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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl): implement glGetNamedBufferSubData
The by-name read was a stub, so it left the caller's buffer untouched and a test comparing it against a reference saw whatever that memory already held. Its by-target sibling glGetBufferSubData was already implemented, so this is that function with the buffer resolved by name instead of through a binding: the same non-negative offset and size check, the same bound-by-the-buffer's-size check, the same refusal to read a buffer mapped without GL_MAP_PERSISTENT_BIT, and the same SyncGpuWrites before the download so a GPU-side write that has not landed yet is not missed. Resolving by name reports INVALID_OPERATION for a name that is not a buffer, which the by-target form expresses as "target is bound to no buffer object" instead. direct_state_access.buffers_get_named_buffer_subdata passes on both backends.
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@@ -38,6 +38,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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GetNamedBufferParameteriv,
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GetNamedBufferParameteri64v,
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GetNamedBufferPointerv,
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GetNamedBufferSubData,
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};
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const char* GetBufferOpName(BufferOp op) {
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@@ -76,6 +77,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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return "UnmapNamedBuffer";
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case BufferOp::FlushMappedNamedBufferRange:
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return "FlushMappedNamedBufferRange";
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case BufferOp::GetNamedBufferSubData:
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return "GetNamedBufferSubData";
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case BufferOp::GetNamedBufferParameteriv:
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return "GetNamedBufferParameteriv";
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case BufferOp::GetNamedBufferParameteri64v:
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@@ -891,6 +894,44 @@ namespace MobileGL::MG_Impl::GLImpl {
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bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
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}
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void GetNamedBufferSubData_State(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
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if (!data) {
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// Match GetBufferSubData_State: a null pointer is a caller bug, not a GL-specified error.
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return;
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}
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if (size < 0 || offset < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
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"Offset and size must be non-negative."));
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return;
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}
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auto bufferObject = GetNamedBufferObject(buffer, BufferOp::GetNamedBufferSubData);
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if (!bufferObject) return;
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if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferObject->GetSize()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
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"Offset and size exceed buffer size."));
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return;
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}
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if (bufferObject->IsMapped() &&
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!(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
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"Cannot read from a buffer object mapped without GL_MAP_PERSISTENT_BIT."));
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return;
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}
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bufferObject->SyncGpuWrites();
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bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
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}
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void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
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MGLOG_D("%s: %s, size = %d, data = %p, usage = %s", __func__, MG_Util::ConvertGLEnumToString(target).c_str(),
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size, data, MG_Util::ConvertGLEnumToString(usage).c_str());
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@@ -1553,6 +1594,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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BufferSubData_State(target, offset, size, data);
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}
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void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
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GetNamedBufferSubData_State(buffer, offset, size, data);
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}
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void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data) {
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GetBufferSubData_State(target, offset, size, data);
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}
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@@ -41,6 +41,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLsizeiptr size);
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void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
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void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
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void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
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void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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void BindBuffer(GLenum target, GLuint buffer);
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void GenBuffers(GLsizei n, GLuint* buffers);
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@@ -1025,7 +1025,7 @@ DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLint
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param)
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