Merge branch 'Feat/Backend-Direct-GLES' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-GLES

This commit is contained in:
2026-02-03 17:50:34 +08:00
2 changed files with 103 additions and 100 deletions
@@ -15,27 +15,27 @@ namespace MobileGL {
// -------------------- Rasterization --------------------
void RenderState::SetViewport(IntVec4 viewport) {
m_viewport = viewport;
m_parameters.Viewport = viewport;
}
const IntVec4& RenderState::GetViewport() const {
return m_viewport;
return m_parameters.Viewport;
}
// -------------------- Capabilities --------------------
void RenderState::SetCapability(CapabilityInput cap, Bool enabled) {
switch (cap) {
case CapabilityInput::Blend:
m_blendEnabled = enabled;
m_parameters.BlendEnabled = enabled;
break;
case CapabilityInput::DepthTest:
m_depthTestEnabled = enabled;
m_parameters.DepthTestEnabled = enabled;
break;
case CapabilityInput::CullFace:
m_cullFaceEnabled = enabled;
m_parameters.CullFaceEnabled = enabled;
break;
case CapabilityInput::ScissorTest:
m_scissorTestEnabled = enabled;
m_parameters.ScissorTestEnabled = enabled;
break;
default: // not supported currently
break;
@@ -45,13 +45,13 @@ namespace MobileGL {
Bool RenderState::IsCapabilityEnabled(CapabilityInput cap) const {
switch (cap) {
case CapabilityInput::Blend:
return m_blendEnabled;
return m_parameters.BlendEnabled;
case CapabilityInput::DepthTest:
return m_depthTestEnabled;
return m_parameters.DepthTestEnabled;
case CapabilityInput::CullFace:
return m_cullFaceEnabled;
return m_parameters.CullFaceEnabled;
case CapabilityInput::ScissorTest:
return m_scissorTestEnabled;
return m_parameters.ScissorTestEnabled;
default:
return false;
}
@@ -60,114 +60,114 @@ namespace MobileGL {
// -------------------- Blending --------------------
void RenderState::SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha) {
m_srcFactorRGB = srcRGB;
m_dstFactorRGB = dstRGB;
m_srcFactorAlpha = srcAlpha;
m_dstFactorAlpha = dstAlpha;
m_parameters.SrcFactorRGB = srcRGB;
m_parameters.DstFactorRGB = dstRGB;
m_parameters.SrcFactorAlpha = srcAlpha;
m_parameters.DstFactorAlpha = dstAlpha;
}
void RenderState::GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const {
srcRGB = m_srcFactorRGB;
dstRGB = m_dstFactorRGB;
srcAlpha = m_srcFactorAlpha;
dstAlpha = m_dstFactorAlpha;
srcRGB = m_parameters.SrcFactorRGB;
dstRGB = m_parameters.DstFactorRGB;
srcAlpha = m_parameters.SrcFactorAlpha;
dstAlpha = m_parameters.DstFactorAlpha;
}
// -------------------- Depth --------------------
void RenderState::SetDepthFunc(DepthTestFunc func) {
m_depthFunc = func;
m_parameters.DepthFunc = func;
}
DepthTestFunc RenderState::GetDepthFunc() const {
return m_depthFunc;
return m_parameters.DepthFunc;
}
void RenderState::SetDepthMask(Bool flag) {
m_depthMask = flag;
m_parameters.DepthMask = flag;
}
Bool RenderState::GetDepthMask() const {
return m_depthMask;
return m_parameters.DepthMask;
}
// -------------------- Color Mask --------------------
void RenderState::SetColorMask(BoolVec4 mask) {
m_colorMask = mask;
m_parameters.ColorMask = mask;
}
const BoolVec4 RenderState::GetColorMask() const {
return m_colorMask;
return m_parameters.ColorMask;
}
// -------------------- Clear State --------------------
void RenderState::SetClearColor(FloatVec4 color) {
m_clearColor = color;
m_parameters.ClearColor = color;
}
const FloatVec4& RenderState::GetClearColor() const {
return m_clearColor;
return m_parameters.ClearColor;
}
void RenderState::SetClearDepth(Float depth) {
m_clearDepth = depth;
m_parameters.ClearDepth = depth;
}
Float RenderState::GetClearDepth() const {
return m_clearDepth;
return m_parameters.ClearDepth;
}
// -------------------- Pixel Store --------------------
void RenderState::SetPixelStoreParam(PixelStoreParam param, Int value) {
switch (param) {
case PixelStoreParam::PackAlignment:
m_packParameters.Alignment = value;
