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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (ShaderTranspiler, MG_Backend, MG_Util): gate the subgroup prefix-scan rewrite behind a generic device-quirk registry with GPU vendor detection and MOBILEGL_QUIRK_SUBGROUP_PREFIX_SCAN override, warn on template mismatch, and block ARB/NV subgroup spellings
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@@ -230,6 +230,21 @@ namespace MobileGL {
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void (*SetSwapInterval)(Int interval);
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};
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// Coarse GPU vendor identity for gating device-specific quirks. Detected from the
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// Vulkan physical-device vendorID or the GLES GL_VENDOR/GL_RENDERER strings; stays
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// Unknown when detection is inconclusive, in which case auto-gated quirks stay off.
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enum class GpuVendorKind : Uint8 {
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Unknown = 0,
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Qualcomm,
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Arm,
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Nvidia,
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Amd,
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Intel,
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ImgTec,
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// Software rasterizers (llvmpipe/lavapipe, SwiftShader).
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Software,
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};
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struct DynamicBackendParameters {
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SizeT UniformBufferOffsetAlignment = 256;
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// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT. 1.0 means the backend cannot filter anisotropically,
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@@ -291,6 +306,7 @@ namespace MobileGL {
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Uint32 SubgroupSupportedStages = 0;
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Uint32 SubgroupSupportedFeatures = 0;
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Bool SubgroupQuadOperationsInAllStages = false;
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GpuVendorKind GpuVendor = GpuVendorKind::Unknown;
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};
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enum class WindowBackend {
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