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[Feat] (MG_Impl): implement glGetNamedBufferSubData
The by-name read was a stub, so it left the caller's buffer untouched and a test comparing it against a reference saw whatever that memory already held. Its by-target sibling glGetBufferSubData was already implemented, so this is that function with the buffer resolved by name instead of through a binding: the same non-negative offset and size check, the same bound-by-the-buffer's-size check, the same refusal to read a buffer mapped without GL_MAP_PERSISTENT_BIT, and the same SyncGpuWrites before the download so a GPU-side write that has not landed yet is not missed. Resolving by name reports INVALID_OPERATION for a name that is not a buffer, which the by-target form expresses as "target is bound to no buffer object" instead. direct_state_access.buffers_get_named_buffer_subdata passes on both backends.
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@@ -1025,7 +1025,7 @@ DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLint
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param)
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