mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
Merge branch 'Feat/Backend-Direct-GLES' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-GLES
This commit is contained in:
@@ -15,27 +15,27 @@ namespace MobileGL {
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// -------------------- Rasterization --------------------
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void RenderState::SetViewport(IntVec4 viewport) {
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m_viewport = viewport;
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m_parameters.Viewport = viewport;
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}
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const IntVec4& RenderState::GetViewport() const {
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return m_viewport;
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return m_parameters.Viewport;
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}
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// -------------------- Capabilities --------------------
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void RenderState::SetCapability(CapabilityInput cap, Bool enabled) {
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switch (cap) {
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case CapabilityInput::Blend:
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m_blendEnabled = enabled;
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m_parameters.BlendEnabled = enabled;
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break;
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case CapabilityInput::DepthTest:
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m_depthTestEnabled = enabled;
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m_parameters.DepthTestEnabled = enabled;
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break;
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case CapabilityInput::CullFace:
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m_cullFaceEnabled = enabled;
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m_parameters.CullFaceEnabled = enabled;
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break;
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case CapabilityInput::ScissorTest:
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m_scissorTestEnabled = enabled;
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m_parameters.ScissorTestEnabled = enabled;
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break;
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default: // not supported currently
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break;
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@@ -45,13 +45,13 @@ namespace MobileGL {
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Bool RenderState::IsCapabilityEnabled(CapabilityInput cap) const {
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switch (cap) {
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case CapabilityInput::Blend:
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return m_blendEnabled;
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return m_parameters.BlendEnabled;
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case CapabilityInput::DepthTest:
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return m_depthTestEnabled;
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return m_parameters.DepthTestEnabled;
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case CapabilityInput::CullFace:
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return m_cullFaceEnabled;
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return m_parameters.CullFaceEnabled;
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case CapabilityInput::ScissorTest:
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return m_scissorTestEnabled;
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return m_parameters.ScissorTestEnabled;
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default:
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return false;
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}
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@@ -60,114 +60,114 @@ namespace MobileGL {
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// -------------------- Blending --------------------
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void RenderState::SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
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BlendFactor dstAlpha) {
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m_srcFactorRGB = srcRGB;
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m_dstFactorRGB = dstRGB;
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m_srcFactorAlpha = srcAlpha;
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m_dstFactorAlpha = dstAlpha;
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m_parameters.SrcFactorRGB = srcRGB;
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m_parameters.DstFactorRGB = dstRGB;
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m_parameters.SrcFactorAlpha = srcAlpha;
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m_parameters.DstFactorAlpha = dstAlpha;
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}
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void RenderState::GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
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BlendFactor& dstAlpha) const {
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srcRGB = m_srcFactorRGB;
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dstRGB = m_dstFactorRGB;
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srcAlpha = m_srcFactorAlpha;
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dstAlpha = m_dstFactorAlpha;
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srcRGB = m_parameters.SrcFactorRGB;
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dstRGB = m_parameters.DstFactorRGB;
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srcAlpha = m_parameters.SrcFactorAlpha;
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dstAlpha = m_parameters.DstFactorAlpha;
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}
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// -------------------- Depth --------------------
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void RenderState::SetDepthFunc(DepthTestFunc func) {
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m_depthFunc = func;
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m_parameters.DepthFunc = func;
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}
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DepthTestFunc RenderState::GetDepthFunc() const {
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return m_depthFunc;
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return m_parameters.DepthFunc;
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}
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void RenderState::SetDepthMask(Bool flag) {
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m_depthMask = flag;
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m_parameters.DepthMask = flag;
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}
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Bool RenderState::GetDepthMask() const {
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return m_depthMask;
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return m_parameters.DepthMask;
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}
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// -------------------- Color Mask --------------------
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void RenderState::SetColorMask(BoolVec4 mask) {
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m_colorMask = mask;
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m_parameters.ColorMask = mask;
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}
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const BoolVec4 RenderState::GetColorMask() const {
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return m_colorMask;
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return m_parameters.ColorMask;
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}
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// -------------------- Clear State --------------------
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void RenderState::SetClearColor(FloatVec4 color) {
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m_clearColor = color;
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m_parameters.ClearColor = color;
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}
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const FloatVec4& RenderState::GetClearColor() const {
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return m_clearColor;
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return m_parameters.ClearColor;
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}
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void RenderState::SetClearDepth(Float depth) {
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m_clearDepth = depth;
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m_parameters.ClearDepth = depth;
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}
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Float RenderState::GetClearDepth() const {
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return m_clearDepth;
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return m_parameters.ClearDepth;
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}
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// -------------------- Pixel Store --------------------