m_parameters.PackParameters.Alignment = value;
break;
case PixelStoreParam::PackRowLength:
m_packParameters.RowLength = value;
m_parameters.PackParameters.RowLength = value;
break;
case PixelStoreParam::PackImageHeight:
m_packParameters.ImageHeight = value;
m_parameters.PackParameters.ImageHeight = value;
break;
case PixelStoreParam::PackSkipPixels:
m_packParameters.SkipPixels = value;
m_parameters.PackParameters.SkipPixels = value;
break;
case PixelStoreParam::PackSkipRows:
m_packParameters.SkipRows = value;
m_parameters.PackParameters.SkipRows = value;
break;
case PixelStoreParam::PackSkipImages:
m_packParameters.SkipImages = value;
m_parameters.PackParameters.SkipImages = value;
break;
case PixelStoreParam::PackSwapBytes:
m_packParameters.SwapBytes = value != 0;
m_parameters.PackParameters.SwapBytes = value != 0;
break;
case PixelStoreParam::PackLsbFirst:
m_packParameters.LSBFirst = value != 0;
m_parameters.PackParameters.LSBFirst = value != 0;
break;
case PixelStoreParam::UnpackAlignment:
m_unpackParameters.Alignment = value;
m_parameters.UnpackParameters.Alignment = value;
break;
case PixelStoreParam::UnpackRowLength:
m_unpackParameters.RowLength = value;
m_parameters.UnpackParameters.RowLength = value;
break;
case PixelStoreParam::UnpackImageHeight:
m_unpackParameters.ImageHeight = value;
m_parameters.UnpackParameters.ImageHeight = value;
break;
case PixelStoreParam::UnpackSkipPixels:
m_unpackParameters.SkipPixels = value;
m_parameters.UnpackParameters.SkipPixels = value;
break;
case PixelStoreParam::UnpackSkipRows:
m_unpackParameters.SkipRows = value;
m_parameters.UnpackParameters.SkipRows = value;
break;
case PixelStoreParam::UnpackSkipImages:
m_unpackParameters.SkipImages = value;
m_parameters.UnpackParameters.SkipImages = value;
break;
case PixelStoreParam::UnpackSwapBytes:
m_unpackParameters.SwapBytes = value != 0;
m_parameters.UnpackParameters.SwapBytes = value != 0;
MGLOG_D("%s: SwapBytes = %s", __func__, value ? "true" : "false");
break;
case PixelStoreParam::UnpackLsbFirst:
m_unpackParameters.LSBFirst = value != 0;
m_parameters.UnpackParameters.LSBFirst = value != 0;
break;
default:
MOBILEGL_ASSERT(false, "Invalid PixelStoreParam enum: %d", static_cast<int>(param));
@@ -178,37 +178,37 @@ namespace MobileGL {
Int RenderState::GetPixelStoreParam(PixelStoreParam param) const {
switch (param) {
case PixelStoreParam::PackAlignment:
return m_packParameters.Alignment;
return m_parameters.PackParameters.Alignment;
case PixelStoreParam::PackRowLength:
return m_packParameters.RowLength;
return m_parameters.PackParameters.RowLength;
case PixelStoreParam::PackImageHeight:
return m_packParameters.ImageHeight;
return m_parameters.PackParameters.ImageHeight;
case PixelStoreParam::PackSkipPixels:
return m_packParameters.SkipPixels;
return m_parameters.PackParameters.SkipPixels;
case PixelStoreParam::PackSkipRows:
return m_packParameters.SkipRows;
return m_parameters.PackParameters.SkipRows;
case PixelStoreParam::PackSkipImages:
return m_packParameters.SkipImages;
return m_parameters.PackParameters.SkipImages;
case PixelStoreParam::PackSwapBytes:
return m_packParameters.SwapBytes ? 1 : 0;
return m_parameters.PackParameters.SwapBytes ? 1 : 0;
case PixelStoreParam::PackLsbFirst:
return m_packParameters.LSBFirst ? 1 : 0;
return m_parameters.PackParameters.LSBFirst ? 1 : 0;
case PixelStoreParam::UnpackAlignment:
return m_unpackParameters.Alignment;
return m_parameters.UnpackParameters.Alignment;
case PixelStoreParam::UnpackRowLength:
return m_unpackParameters.RowLength;
return m_parameters.UnpackParameters.RowLength;
case PixelStoreParam::UnpackImageHeight:
return m_unpackParameters.ImageHeight;
return m_parameters.UnpackParameters.ImageHeight;
case PixelStoreParam::UnpackSkipPixels:
return m_unpackParameters.SkipPixels;
return m_parameters.UnpackParameters.SkipPixels;
case PixelStoreParam::UnpackSkipRows:
