERT_EQ(uniformCount, 12);
GLint uniformNameMaxLength = 0;
GetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformNameMaxLength);
EXPECT_EQ(uniformNameMaxLength, 12);
ASSERT_EQ(uniformNameMaxLength, 12);
EXPECT_EQ(GetAttribLocation(program, "Position"), 0);
EXPECT_EQ(GetAttribLocation(program, "fIn1"), 1);
EXPECT_EQ(GetAttribLocation(program, "fIn3"), 3);
EXPECT_EQ(GetAttribLocation(program, "fIn5"), 5);
ASSERT_EQ(GetAttribLocation(program, "Position"), 0);
ASSERT_EQ(GetAttribLocation(program, "fIn1"), 1);
ASSERT_EQ(GetAttribLocation(program, "fIn3"), 3);
ASSERT_EQ(GetAttribLocation(program, "fIn5"), 5);
UseProgram(program);
auto locRed = GetUniformLocation(program, "RedMatrix");
Uniform3f(locRed, 1.0, 3.0, 5.0);
float redVal[3];
GetUniformfv(program, locRed, redVal);
ASSERT_EQ(redVal[0], 1.0);
ASSERT_EQ(redVal[1], 3.0);
ASSERT_EQ(redVal[2], 5.0);
auto locAbc = GetUniformLocation(program, "AQuickFoxJumpsOverALazyDog");
ASSERT_EQ(locAbc, -1);
auto locInt = GetUniformLocation(program, "intVal");
Uniform1i(locInt, 114514);
int intVal;
GetUniformiv(program, locInt, &intVal);
EXPECT_EQ(intVal, 114514);
}