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void RenderState::SetPixelStoreParam(PixelStoreParam param, Int value) {
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switch (param) {
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case PixelStoreParam::PackAlignment:
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m_packParameters.Alignment = value;
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m_parameters.PackParameters.Alignment = value;
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break;
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case PixelStoreParam::PackRowLength:
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m_packParameters.RowLength = value;
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m_parameters.PackParameters.RowLength = value;
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break;
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case PixelStoreParam::PackImageHeight:
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m_packParameters.ImageHeight = value;
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m_parameters.PackParameters.ImageHeight = value;
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break;
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case PixelStoreParam::PackSkipPixels:
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m_packParameters.SkipPixels = value;
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m_parameters.PackParameters.SkipPixels = value;
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break;
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case PixelStoreParam::PackSkipRows:
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m_packParameters.SkipRows = value;
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m_parameters.PackParameters.SkipRows = value;
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break;
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case PixelStoreParam::PackSkipImages:
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m_packParameters.SkipImages = value;
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m_parameters.PackParameters.SkipImages = value;
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break;
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case PixelStoreParam::PackSwapBytes:
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m_packParameters.SwapBytes = value != 0;
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m_parameters.PackParameters.SwapBytes = value != 0;
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break;
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case PixelStoreParam::PackLsbFirst:
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m_packParameters.LSBFirst = value != 0;
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m_parameters.PackParameters.LSBFirst = value != 0;
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break;
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case PixelStoreParam::UnpackAlignment:
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m_unpackParameters.Alignment = value;
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m_parameters.UnpackParameters.Alignment = value;
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break;
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case PixelStoreParam::UnpackRowLength:
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m_unpackParameters.RowLength = value;
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m_parameters.UnpackParameters.RowLength = value;
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break;
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case PixelStoreParam::UnpackImageHeight:
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m_unpackParameters.ImageHeight = value;
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m_parameters.UnpackParameters.ImageHeight = value;
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break;
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case PixelStoreParam::UnpackSkipPixels:
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m_unpackParameters.SkipPixels = value;
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m_parameters.UnpackParameters.SkipPixels = value;
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break;
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case PixelStoreParam::UnpackSkipRows:
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m_unpackParameters.SkipRows = value;
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m_parameters.UnpackParameters.SkipRows = value;
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break;
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case PixelStoreParam::UnpackSkipImages:
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m_unpackParameters.SkipImages = value;
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m_parameters.UnpackParameters.SkipImages = value;
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break;
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case PixelStoreParam::UnpackSwapBytes:
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m_unpackParameters.SwapBytes = value != 0;
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m_parameters.UnpackParameters.SwapBytes = value != 0;
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MGLOG_D("%s: SwapBytes = %s", __func__, value ? "true" : "false");
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break;
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case PixelStoreParam::UnpackLsbFirst:
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m_unpackParameters.LSBFirst = value != 0;
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m_parameters.UnpackParameters.LSBFirst = value != 0;
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break;
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default:
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MOBILEGL_ASSERT(false, "Invalid PixelStoreParam enum: %d", static_cast<int>(param));
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@@ -178,37 +178,37 @@ namespace MobileGL {
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Int RenderState::GetPixelStoreParam(PixelStoreParam param) const {
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switch (param) {
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case PixelStoreParam::PackAlignment:
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return m_packParameters.Alignment;
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return m_parameters.PackParameters.Alignment;
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case PixelStoreParam::PackRowLength:
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return m_packParameters.RowLength;
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return m_parameters.PackParameters.RowLength;
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case PixelStoreParam::PackImageHeight:
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return m_packParameters.ImageHeight;
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return m_parameters.PackParameters.ImageHeight;
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case PixelStoreParam::PackSkipPixels:
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return m_packParameters.SkipPixels;
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return m_parameters.PackParameters.SkipPixels;
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case PixelStoreParam::PackSkipRows:
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return m_packParameters.SkipRows;
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return m_parameters.PackParameters.SkipRows;
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case PixelStoreParam::PackSkipImages:
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return m_packParameters.SkipImages;
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return m_parameters.PackParameters.SkipImages;
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case PixelStoreParam::PackSwapBytes:
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return m_packParameters.SwapBytes ? 1 : 0;
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return m_parameters.PackParameters.SwapBytes ? 1 : 0;
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case PixelStoreParam::PackLsbFirst:
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return m_packParameters.LSBFirst ? 1 : 0;
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return m_parameters.PackParameters.LSBFirst ? 1 : 0;
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case PixelStoreParam::UnpackAlignment:
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return m_unpackParameters.Alignment;
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return m_parameters.UnpackParameters.Alignment;
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case PixelStoreParam::UnpackRowLength:
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return m_unpackParameters.RowLength;
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return m_parameters.UnpackParameters.RowLength;
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case PixelStoreParam::UnpackImageHeight:
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return m_unpackParameters.ImageHeight;
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return m_parameters.UnpackParameters.ImageHeight;
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case PixelStoreParam::UnpackSkipPixels:
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return m_unpackParameters.SkipPixels;
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return m_parameters.UnpackParameters.SkipPixels;
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case PixelStoreParam::UnpackSkipRows:
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return m_unpackParameters.SkipRows;