return m_unpackParameters.SkipRows;
return m_parameters.UnpackParameters.SkipRows;
case PixelStoreParam::UnpackSkipImages:
return m_unpackParameters.SkipImages;
return m_parameters.UnpackParameters.SkipImages;
case PixelStoreParam::UnpackSwapBytes:
return m_unpackParameters.SwapBytes ? 1 : 0;
return m_parameters.UnpackParameters.SwapBytes ? 1 : 0;
case PixelStoreParam::UnpackLsbFirst:
return m_unpackParameters.LSBFirst ? 1 : 0;
return m_parameters.UnpackParameters.LSBFirst ? 1 : 0;
default:
MOBILEGL_ASSERT(false, "Invalid PixelStoreParam enum: %d", static_cast<int>(param));
return 0;
@@ -216,25 +216,25 @@ namespace MobileGL {
}
PixelStoreParameters RenderState::GetPixelStoreParameters(Bool isUnpack) const {
return isUnpack ? m_unpackParameters : m_packParameters;
return isUnpack ? m_parameters.UnpackParameters : m_parameters.PackParameters;
}
// -------------------- Cull Face --------------------
void RenderState::SetCullFaceMode(CullFaceMode mode) {
m_cullFaceMode = mode;
m_parameters.CullFaceModeSetting = mode;
}
CullFaceMode RenderState::GetCullFaceMode() const {
return m_cullFaceMode;
return m_parameters.CullFaceModeSetting;
}
// --------------------- Scissor ---------------------
void RenderState::SetScissorBox(IntVec4 box) {
m_scissorBox = box;
m_parameters.ScissorBox = box;
}
const IntVec4& RenderState::GetScissorBox() const {
return m_scissorBox;
return m_parameters.ScissorBox;
}
} // namespace GLState
} // namespace MG_State
@@ -7,9 +7,8 @@
// End of Source File Header
#pragma once
#include "MG_Util/Math/VectorTypes.h"
#include "MG_Util/Types.h"
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
namespace MobileGL {
enum class BlendFactor {
@@ -128,6 +127,42 @@ namespace MobileGL {
Int Alignment = 4;
};
struct RenderStateParameters {
// Rasterization
IntVec4 Viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
// Blending
Bool BlendEnabled = false;
BlendFactor SrcFactorRGB = BlendFactor::One;
BlendFactor DstFactorRGB = BlendFactor::Zero;
BlendFactor SrcFactorAlpha = BlendFactor::One;
BlendFactor DstFactorAlpha = BlendFactor::Zero;
// Depth
Bool DepthTestEnabled = false;
DepthTestFunc DepthFunc = DepthTestFunc::Less;
Bool DepthMask = true;
// Color Mask
BoolVec4 ColorMask = BoolVec4(true, true, true, true);
// Clear State
FloatVec4 ClearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
Float ClearDepth = 1.0f;
// Pixel Store
PixelStoreParameters PackParameters;
PixelStoreParameters UnpackParameters;
// Cull Face
Bool CullFaceEnabled = false;
CullFaceMode CullFaceModeSetting = CullFaceMode::Back;
// Scissor
Bool ScissorTestEnabled = false;
IntVec4 ScissorBox = IntVec4(0, 0, 0, 0); // x, y, width, height
};
namespace MG_State {
namespace GLState {
class RenderState {
@@ -177,39 +212,7 @@ namespace MobileGL {
const IntVec4& GetScissorBox() const; // x, y, width, height
private:
// Rasterization
IntVec4 m_viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
// Blending
Bool m_blendEnabled = false;
BlendFactor m_srcFactorRGB = BlendFactor::One;
BlendFactor m_dstFactorRGB = BlendFactor::Zero;
BlendFactor m_srcFactorAlpha = BlendFactor::One;
BlendFactor m_dstFactorAlpha = BlendFactor::Zero;
// Depth
Bool m_depthTestEnabled = false;
DepthTestFunc m_depthFunc = DepthTestFunc::Less;
Bool m_depthMask = true;
// Color Mask
BoolVec4 m_colorMask = BoolVec4(true, true, true, true);
// Clear State
FloatVec4 m_clearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
Float m_clearDepth = 1.0f;
// Pixel Store
PixelStoreParameters m_packParameters;
PixelStoreParameters m_unpackParameters;
// Cull Face
Bool m_cullFaceEnabled = false;
CullFaceMode m_cullFaceMode = CullFaceMode::Back;
// Scissor
Bool m_scissorTestEnabled = false;
IntVec4 m_scissorBox = IntVec4(0, 0, 0, 0); // x, y, width, height
RenderStateParameters m_parameters;
};
} // namespace GLState
} // namespace MG_State