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return m_parameters.UnpackParameters.SkipRows;
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case PixelStoreParam::UnpackSkipImages:
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return m_unpackParameters.SkipImages;
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return m_parameters.UnpackParameters.SkipImages;
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case PixelStoreParam::UnpackSwapBytes:
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return m_unpackParameters.SwapBytes ? 1 : 0;
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return m_parameters.UnpackParameters.SwapBytes ? 1 : 0;
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case PixelStoreParam::UnpackLsbFirst:
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return m_unpackParameters.LSBFirst ? 1 : 0;
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return m_parameters.UnpackParameters.LSBFirst ? 1 : 0;
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default:
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MOBILEGL_ASSERT(false, "Invalid PixelStoreParam enum: %d", static_cast<int>(param));
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return 0;
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@@ -216,25 +216,25 @@ namespace MobileGL {
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}
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PixelStoreParameters RenderState::GetPixelStoreParameters(Bool isUnpack) const {
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return isUnpack ? m_unpackParameters : m_packParameters;
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return isUnpack ? m_parameters.UnpackParameters : m_parameters.PackParameters;
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}
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// -------------------- Cull Face --------------------
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void RenderState::SetCullFaceMode(CullFaceMode mode) {
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m_cullFaceMode = mode;
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m_parameters.CullFaceModeSetting = mode;
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}
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CullFaceMode RenderState::GetCullFaceMode() const {
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return m_cullFaceMode;
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return m_parameters.CullFaceModeSetting;
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}
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// --------------------- Scissor ---------------------
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void RenderState::SetScissorBox(IntVec4 box) {
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m_scissorBox = box;
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m_parameters.ScissorBox = box;
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}
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const IntVec4& RenderState::GetScissorBox() const {
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return m_scissorBox;
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return m_parameters.ScissorBox;
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}
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} // namespace GLState
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} // namespace MG_State
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@@ -7,9 +7,8 @@
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// End of Source File Header
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#pragma once
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#include "MG_Util/Math/VectorTypes.h"
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#include "MG_Util/Types.h"
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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namespace MobileGL {
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enum class BlendFactor {
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@@ -128,6 +127,42 @@ namespace MobileGL {
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Int Alignment = 4;
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};
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struct RenderStateParameters {
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// Rasterization
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IntVec4 Viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
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// Blending
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Bool BlendEnabled = false;
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BlendFactor SrcFactorRGB = BlendFactor::One;
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BlendFactor DstFactorRGB = BlendFactor::Zero;
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BlendFactor SrcFactorAlpha = BlendFactor::One;
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BlendFactor DstFactorAlpha = BlendFactor::Zero;
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// Depth
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Bool DepthTestEnabled = false;
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DepthTestFunc DepthFunc = DepthTestFunc::Less;
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Bool DepthMask = true;
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// Color Mask
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BoolVec4 ColorMask = BoolVec4(true, true, true, true);
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// Clear State
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FloatVec4 ClearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
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Float ClearDepth = 1.0f;
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// Pixel Store
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PixelStoreParameters PackParameters;
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PixelStoreParameters UnpackParameters;
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// Cull Face
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Bool CullFaceEnabled = false;
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CullFaceMode CullFaceModeSetting = CullFaceMode::Back;
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// Scissor
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Bool ScissorTestEnabled = false;
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IntVec4 ScissorBox = IntVec4(0, 0, 0, 0); // x, y, width, height
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};
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namespace MG_State {
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namespace GLState {
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class RenderState {
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@@ -177,39 +212,7 @@ namespace MobileGL {
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const IntVec4& GetScissorBox() const; // x, y, width, height
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private:
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// Rasterization
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IntVec4 m_viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
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// Blending
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Bool m_blendEnabled = false;
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BlendFactor m_srcFactorRGB = BlendFactor::One;
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BlendFactor m_dstFactorRGB = BlendFactor::Zero;
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BlendFactor m_srcFactorAlpha = BlendFactor::One;
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BlendFactor m_dstFactorAlpha = BlendFactor::Zero;
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// Depth
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Bool m_depthTestEnabled = false;
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DepthTestFunc m_depthFunc = DepthTestFunc::Less;
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Bool m_depthMask = true;
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// Color Mask
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BoolVec4 m_colorMask = BoolVec4(true, true, true, true);
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// Clear State
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FloatVec4 m_clearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
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Float m_clearDepth = 1.0f;
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// Pixel Store
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PixelStoreParameters m_packParameters;
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PixelStoreParameters m_unpackParameters;
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// Cull Face
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Bool m_cullFaceEnabled = false;
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CullFaceMode m_cullFaceMode = CullFaceMode::Back;
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// Scissor
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Bool m_scissorTestEnabled = false;
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IntVec4 m_scissorBox = IntVec4(0, 0, 0, 0); // x, y, width, height
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RenderStateParameters m_parameters;
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};
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} // namespace GLState
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} // namespace MG_State
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